A mutable 2D vector class, made for real-time graphics in JS
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class Vec2d { | |
constructor(x, y) { this.reset(x, y); } | |
get mag() { return Math.sqrt(this.dot(this)); } | |
clone() { return new Vec2d(this.x, this.y); } | |
reset(x, y) { this.x = x; this.y = y; return this; } | |
neg() { return this.scale(-1); } | |
norm() { | |
let m = this.mag; | |
if (m > 0) return this.scale(1 / m); | |
return this; | |
} | |
add(a, b) { | |
let x, y; | |
if (a instanceof Vec2d) { | |
x = a.x; y = a.y; | |
} else { | |
x = a; y = b; | |
} | |
this.x += x; | |
this.y += y; | |
return this; | |
} | |
sub(a, b) { | |
let x, y; | |
if (a instanceof Vec2d) { | |
x = a.x; y = a.y; | |
} else { | |
x = a; y = b; | |
} | |
this.x -= x; | |
this.y -= y; | |
return this; | |
} | |
scale(a) { | |
this.x *= a; | |
this.y *= a; | |
return this; | |
} | |
dot(a, b) { | |
let x, y; | |
if (a instanceof Vec2d) { | |
x = a.x; y = a.y; | |
} else { | |
x = a; y = b; | |
} | |
return this.x * x + this.y * y; | |
} | |
static add(a, b) { return a.clone().add(b); } | |
static sub(a, b) { return a.clone().sub(b); } | |
static dot(a, b) { return a.dot(b); } | |
} |
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