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@PART[Antenna_HingedDish1]:FOR[AntennaRange]
{
%MODULE[ModuleDataTransmitter]
{
%name = ModuleLimitedDataTransmitter
nominalRange = 50000000
maxPowerFactor = 8
maxDataFactor = 4
}
}
@PART[US_R200_EVA_EVAX]:FOR[AntennaRange]{
%MODULE[ModuleLimitedDataTransmitter] {
name = ModuleLimitedDataTransmitter
nominalRange = 5000
maxPowerFactor = 8
maxDataFactor = 4
packetInterval = 0.3
packetSize = 1
packetResourceCost = 3.0
requiredResource = ElectricCharge
// Part or All Mod's covered
//
// RemoteTech2
// Squad
// Hyomoto Aerospace
// Dmagic
// DongFangHong
// FASA By Frizzank & APOLLO By DennyTX
// NovaPunch
// Telemachus
@Kerbas-ad-astra
Kerbas-ad-astra / output_log_268_fullscreen_altenter.txt
Created September 10, 2015 17:07
Logs for ModuleManager/OpenGL interaction testing
Initialize engine version: 4.6.4f1 (99f88340878d)
Forcing GfxDevice: 0
OpenGL:
Version: OpenGL 4.5 [4.5.0 NVIDIA 355.82]
Renderer: GeForce GTX 770M/PCIe/SSE2
Vendor: NVIDIA Corporation
VRAM: 1792 MB (via DXGI)
Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL
@Kerbas-ad-astra
Kerbas-ad-astra / output_log.txt
Created November 12, 2015 02:07
EVE 1-05-1 flicker test
Initialize engine version: 4.6.4f1 (99f88340878d)
Forcing GfxDevice: 0
OpenGL:
Version: OpenGL 4.5 [4.5.0 NVIDIA 355.82]
Renderer: GeForce GTX 770M/PCIe/SSE2
Vendor: NVIDIA Corporation
VRAM: 1792 MB (via DXGI)
Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL