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Khangeldy Khangeldy

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@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@gre
gre / easing.js
Last active June 27, 2024 15:37
Simple Easing Functions in Javascript - see https://github.com/gre/bezier-easing
/*
* This work is free. You can redistribute it and/or modify it under the
* terms of the Do What The Fuck You Want To Public License, Version 2,
* as published by Sam Hocevar. See the COPYING file for more details.
*/
/*
* Easing Functions - inspired from http://gizma.com/easing/
* only considering the t value for the range [0, 1] => [0, 1]
*/
EasingFunctions = {
@toolmantim
toolmantim / Makefile
Last active December 5, 2022 23:14
An example of using Make instead of Grunt for fast, simple and maintainable front-end asset compilation.
# A simple Makefile alternative to using Grunt for your static asset compilation
#
## Usage
#
# $ npm install
#
# And then you can run various commands:
#
# $ make # compile files that need compiling
# $ make clean all # remove target files and recompile from scratch
@thomasfr
thomasfr / Git push deployment in 7 easy steps.md
Last active July 3, 2024 02:22
7 easy steps to automated git push deployments. With small and configurable bash only post-receive hook
@addyosmani
addyosmani / package.json
Last active May 29, 2024 15:54
npm run-scripts boilerplate
{
"name": "my-app",
"version": "1.0.0",
"description": "My test app",
"main": "src/js/index.js",
"scripts": {
"jshint:dist": "jshint src/js/*.js",
"jshint": "npm run jshint:dist",
"jscs": "jscs src/*.js",
"browserify": "browserify -s Validating -o ./dist/js/build.js ./lib/index.js",
# Hello, and welcome to makefile basics.
#
# You will learn why `make` is so great, and why, despite its "weird" syntax,
# it is actually a highly expressive, efficient, and powerful way to build
# programs.
#
# Once you're done here, go to
# http://www.gnu.org/software/make/manual/make.html
# to learn SOOOO much more.
@domenic
domenic / 0-github-actions.md
Last active May 26, 2024 07:43
Auto-deploying built products to gh-pages with Travis

Auto-deploying built products to gh-pages with GitHub Actions

This is a set up for projects which want to check in only their source files, but have their gh-pages branch automatically updated with some compiled output every time they push.

A file below this one contains the steps for doing this with Travis CI. However, these days I recommend GitHub Actions, for the following reasons:

  • It is much easier and requires less steps, because you are already authenticated with GitHub, so you don't need to share secret keys across services like you do when coordinate Travis CI and GitHub.
  • It is free, with no quotas.
  • Anecdotally, builds are much faster with GitHub Actions than with Travis CI, especially in terms of time spent waiting for a builder.
@danharper
danharper / gulpfile.js
Last active April 11, 2024 08:31
New ES6 project with Babel, Browserify & Gulp
var gulp = require('gulp');
var sourcemaps = require('gulp-sourcemaps');
var source = require('vinyl-source-stream');
var buffer = require('vinyl-buffer');
var browserify = require('browserify');
var watchify = require('watchify');
var babel = require('babelify');
function compile(watch) {
var bundler = watchify(browserify('./src/index.js', { debug: true }).transform(babel));
@learncodeacademy
learncodeacademy / webpack.config.js
Created January 8, 2016 03:55
Sample Basic Webpack Config
var debug = process.env.NODE_ENV !== "production";
var webpack = require('webpack');
module.exports = {
context: __dirname,
devtool: debug ? "inline-sourcemap" : null,
entry: "./js/scripts.js",
output: {
path: __dirname + "/js",
filename: "scripts.min.js"
atom-text-editor {
-webkit-font-smoothing: antialiased;
}
atom-text-editor::shadow{
.storage.type.function.arrow, .operator {
font-family: 'FiraCode-Retina';
text-rendering: optimizeLegibility;
vertical-align: baseline;
}