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@unitycoder
unitycoder / DrawBounds.cs
Last active June 28, 2024 20:03
Draw Bounds with Debug.DrawLine , Draw Box, Draw Runtime Gizmos
void DrawBounds(Bounds b, float delay=0)
{
// bottom
var p1 = new Vector3(b.min.x, b.min.y, b.min.z);
var p2 = new Vector3(b.max.x, b.min.y, b.min.z);
var p3 = new Vector3(b.max.x, b.min.y, b.max.z);
var p4 = new Vector3(b.min.x, b.min.y, b.max.z);
Debug.DrawLine(p1, p2, Color.blue, delay);
Debug.DrawLine(p2, p3, Color.red, delay);
@akaleeroy
akaleeroy / MovableBlank.ahk
Last active November 10, 2019 12:25
Movable Blank - Blank fullscren GUI window that's click-through
; Movable blank
; Blank fullscren GUI window that's click-through
; It's not power-saving but allows you to peek through when you need it.
; For power saving consider just switching (native Windows shortcut Win + P)
; Move it from screen to screen (native Windows shortcut Win + Shift + Left/Right)
; Make it translucent (Helpers enhancement Win + PgUp/PgDn or Win + WheelUp/WheelDn)
; Close it like a regular window (native Windows Alt + F4)
; Start multiple instances for multiple monitors