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Last active September 27, 2020 14:08
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Creating a Sketch NSPanel
export function runPanel() {
let threadDictionary = NSThread.mainThread().threadDictionary()
let identifier = "co.yourIdentifier"
// If there is already a panel, prevent the plugin from running again
if (threadDictionary[identifier]) return
threadDictionary.panelOpen = true
setupPanel(threadDictionary, identifier)
}
function setupPanel(threadDictionary, identifier) {
var panelWidth = 500
var panelHeight = 300
let panel = NSPanel.alloc().init()
panel.setFrame_display(NSMakeRect(0, 0, panelWidth, panelHeight), true)
panel.setStyleMask(NSTexturedBackgroundWindowMask | NSTitledWindowMask | NSClosableWindowMask | NSFullSizeContentViewWindowMask | NSWindowStyleMaskResizable)
panel.setBackgroundColor(NSColor.whiteColor());
panel.title = "SVGO UI"
panel.center()
panel.makeKeyAndOrderFront(null)
panel.setLevel(NSFloatingWindowLevel)
panel.minSize = NSMakeSize(panelWidth, panelHeight)
COScript.currentCOScript().setShouldKeepAround_(true)
panel.standardWindowButton(NSWindowMiniaturizeButton).setHidden(true)
panel.standardWindowButton(NSWindowZoomButton).setHidden(true)
var vibrancy = NSVisualEffectView.alloc().initWithFrame(NSMakeRect(0, 0, panelWidth, panelHeight))
vibrancy.setAppearance(NSAppearance.appearanceNamed(NSAppearanceNameVibrantLight))
vibrancy.setBlendingMode(NSVisualEffectBlendingModeBehindWindow)
panel.contentView().addSubview(vibrancy)
fitSubviewToView(vibrancy,panel.contentView(), [0.0,0.0,0.0,0.0])
threadDictionary[identifier] = panel;
var closeButton = panel.standardWindowButton(NSWindowCloseButton)
closeButton.setCOSJSTargetFunction(function(sender) {
panel.close()
//Remove the reference to the panel
threadDictionary.removeObjectForKey(identifier)
threadDictionary.panelOpen = false
//Stop this script
COScript.currentCOScript().setShouldKeepAround_(false)
})
}
function fitSubviewToView(subview, view, constants) {
subview.setTranslatesAutoresizingMaskIntoConstraints(false)
addEdgeConstraint(NSLayoutAttributeLeft, subview, view, constants[0])
addEdgeConstraint(NSLayoutAttributeTop, subview, view, constants[1])
addEdgeConstraint(NSLayoutAttributeRight, subview, view, constants[2])
addEdgeConstraint(NSLayoutAttributeBottom, subview, view, constants[3])
}
function addEdgeConstraint(layoutAttribute, subview, view, constant) {
view.addConstraint(
NSLayoutConstraint.constraintWithItem_attribute_relatedBy_toItem_attribute_multiplier_constant(
subview,
layoutAttribute,
NSLayoutRelationEqual,
view,
layoutAttribute,
1.0,
constant
)
)
}
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