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March 20, 2023 12:34
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Arbitrary number of uniforms for shaders using the LazyGui library
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uniform sampler2D texture; | |
uniform vec2 resolution; | |
uniform float time; | |
uniform vec4 colorA; | |
uniform vec4 colorB; | |
uniform float mixerLow; | |
uniform float mixerHigh; | |
void main(){ | |
vec2 uv = (gl_FragCoord.xy-.5*resolution) / resolution.y; | |
vec3 col = mix(colorA.rgb, colorB.rgb, smoothstep(mixerLow, mixerHigh, uv.y)); | |
gl_FragColor = vec4(col, 1.); | |
} |
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package examples_intellij; | |
import lazy.LazyGui; | |
import lazy.ShaderReloader; | |
import processing.core.PApplet; | |
import processing.core.PGraphics; | |
import processing.opengl.PShader; | |
public class ShaderTest extends PApplet { | |
LazyGui gui; | |
PGraphics pg; | |
public static void main(String[] args) { | |
PApplet.main(java.lang.invoke.MethodHandles.lookup().lookupClass()); | |
} | |
@Override | |
public void settings() { | |
size(800, 800, P2D); | |
} | |
@Override | |
public void setup() { | |
gui = new LazyGui(this); | |
pg = createGraphics(width, height, P2D); | |
colorMode(HSB,1,1,1,1); | |
} | |
@Override | |
public void draw() { | |
pg.beginDraw(); | |
drawShader(); | |
pg.endDraw(); | |
image(pg, 0, 0); | |
} | |
private void drawShader() { | |
gui.pushFolder("shader uniforms"); | |
String shaderPath = gui.text("shader path", "C:\\Projects\\LazyGui\\data\\shaders\\examples\\testShader.glsl"); | |
PShader shader = ShaderReloader.getShader(shaderPath); | |
shader.set("time", radians(frameCount)); | |
setUniforms(shader, UNIFORM_TYPE.INTEGER); | |
setUniforms(shader, UNIFORM_TYPE.FLOAT); | |
setUniforms(shader, UNIFORM_TYPE.VECTOR); | |
setUniforms(shader, UNIFORM_TYPE.COLOR); | |
setUniforms(shader, UNIFORM_TYPE.SAMPLER); | |
ShaderReloader.filter(shaderPath, pg); | |
gui.popFolder(); | |
} | |
enum UNIFORM_TYPE{ | |
INTEGER, | |
FLOAT, | |
VECTOR, | |
COLOR, | |
SAMPLER | |
} | |
private void setUniforms(PShader shader, UNIFORM_TYPE type) { | |
gui.pushFolder(type.name().toLowerCase() + "s"); | |
int maxSliderCount = 20; | |
boolean addNew = gui.button("add new"); | |
int sliderCount = gui.sliderInt("count"); | |
if(addNew){ | |
gui.sliderSet("count", sliderCount + 1); | |
} | |
for (int i = 0; i < maxSliderCount; i++) { | |
gui.pushFolder(type.name().toLowerCase() + " " + i); | |
if(i < sliderCount){ | |
gui.showCurrentFolder(); | |
}else{ | |
gui.hideCurrentFolder(); | |
gui.popFolder(); | |
continue; | |
} | |
String name = gui.text("name"); | |
switch(type){ | |
case INTEGER: | |
shader.set(name, gui.sliderInt("value")); | |
break; | |
case FLOAT: | |
shader.set(name, gui.slider("value")); | |
break; | |
case VECTOR: | |
shader.set(name, gui.plotXYZ("value")); | |
break; | |
case COLOR: | |
int hex = gui.colorPicker("value").hex; | |
shader.set(name, red(hex), green(hex), blue(hex), alpha(hex)); | |
break; | |
case SAMPLER: | |
shader.set(name, gui.gradient("value")); | |
break; | |
} | |
gui.popFolder(); | |
} | |
gui.popFolder(); | |
} | |
} |
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