Scroll Factor example Flixel
class PlayerHUD extends FlxTypedGroup<FlxSprite> { | |
public function create() { | |
var myGameUIText = new FlxText(0, 0, 100, 'High Score: 0', 12); | |
//Sets the scroll factor of the game UIText; this prevents it from scrolling in either direction. | |
//Note: By default buttons have a scrollFactor of 0. | |
myGameUIText.scrollFactor.set(0, 0); | |
add(myGameUIText) | |
} | |
} |
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