Skip to content

Instantly share code, notes, and snippets.

Embed
What would you like to do?
Example Function for getting the Screen Position. This is directly from the Flixel Code Base.
/**
* Call this function to figure out the on-screen position of the object.
*
* @param Point Takes a `FlxPoint` object and assigns the post-scrolled X and Y values of this object to it.
* @param Camera Specify which game camera you want.
* If `null`, it will just grab the first global camera.
* @return The Point you passed in, or a new Point if you didn't pass one,
* containing the screen X and Y position of this object.
*/
public function getScreenPosition(?point:FlxPoint, ?Camera:FlxCamera):FlxPoint
{
if (point == null)
point = FlxPoint.get();
if (Camera == null)
Camera = FlxG.camera;
point.set(x, y);
if (pixelPerfectPosition)
point.floor();
return point.subtract(Camera.scroll.x * scrollFactor.x, Camera.scroll.y * scrollFactor.y);
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment