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Simple spirograph editor using the LazyGui library and Processing 4
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import com.krab.lazy.*; | |
LazyGui gui; | |
int shapeCount = 3; | |
int shapeCountMax = 10; | |
void setup() { | |
size(800, 800, P3D); | |
smooth(4); | |
gui = new LazyGui(this, new LazyGuiSettings() | |
.setHideBuiltInFolders(true) | |
.setLoadLatestSaveOnStartup(true) | |
.setStartGuiHidden(true)); | |
} | |
void draw() { | |
hint(DISABLE_DEPTH_TEST); | |
background(gui.colorPicker("background", color(20)).hex); | |
translate(width*0.5f, height*0.5f); | |
if (gui.button("add shape")) { | |
gui.sliderIntSet("shape count", shapeCount + 1); | |
} | |
shapeCount = gui.sliderInt("shape count", shapeCount); | |
shapeCountMax = max(shapeCount, shapeCountMax); | |
gui.pushFolder("shapes"); | |
for (int shapeIndex = 0; shapeIndex < shapeCountMax; shapeIndex++) { | |
gui.pushFolder("shape #" + shapeIndex); | |
if (shapeIndex < shapeCount) { | |
gui.showCurrentFolder(); | |
pushMatrix(); | |
drawShape(shapeIndex); | |
popMatrix(); | |
} else { | |
gui.hideCurrentFolder(); | |
} | |
gui.popFolder(); | |
} | |
gui.popFolder(); | |
//if(frameCount < 361){ | |
//save("out/" + frameCount + ".jpg"); | |
//} | |
} | |
void drawShape(int shapeIndex) { | |
stroke(gui.colorPicker("color", color(255)).hex); | |
strokeWeight(gui.slider("weight", 3f)); | |
noFill(); | |
float radiusBig = gui.sliderInt("radius a", 100 + shapeIndex * 100); | |
float radiusSmall = radiusBig / gui.sliderInt("radius b = a \\/ n", 10); | |
float holeDistance = gui.slider("hole distance", 15); | |
int detail = gui.sliderInt("detail", 1000); | |
boolean shouldDrawGradually = gui.toggle("draw gradually"); | |
float gradualDrawSpeed = gui.slider("draw speed", 1); | |
float gradualMaxAngle = radians(gui.slider("draw length", 0.99) * 360); | |
if (shouldDrawGradually) { | |
float startAngle = radians(frameCount * gradualDrawSpeed); | |
beginShape(); | |
for (int i = 0; i < detail; i++) { | |
float bigAngle = map(i, 0, detail-1, 0, TAU); | |
if (bigAngle > gradualMaxAngle) { | |
break; | |
} | |
float finalAngle = startAngle + bigAngle; | |
PVector p = getSpirographPoint(radiusBig, radiusSmall, finalAngle, holeDistance); | |
vertex(p.x, p.y); | |
} | |
endShape(); | |
} else { | |
beginShape(); | |
for (int i = 0; i < detail; i++) { | |
float bigAngle = map(i, 0, detail-1, 0, TAU); | |
PVector p = getSpirographPoint(radiusBig, radiusSmall, bigAngle, holeDistance); | |
vertex(p.x, p.y); | |
} | |
endShape(CLOSE); | |
} | |
} | |
PVector getSpirographPoint(float radiusBig, float radiusSmall, float bigAngle, float holeDistance) { | |
float smallCenterRadius = radiusBig - radiusSmall; | |
float smallCenterX = smallCenterRadius * cos(bigAngle); | |
float smallCenterY = smallCenterRadius * sin(bigAngle); | |
float smallRotation = - (smallCenterRadius / radiusSmall) * bigAngle; | |
float holeX = smallCenterX + holeDistance * cos(smallRotation); | |
float holeY = smallCenterY + holeDistance * sin(smallRotation); | |
return new PVector(holeX, holeY); | |
} |
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