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@KingKrouch
KingKrouch / config_nodes
Last active June 15, 2024 17:19
Waydroid Boot Loop Issue (When using AMD APU)
lxc.mount.entry = tmpfs dev tmpfs nosuid 0 0
lxc.mount.entry = /dev/zero dev/zero none bind,create=file,optional 0 0
lxc.mount.entry = /dev/null dev/null none bind,create=file,optional 0 0
lxc.mount.entry = /dev/full dev/full none bind,create=file,optional 0 0
lxc.mount.entry = /dev/fuse dev/fuse none bind,create=file,optional 0 0
lxc.mount.entry = /dev/tty dev/tty none bind,create=file,optional 0 0
lxc.mount.entry = /dev/char dev/char none bind,create=dir,optional 0 0
lxc.mount.entry = /dev/video0 dev/video0 none bind,create=file,optional 0 0
lxc.mount.entry = /dev/video1 dev/video1 none bind,create=file,optional 0 0
lxc.mount.entry = /dev/video2 dev/video2 none bind,create=file,optional 0 0
@KingKrouch
KingKrouch / MyProblemsWithUnrealEngine.md
Last active May 7, 2024 17:55
My problems with Unreal Engine and how developer and PC oriented features have been neglected over the years.

Here's my biggest issues with Unreal Engine at the moment, and subsequently, games (especially UE games on PC) that use it:

  • For starters, the default settings for Unreal projects are hilariously bad, some of which are exposed deep in the editor settings, the others requiring config tweaks on the developer's side.
    For example, every Unreal Engine project ships with Vert- FOV scaling by default (As a massive middle finger to ultrawide users, despite how trivial it is to fix), and also has mouse smoothing and sensitivity that scales based on the FOV enabled (resulting in mouse input feeling wonky, this was actually one big complaint people had with Atomic Heart's release). The former is a problem because it causes the FOV to zoom in the wider the resolution aspect ratio *(While keeping the intended horizontal space by ad