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<?xml version="1.0" encoding="utf-16"?>
<!--DockPanel configuration file. Author: Weifen Luo, all rights reserved.-->
<!--!!! AUTOMATICALLY GENERATED FILE. DO NOT MODIFY !!!-->
<DockPanel FormatVersion="1.0" DockLeftPortion="0.157848156602461" DockRightPortion="0.0912851186409275" DockTopPortion="0.15491118077325" DockBottomPortion="0.25" ActiveDocumentPane="25" ActivePane="25">
<Contents Count="19">
<Content ID="0" PersistString="ccf2c534-db6b-4c58-b90e-cd0b837e61c4" AutoHidePortion="0.25" IsHidden="True" IsFloat="True" />
<Content ID="1" PersistString="078c7c1a-c667-4f54-9e47-d45c0e835c4e" AutoHidePortion="0.25" IsHidden="True" IsFloat="False" />
<Content ID="2" PersistString="078c7c1a-c667-4f54-9e47-d45c0e835c4f" AutoHidePortion="0.25" IsHidden="True" IsFloat="True" />
<Content ID="3" PersistString="9b79609e-2b05-4e88-9430-21713aafc827" AutoHidePortion="0.25" IsHidden="True" IsFloat="False" />
<Content ID="4" PersistString="f534a520-bcc7-4fe4-a4b9-6931948b2686" AutoHidePortion="0.1050
<?xml version="1.0" encoding="utf-16"?>
<!--DockPanel configuration file. Author: Weifen Luo, all rights reserved.-->
<!--!!! AUTOMATICALLY GENERATED FILE. DO NOT MODIFY !!!-->
<DockPanel FormatVersion="1.0" DockLeftPortion="0.157848156602461" DockRightPortion="0.0912851186409275" DockTopPortion="0.15491118077325" DockBottomPortion="0.25" ActiveDocumentPane="25" ActivePane="25">
<Contents Count="19">
<Content ID="0" PersistString="ccf2c534-db6b-4c58-b90e-cd0b837e61c4" AutoHidePortion="0.25" IsHidden="True" IsFloat="True" />
<Content ID="1" PersistString="078c7c1a-c667-4f54-9e47-d45c0e835c4e" AutoHidePortion="0.25" IsHidden="True" IsFloat="False" />
<Content ID="2" PersistString="078c7c1a-c667-4f54-9e47-d45c0e835c4f" AutoHidePortion="0.25" IsHidden="True" IsFloat="True" />
<Content ID="3" PersistString="9b79609e-2b05-4e88-9430-21713aafc827" AutoHidePortion="0.25" IsHidden="True" IsFloat="False" />
<Content ID="4" PersistString="f534a520-bcc7-4fe4-a4b9-6931948b2686" AutoHidePortion="0.1050
// class Enemies, function Update():
if (CONFIG::debug)
{
if (FlxG.keys.SHIFT && FlxG.keys.justPressed("D"))
{
// kill all enemies
for each ( var enemy : Enemy in members)
{
if (enemy.alive && enemy.exists)