- Export using uTinyRipper
- Open the project in Unity 2019.4.x
- Open the c# project
- Using VS, Rider, VSCode, etc...
// BehaviorDesigner.Runtime\BehaviorDesigner\Runtime\FieldSerializationData.cs
// Change
// Line 25
public List<Object> unityObjects → public List<UnityEngine.Object> unityObjects
// Rewired.Unity\Rewired\Integration\UnityUI\RewiredPointerInputModule.cs
// Add
// Line 6
public override void Process()
{
throw new System.NotImplementedException();
}
// Rewired_Core\Rewired\Components\PlayerController.cs
// Line 18
private PlayerController.Element.TypeWithSource _elementType; → private object _elementType;
// Line 37
private PlayerController.Element.Type _elementType; → private object _elementType;
// Rewired_Core\Rewired\Components\PlayerMouse.cs
// Line 27
private PlayerMouse.MovementAreaUnit _movementAreaUnit; → private object _movementAreaUnit;
- Delete TextMeshProSprite.shader