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Created August 14, 2020 21:42
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nnSdk.nss!nn::svc::aarch64::lp64::Break Line 177 (0xAB07B14D0) C++ Symbols loaded.
nnSdk.nss!nn::diag::detail::Abort Line 177 (0xAB070B514) C++ Symbols loaded.
nnSdk.nss! Line 177 (0xAB0709E0C) C++ Symbols loaded.
nnSdk.nss! Line 177 (0xAB0709ED4) C++ Symbols loaded.
nnSdk.nss!nn::diag::detail::OnAssertionFailure Line 177 (0xAB0709F6C) C++ Symbols loaded.
> IAD-Switch-Test.nss! Line 155 (0xAA25F3758) C++ Symbols loaded.
IAD-Switch-Test.nss!FSwitchErrorOutputDevice::Serialize(const char16_t* Msg, Type Verbosity, const FName& Category) Line 39 (0xAA27C75A4) C++ Symbols loaded.
IAD-Switch-Test.nss!FOutputDevice::LogfImpl(const char16_t* Fmt, ... ) Line 71 (0xAA275E314) C++ Symbols loaded.
IAD-Switch-Test.nss!FGenericPlatformMemory::OnOutOfMemory(long long unsigned int Size, unsigned int Alignment) Line 186 (0xAA2621D0C) C++ Symbols loaded.
IAD-Switch-Test.nss!FSwitchPlatformMemory::FPlatformVirtualMemoryBlock::CommitWithOS(long unsigned int InOffset, long unsigned int InSize) Line 947 (0xAA25EFB6C) C++ Symbols loaded.
IAD-Switch-Test.nss!FPageCache::Commit<(lambda at X:\IADUnreal\UnrealEngine\Engine\Source\Runtime\Core\Private\Switch\SwitchPlatformMemory.cpp:821:4)>(void* InAddr, long unsigned int Size, long unsigned int& OutUnPending, void&& CommitFunction) Line 180 (0xAA25F1048) C++ Symbols loaded.
IAD-Switch-Test.nss!FPageCaches::Commit(EVirtualMemoryPlatformType InPlatformType, void* Ptr, long unsigned int InSize) Line 820 (0xAA25EFE20) C++ Symbols loaded.
IAD-Switch-Test.nss!FSwitchPlatformMemory::AllocPagesFromOSUntracked(long long unsigned int& Size, FSwitchPlatformMemory::FPlatformVirtualMemoryBlock& outBlock, long long unsigned int Alignment) Line 1290 (0xAA25F0334) C++ Symbols loaded.
IAD-Switch-Test.nss!operator()(FPoolKey& inPoolKey) Line 261 (0xAA4D976C8) C++ Symbols loaded.
IAD-Switch-Test.nss!FNVNPoolChunk::CreateInternalMemory(long long unsigned int RequestedSize) Line 306 (0xAA4D973A0) C++ Symbols loaded.
IAD-Switch-Test.nss!TGenericGrowableAllocator<FNVNPoolChunk, FNVNPoolAllocation>::CreateAllocChunk(long long unsigned int Size) Line 732 (0xAA4DB0900) C++ Symbols loaded.
IAD-Switch-Test.nss!TGenericGrowableAllocator<FNVNPoolChunk, FNVNPoolAllocation>::Malloc(unsigned int Size, unsigned int Alignment, int OwnerType) Line 540 (0xAA4D9504C) C++ Symbols loaded.
IAD-Switch-Test.nss!FNVNSurface Line 586 (0xAA4DA3750) C++ Symbols loaded.
IAD-Switch-Test.nss!FNVNDynamicRHI::RHICreateTexture2D_RenderThread(FRHICommandListImmediate& RHICmdList, unsigned int SizeX, unsigned int SizeY, unsigned char Format, unsigned int NumMips, unsigned int NumSamples, unsigned int Flags, FRHIResourceCreateInfo& CreateInfo) Line 511 (0xAA4DACFC0) C++ Symbols loaded.
IAD-Switch-Test.nss!FSwitchMediaTexture::InitRHI() Line 33 (0xAA2318390) C++ Symbols loaded.
IAD-Switch-Test.nss!FRenderResource::InitResource() Line 94 (0xAA31B32E4) C++ Symbols loaded.
IAD-Switch-Test.nss!FSwitchMediaTextureSample::Initialize(int InWidth, int InHeight, int InTexWidth, int InTexHeight, int cropOffX, int cropOffY, bool InDecodeToTexture, long unsigned int InCPUBufferSize, unsigned int InCPUBufferAlignment, int InNV12Colorspace) Line 128 (0xAA2310CB0) C++ Symbols loaded.
IAD-Switch-Test.nss!FSwitchMediaOutput::ProcessVideo(const TSharedPtr<FSwitchMediaDecoder, ESPMode::Fast>& MediaDecoder, long long int Time) Line 160 (0xAA231077C) C++ Symbols loaded.
IAD-Switch-Test.nss!operator()(FRHICommandListImmediate& RHICmdList) Line 193 (0xAA231C56C) C++ Symbols loaded.
IAD-Switch-Test.nss!TGraphTask<TEnqueueUniqueRenderCommandType<SwitchMediaPlayerProcessVideoName, (lambda at X:/IADUnreal/UnrealEngine/Engine/Plugins/Media/Switch/SwitchMedia/Source/SwitchMedia/Private/Player/SwitchMediaPlayer.cpp:186:3)> >::ExecuteTask(TArray<FBaseGraphTask *, TSizedDefaultAllocator<32> >& NewTasks, Type CurrentThread) Line 847 (0xAA231C814) C++ Symbols loaded.
IAD-Switch-Test.nss!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) Line 686 (0xAA260E1FC) C++ Symbols loaded.
IAD-Switch-Test.nss!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) Line 582 (0xAA260DDD0) C++ Symbols loaded.
IAD-Switch-Test.nss!FRenderingThread::Run() Line 488 (0xAA31DDB34) C++ Symbols loaded.
IAD-Switch-Test.nss!FSwitchRunnableThread::Run() Line 112 (0xAA27D385C) C++ Symbols loaded.
nnSdk.nss! Line 177 (0xAB0784B44) C++ Symbols loaded.
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