Created
November 22, 2015 14:49
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import random | |
import pygame | |
from pygame.locals import * | |
class Tree: | |
BURNED = 0 | |
BURNING = 1 | |
ALIVE = 2 | |
def __init__(self): | |
self.state = self.ALIVE | |
def __repr__(self): | |
s = {self.BURNED:'BURNED', self.BURNING:'BURNING', self.ALIVE:'ALIVE'}[self.state] | |
return '<Tree ' + s + '>' | |
class World: | |
def __init__(self, s, p): | |
self.map = [list([Tree() for i in range(s)]) for j in range(s)] | |
self.burning = [] | |
self.new_burning = [] | |
self.burned = [] | |
self.there_is_fire = False | |
self.nb_alive = s ** 2 | |
self.nb_burned = 0 | |
self.surface = pygame.Surface((s,s)) | |
self.surface.fill((0,255,0)) | |
self.font = pygame.font.Font(None,24) | |
self.txt = None | |
self.p = p | |
def fire_on(self, pos): | |
x,y = pos | |
if x<0 or x>=len(self.map) or y<0 or y>=len(self.map): | |
return | |
if self.map[x][y].state is not Tree.ALIVE: | |
return | |
self.map[x][y].state = Tree.BURNING | |
if not self.there_is_fire: | |
self.burning = [(x,y)] | |
self.there_is_fire = True | |
self.nb_burned = 0 | |
self.nb_burned += 1 | |
self.new_burning.append((x,y)) | |
def on_update(self): | |
if not self.there_is_fire: | |
self.txt = self.font.render("{} % d'arbres brûlés".format(round(self.nb_burned/self.nb_alive * 100, 2)), \ | |
True, (0,0,0), (50,200,255)) | |
return | |
elif self.txt: | |
self.txt = None | |
self.there_is_fire = False | |
self.new_burning = [] | |
#self.surface.fill((0,255,0)) | |
burner = lambda : random.random() < self.p | |
for x,y in self.burned: | |
self.surface.set_at((x,y),(0,0,0)) | |
self.burned = [] | |
for x,y in self.burning: | |
self.there_is_fire = True | |
self.surface.set_at((x,y), (255,0,0)) | |
self.map[x][y].state = Tree.BURNED | |
up = burner() | |
down = burner() | |
left = burner() | |
right = burner() | |
if up: | |
self.fire_on((x,y+1)) | |
if down: | |
self.fire_on((x,y-1)) | |
if left: | |
self.fire_on((x-1,y)) | |
if right: | |
self.fire_on((x+1,y)) | |
self.burned.append((x,y)) | |
self.burning = self.new_burning[:] | |
def on_render(self,dst): | |
dst.blit(self.surface, (0,0)) | |
if self.txt: | |
dst.blit(self.txt, (0,0)) | |
class App: | |
def __init__(self): | |
self.window = pygame.display.set_mode((512, 512)) | |
self.running = False | |
self.world = World(512, 0.55) | |
self.font = pygame.font.Font(None, 24) | |
self.menu = self.font.render("Appuyez sur 'R' pour ré-initialiser la simulation.", \ | |
True, (0,0,0),(50,200,255)) | |
self.clock= pygame.time.Clock() | |
def on_event(self, e): | |
if e.type == QUIT: | |
self.running = False | |
elif e.type == MOUSEBUTTONDOWN: | |
self.world.fire_on(e.pos) | |
elif e.type == KEYDOWN: | |
if e.key == K_r: | |
p = self.world.p | |
self.world = World(512,p) | |
elif e.key == K_LEFT: | |
self.world.p -= 0.01 | |
if self.world.p < 0: | |
self.world.p = 0 | |
elif e.key == K_RIGHT: | |
self.world.p += 0.01 | |
if self.world.p > 1: | |
self.world.p = 1 | |
def on_render(self): | |
self.world.on_render(self.window) | |
if not self.world.there_is_fire: | |
prob_txt = "Probabilité : < {} >".format(str(round(self.world.p,2))) | |
prob = self.font.render(prob_txt, True, (0,0,0), (50,200,255)) | |
x = (self.window.get_width() - self.menu.get_width()) // 2 | |
y = (self.window.get_height() - self.menu.get_height()) // 2 | |
self.window.blit(self.menu,(x,y)) | |
x = (self.window.get_width() - prob.get_width()) // 2 | |
y += 1.2 * self.menu.get_height() | |
self.window.blit(prob, (x,y)) | |
def on_update(self): | |
self.world.on_update() | |
def on_mainloop(self): | |
self.running = True | |
while self.running: | |
for e in pygame.event.get(): | |
self.on_event(e) | |
self.on_update() | |
self.on_render() | |
pygame.display.flip() | |
pygame.display.set_caption(str(round(self.clock.get_fps(),2))+" FPS") | |
self.clock.tick(70) | |
if __name__ == "__main__": | |
pygame.init() | |
a = App() | |
a.on_mainloop() | |
pygame.quit() |
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