Created
February 3, 2012 07:08
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#include "command_filter.h" | |
#include "swganh/object/creature/creature.h" | |
#include "swganh/messages/controllers/command_queue_enqueue.h" | |
using namespace swganh::command; | |
using namespace swganh::object; | |
using namespace swganh::object::creature; | |
using namespace swganh::messages::controllers; | |
using namespace std; | |
std::tuple<bool, uint32_t, uint32_t> swganh::command::RangeCheckFilter( | |
const shared_ptr<Creature>& actor, | |
const shared_ptr<Object>& target, | |
const CommandQueueEnqueue& command_queue_enqueue, | |
const CommandProperties& command_properties) | |
{ | |
bool check_passed = false; | |
uint32_t error = 0; | |
uint32_t action = 0; | |
// range check | |
if (actor->InRange(target->GetPosition(), command_properties.max_range_to_target)) | |
{ | |
check_passed = true; | |
} | |
else | |
{ | |
error = OUT_OF_RANGE; | |
} | |
return tie(check_passed, error, action); | |
} |
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