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Universal framework
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set -e | |
set +u | |
# Avoid recursively calling this script. | |
if [[ $SF_MASTER_SCRIPT_RUNNING ]] | |
then | |
exit 0 | |
fi | |
set -u | |
export SF_MASTER_SCRIPT_RUNNING=1 | |
###################### | |
# Options | |
###################### | |
FRAMEWORK_NAME="${PROJECT_NAME}" | |
SIMULATOR_LIBRARY_PATH="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${FRAMEWORK_NAME}.framework" | |
DEVICE_LIBRARY_PATH="${BUILD_DIR}/${CONFIGURATION}-iphoneos/${FRAMEWORK_NAME}.framework" | |
DEVICE_BCSYMBOLMAP_PATH="${BUILD_DIR}/${CONFIGURATION}-iphoneos" | |
DEVICE_DSYM_PATH="${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework.dSYM" | |
SIMULATOR_DSYM_PATH="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework.dSYM" | |
UNIVERSAL_LIBRARY_DIR="${BUILD_DIR}/${CONFIGURATION}-iphoneuniversal" | |
FRAMEWORK="${UNIVERSAL_LIBRARY_DIR}/${FRAMEWORK_NAME}.framework" | |
# Take build target | |
if [[ "$SDK_NAME" =~ ([A-Za-z]+) ]] | |
then | |
SF_SDK_PLATFORM=${BASH_REMATCH[1]} | |
else | |
echo "Could not find platform name from SDK_NAME: $SDK_NAME" | |
exit 1 | |
fi | |
###################### | |
# Build Frameworks | |
###################### | |
xcodebuild -workspace ${PROJECT_NAME}.xcworkspace -scheme ${PROJECT_NAME} -sdk iphonesimulator -configuration ${CONFIGURATION} clean install CONFIGURATION_BUILD_DIR=${BUILD_DIR}/${CONFIGURATION}-iphonesimulator 2>&1 | |
xcodebuild -workspace ${PROJECT_NAME}.xcworkspace -scheme ${PROJECT_NAME} -sdk iphoneos -configuration ${CONFIGURATION} clean install CONFIGURATION_BUILD_DIR=${BUILD_DIR}/${CONFIGURATION}-iphoneos 2>&1 | |
###################### | |
# Create directory for universal | |
###################### | |
rm -rf "${UNIVERSAL_LIBRARY_DIR}" | |
mkdir "${UNIVERSAL_LIBRARY_DIR}" | |
mkdir "${FRAMEWORK}" | |
OUTPUT_DIR="./Universal-SDK/" | |
rm -rf "$OUTPUT_DIR" | |
mkdir -p "$OUTPUT_DIR" | |
###################### | |
# Copy files Framework | |
###################### | |
cp -r "${DEVICE_LIBRARY_PATH}/." "${FRAMEWORK}" | |
###################### | |
# Make an universal binary | |
###################### | |
lipo "${SIMULATOR_LIBRARY_PATH}/${FRAMEWORK_NAME}" "${DEVICE_LIBRARY_PATH}/${FRAMEWORK_NAME}" -create -output "${FRAMEWORK}/${FRAMEWORK_NAME}" | echo | |
cp -r "${DEVICE_DSYM_PATH}" "$OUTPUT_DIR" | |
lipo -create -output "$OUTPUT_DIR/${PROJECT_NAME}.framework.dSYM/Contents/Resources/DWARF/${PROJECT_NAME}" \ | |
"${DEVICE_DSYM_PATH}/Contents/Resources/DWARF/${PROJECT_NAME}" \ | |
"${SIMULATOR_DSYM_PATH}/Contents/Resources/DWARF/${PROJECT_NAME}" || exit 1 | |
# Create the modulemap file | |
mkdir -p "${FRAMEWORK}/Modules" | |
cat > "${FRAMEWORK}/Modules/module.modulemap" <<EOF | |
framework module "${PROJECT_NAME}" { | |
umbrella header "${PROJECT_NAME}.h" | |
export * | |
module * { export * } | |
} | |
EOF | |
###################### | |
# On Release, copy the result to release directory | |
###################### | |
cp -r "${FRAMEWORK}" "$OUTPUT_DIR" | |
UUIDs=$(dwarfdump --uuid "${DEVICE_DSYM_PATH}" | cut -d ' ' -f2) | |
for file in `find "${DEVICE_BCSYMBOLMAP_PATH}" -name "*.bcsymbolmap" -type f`; do | |
fileName=$(basename "$file" ".bcsymbolmap") | |
for UUID in $UUIDs; do | |
if [[ "$UUID" = "$fileName" ]]; then | |
cp -R "$file" "$OUTPUT_DIR" | |
fi | |
done | |
done |
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