- GetScripts
- GetPawn
- GetBoard
- GetGame
- PointList
- index
- push_back
- back
- erase
- empty
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* Ore preferences | |
*/ | |
private static Map<String,ItemStack> preferenceCache = new HashMap<>(); | |
public static ItemStack getPreference(String oreName, List<ItemStack> items) { | |
// just stop now if we have nothing | |
if(items.isEmpty()) { | |
return null; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--[[ | |
Adds a new entry to the "Mod Content" menu, allowing to arrange | |
pilots in a specific order, changing which ones become available | |
for selection in the hangar. | |
--]] | |
local MAX_PILOTS = 13 | |
local hangarBackdrop = sdlext.getSurface({ path = "resources/mods/ui/pilot-arrange-hangar.png" }) | |
local pilotSurfaces = {} | |
-- copy of the list before we make any changes to it |
localizations
- Game now contains localizations for all English text to support other languages
- Many other files were modified to replace localizations with localization keys
missions
,corporations.lua
,pawns.lua
,pilots.lua
,squads.lua
,structures.lua
,text_population.lua
,weapons_deploy.lua
- No one has determined yet if custom localizations can be added
animations.lua
- Mech animations height is now
GetMechColorsInTexture()
instead ofGetColorCount()
- This means the two functions can be overridden sepearately to give a different color list for animations and the UI
- New animations:
Selected_Left
,Selected_Up
,Selected_Down
, andSelected_Right
- Appear to be gamepad resources
- Mech animations height is now
Below is a mostly complete list of functions used in C in Into the Breach. Note that this is extracted from a section of the game binary, so some of these functions are simply defined in lua and and called in C.
Classes
- Board
- AddAlert
- AddAnimation
- AddBurst
- AddEffect
- AddPawn
- AddTeleport
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-------------------------------------------------------------------------------- | |
-- Shop Weapon Library | |
-- v0.1 | |
-------------------------------------------------------------------------------- | |
-- Contains helpers to add weapons to the shop and to create a shop UI | |
-------------------------------------------------------------------------------- | |
-- Current library version, so we can ensure the latest library version is used | |
local VERSION = "0.1" |
Moved to the Tinkerss' Construct github wiki: Moved to the Tinkers' Construct github wiki: https://github.com/SlimeKnights/TinkersConstruct/wiki/New-in-Tinkers%27-Construct-3
Anything in italics represents a word from the lexicon
- Attribute: Numerical value defined by Minecraft as part of an entity, examples include attack damage, health, and speed
- Tool Stat: Base numerical value on the tool. Examples include attack damage, durability, and mining speed. Many stats are also attributes.
- Base: A raw stat on the tool, value shown directly in the tooltip
- Conditional: A stat applied based on a condition, such as elevation or the type of monster attacked. Order may matter for conditional boosts
- Flat: Adds to the stat a flat value
- Percentage: Multiplies stats by a percentage based on the condition
- Multiplier: Multiplies stats by a value
- Base Multiplier: Multiplies the base stat value, but not conditional stats