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@KrabCode
Last active February 23, 2024 21:04
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Recursive textured box. Runs on android using APDE.
int bgTop = 20;
int bgBot = 230;
PImage tex;
float sx, sy;
PMatrix3D mouseRotation = new PMatrix3D();
void mouseRotate() {
float x = mouseX - pmouseX;
float y = mouseY - pmouseY;
float drag = 0.98;
float damp = 0.1;
sx = sx*drag+x*damp;
sy = sy*drag+y*damp;
float angle = 0.0025*mag(sx,sy);
PMatrix3D temp = new PMatrix3D();
temp.rotate(angle, -sy, sx, 0);
mouseRotation.preApply(temp);
applyMatrix(mouseRotation);
}
void settings() {
fullScreen(P3D);
noSmooth();
}
void draw() {
int w = width;
int h = height;
orientation(PORTRAIT);
background(bgTop);
noStroke();
hint(DISABLE_DEPTH_TEST);
pushMatrix();
translate(0,h/2-w/2);
beginShape();
fill(bgTop);
vertex(0, 0);
vertex(w, 0);
fill(bgBot);
vertex(w, w);
vertex(0, w);
endShape();
popMatrix();
fill(bgBot);
rect(0,h/2+w/2,w,w);
hint(ENABLE_DEPTH_TEST);
int off = 100;
pushMatrix();
translate(w/2, h/2, 0);
mouseRotate();
if (tex != null) {
box(tex, 500);
}
popMatrix();
int gx = off;
int gy = h/2-w/2+off;
int gw = w-off*2;
int gh = gw;
tex = get(gx,gy,gw,gh);
}
void box(PImage tex, float size) {
float n = size * 0.5f;
beginShape(QUADS);
texture(tex);
textureMode(NORMAL);
// +Z "front" face
vertex(-n, -n, +n, 0, 0);
vertex(+n, -n, +n, 1, 0);
vertex(+n, +n, +n, 1, 1);
vertex(-n, +n, +n, 0, 1);
// -Z "back" face
vertex(+n, -n, -n, 0, 0);
vertex(-n, -n, -n, 1, 0);
vertex(-n, +n, -n, 1, 1);
vertex(+n, +n, -n, 0, 1);
// +Y "bottom" face
vertex(-n, +n, +n, 0, 0);
vertex(+n, +n, +n, 1, 0);
vertex(+n, +n, -n, 1, 1);
vertex(-n, +n, -n, 0, 1);
// -Y "top" face
vertex(-n, -n, -n, 0, 0);
vertex(+n, -n, -n, 1, 0);
vertex(+n, -n, +n, 1, 1);
vertex(-n, -n, +n, 0, 1);
// +X "right" face
vertex(+n, -n, +n, 0, 0);
vertex(+n, -n, -n, 1, 0);
vertex(+n, +n, -n, 1, 1);
vertex(+n, +n, +n, 0, 1);
// -X "left" face
vertex(-n, -n, -n, 0, 0);
vertex(-n, -n, +n, 1, 0);
vertex(-n, +n, +n, 1, 1);
vertex(-n, +n, -n, 0, 1);
endShape();
}
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