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MeshGradient サンプル2
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import SwiftUI | |
private let appleColors: [Color] = [ | |
.black, | |
.blue, | |
.green, | |
.purple, | |
.mint, | |
.teal, | |
.indigo, | |
.cyan, | |
] | |
struct ContentView: View { | |
@State private var id = UUID() | |
@State private var isDotsHidden = false | |
@State private var colors: [Color] = [.black, .blue, .green] | |
@State private var offsets: [CGSize] = [CGSize].init(repeating: .zero, count: 25) | |
@State private var angle: Double = 0 | |
@State private var toolbarHidden = false | |
var body: some View { | |
NavigationStack { | |
ZStack { | |
MeshView( | |
id: $id, | |
isDotsHidden: $isDotsHidden, | |
offsets: $offsets, | |
width: colors.count, | |
height: colors.count, | |
colors: colors | |
) | |
.hueRotation(.radians(angle)) | |
} | |
.onTapGesture { | |
withAnimation { | |
toolbarHidden.toggle() | |
} | |
} | |
.toolbar { | |
toolbarItems() | |
} | |
.tint(.white) | |
.fontWeight(.semibold) | |
.background { | |
Color.black | |
.ignoresSafeArea() | |
} | |
.onChange(of: colors.count) { oldValue, newValue in | |
offsets = [CGSize].init(repeating: .zero, count: colors.count * colors.count) | |
} | |
} | |
} | |
@ToolbarContentBuilder | |
func toolbarItems() -> some ToolbarContent { | |
ToolbarItem(placement: .topBarLeading) { | |
HStack { | |
Button { | |
id = .init() | |
colors.append(appleColors[colors.count]) | |
} label: { | |
Image(systemName: "plus.circle") | |
} | |
.disabled(colors.count > 7) | |
Button { | |
id = .init() | |
_ = colors.popLast() | |
} label: { | |
Image(systemName: "minus.circle") | |
} | |
.disabled(colors.count <= 3) | |
} | |
.opacity(toolbarHidden ? 0 : 1) | |
} | |
ToolbarItem(placement: .topBarTrailing) { | |
HStack { | |
Spacer() | |
.frame(maxWidth: .infinity) | |
Button(isDotsHidden ? "Show" : "Hide") { | |
withAnimation { | |
isDotsHidden.toggle() | |
} | |
} | |
Button("Reset") { | |
id = .init() | |
isDotsHidden = false | |
angle = 0 | |
} | |
} | |
.opacity(toolbarHidden ? 0 : 1) | |
} | |
ToolbarItem(placement: .bottomBar) { | |
Slider(value: $angle, in: -(.pi)...(.pi)) | |
.opacity(toolbarHidden ? 0 : 1) | |
} | |
} | |
} | |
struct MeshView: View { | |
let width: Int | |
let height: Int | |
let colors: [Color] | |
@Binding private var offsets: [CGSize] | |
@Binding private var id: UUID | |
@Binding private var isDotsHidden: Bool | |
init( | |
id: Binding<UUID>, | |
isDotsHidden: Binding<Bool>, | |
offsets: Binding<[CGSize]>, | |
width: Int, | |
height: Int, | |
colors: [Color] | |
) { | |
self._id = id | |
self._isDotsHidden = isDotsHidden | |
self._offsets = offsets | |
self.width = width | |
self.height = height | |
self.colors = colors | |
} | |
var body: some View { | |
GeometryReader { geometry in | |
ZStack { | |
MeshGradient( | |
width: width, | |
height: height, | |
points: points(geometry: geometry), | |
colors: colors.flatMap { color in | |
[Color](repeating: color, count: width) | |
} | |
) | |
let size = geometry.size | |
let radius = min(size.width, size.height)/20 | |
ForEach(0..<height, id: \.self) { j in | |
ForEach(0..<width, id: \.self) { i in | |
if offsets.count > j * width + i { | |
Dot(id: id, radius: radius, isDraggable: false, currentOffset: .constant(CGSize.zero)) | |
.offset( | |
x: 0.85 * (Double(i) - Double(width-1)/2)/Double(width-1) * size.width, | |
y: 0.85 * (Double(j) - Double(height-1)/2)/Double(height-1) * size.height | |
) | |
.opacity(isDotsHidden ? 0 : 1) | |
} | |
} | |
} | |
ForEach(0..<height, id: \.self) { j in | |
ForEach(0..<width, id: \.self) { i in | |
if offsets.count > j * width + i { | |
let isDraggable = (i != 0 && i != width-1) && (j != 0 && j != height-1) | |
if isDraggable { | |
Dot(id: id, radius: radius, isDraggable: isDraggable, currentOffset: $offsets[j * width + i]) | |
.offset( | |
x: 0.85 * (Double(i) - Double(width-1)/2)/Double(width-1) * size.width, | |
y: 0.85 * (Double(j) - Double(height-1)/2)/Double(height-1) * size.height | |
) | |
.opacity(isDotsHidden ? 0 : 1) | |
} | |
} | |
} | |
} | |
} | |
.onChange(of: id) { _, _ in | |
withAnimation { | |
offsets = [CGSize](repeating: .zero, count: width * height) | |
} | |
} | |
.ignoresSafeArea() | |
} | |
} | |
func points(geometry: GeometryProxy) -> [SIMD2<Float>] { | |
let size = geometry.size | |
var points = [SIMD2<Float>](repeating: .zero, count: width * height) | |
for j in 0..<height { | |
for i in 0..<width { | |
points[j * width + i].x += Float(i) / Float(height - 1) | |
points[j * width + i].y += Float(j) / Float(height - 1) | |
if offsets.count > j * width + i { | |
points[j * width + i] += SIMD2(offsets[j * width + i]/size) | |
} | |
} | |
} | |
return points | |
} | |
} | |
struct Dot: View { | |
let id: UUID | |
let radius: Double | |
let isDraggable: Bool | |
@State private var offsets = (dragging: CGSize.zero, last: CGSize.zero) | |
@Binding var currentOffset: CGSize | |
var body: some View { | |
Circle() | |
.frame(width: radius) | |
.foregroundStyle(.white.opacity(1/1024)) | |
.gesture( | |
DragGesture() | |
.onChanged { | |
guard isDraggable else { return } | |
offsets.dragging = $0.translation | |
currentOffset = offsets.last + offsets.dragging | |
} | |
.onEnded { _ in | |
guard isDraggable else { return } | |
offsets.last += offsets.dragging | |
offsets.dragging = .zero | |
currentOffset = offsets.last + offsets.dragging | |
} | |
) | |
.offset(offsets.last) | |
.background { | |
Circle() | |
.frame(width: radius) | |
.foregroundStyle( | |
isDraggable ? .orange.mix(with: .pink, by: 0.45).opacity(0.9) : .white.opacity(0.3) | |
) | |
.offset(currentOffset) | |
} | |
.onChange(of: id) { _, _ in | |
offsets = (.zero, .zero) | |
} | |
} | |
} | |
extension CGSize { | |
static func+(_ lhs: Self, _ rhs: Self) -> Self { | |
self.init(width: lhs.width + rhs.width, height: lhs.height + rhs.height) | |
} | |
static func-(_ lhs: Self, _ rhs: Self) -> Self { | |
self.init(width: lhs.width - rhs.width, height: lhs.height - rhs.height) | |
} | |
static func/(_ lhs: Self, _ rhs: Self) -> Self { | |
self.init(width: lhs.width / rhs.width, height: lhs.height / rhs.height) | |
} | |
static func*(_ lhs: CGFloat, _ rhs: Self) -> Self { | |
self.init(width: lhs * rhs.width, height: lhs * rhs.height) | |
} | |
static func+=(lhs: inout Self, rhs: Self) { | |
lhs = lhs + rhs | |
} | |
} | |
extension SIMD2<Float> { | |
init(_ v: CGSize) { | |
self.init(x: Float(v.width), y: Float(v.height)) | |
} | |
} | |
#Preview { | |
ContentView() | |
} |
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