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@Klortho
Created November 24, 2013 22:27
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Javascript used in the Fabric.js Sprite demo, http://fabricjs.com/animated-sprite/. Written by Juriy Zaytsev, https://github.com/kangax.
fabric.Sprite = fabric.util.createClass(fabric.Image, {
type: 'sprite',
spriteWidth: 50,
spriteHeight: 72,
spriteIndex: 0,
initialize: function(element, options) {
options || (options = { });
options.width = this.spriteWidth;
options.height = this.spriteHeight;
this.callSuper('initialize', element, options);
this.createTmpCanvas();
this.createSpriteImages();
},
createTmpCanvas: function() {
this.tmpCanvasEl = fabric.util.createCanvasElement();
this.tmpCanvasEl.width = this.spriteWidth || this.width;
this.tmpCanvasEl.height = this.spriteHeight || this.height;
},
createSpriteImages: function() {
this.spriteImages = [ ];
var steps = this._element.width / this.spriteWidth;
for (var i = 0; i < steps; i++) {
this.createSpriteImage(i);
}
},
createSpriteImage: function(i) {
var tmpCtx = this.tmpCanvasEl.getContext('2d');
tmpCtx.clearRect(0, 0, this.tmpCanvasEl.width, this.tmpCanvasEl.height);
tmpCtx.drawImage(this._element, -i * this.spriteWidth, 0);
var dataURL = this.tmpCanvasEl.toDataURL('image/png');
var tmpImg = fabric.util.createImage();
tmpImg.src = dataURL;
this.spriteImages.push(tmpImg);
},
_render: function(ctx) {
ctx.drawImage(
this.spriteImages[this.spriteIndex],
-this.width / 2,
-this.height / 2
);
},
play: function() {
var _this = this;
this.animInterval = setInterval(function() {
_this.onPlay && _this.onPlay();
_this.spriteIndex++;
if (_this.spriteIndex === _this.spriteImages.length) {
_this.spriteIndex = 0;
}
}, 100);
},
stop: function() {
clearInterval(this.animInterval);
}
});
fabric.Sprite.fromURL = function(url, callback, imgOptions) {
fabric.util.loadImage(url, function(img) {
callback(new fabric.Sprite(img, imgOptions));
});
};
fabric.Sprite.async = true;
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