Created
February 5, 2017 15:27
-
-
Save Kroppeb/a2ab7d074979c6641d175321b0d26afd to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// --- Calculator | |
function Calculator () { | |
this.schema = [ | |
{ | |
objects: function () { | |
return Game.UpgradesInStore.filter(function(e) { | |
return ([ | |
64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 84, 85, 87, 141, // bingo upgrades | |
182, 183, 184, 185 // season switchers | |
].indexOf(e.id) < 0); | |
}); | |
}, | |
accessors: { | |
add: function (e) { e.bought = 1; }, | |
sub: function (e) { e.bought = 0; }, | |
price: function (e) { return e.basePrice; } | |
} | |
}, | |
{ | |
objects: function () { return Game.ObjectsById; }, | |
accessors: { | |
add: function (e) { e.amount++; }, | |
sub: function (e) { e.amount--; }, | |
price: function (e) { return e.price; } | |
} | |
} | |
]; | |
} | |
Calculator.prototype = { | |
cps_acc: function (base_cps, new_cps, price) { return (base_cps * base_cps) * (new_cps - base_cps) / (price * price); }, | |
ecps: function () { return Game.cookiesPs * (1 - Game.cpsSucked) }, | |
calc_bonus: function (item, list_generator, mouse_rate) { | |
var func = Game.Win; | |
Game.Win = function () { }; | |
var res = list_generator().map(function (e) { | |
var price = Math.round(this.item.price(e)); | |
this.item.add(e); Game.CalculateGains(); | |
var cps = this.calc.ecps() + Game.computedMouseCps * this.rate; | |
this.item.sub(e); Game.CalculateGains(); | |
return { obj: e, price: price, acc: this.calc.cps_acc(this.base_cps, cps, price) }; | |
}.bind({ | |
item: item, | |
calc: this, | |
rate: mouse_rate, | |
base_cps: (Game.cookiesPs ? this.ecps() : 0.001) + Game.computedMouseCps * mouse_rate, | |
})); | |
Game.Win = func; | |
return res; | |
}, | |
find_best: function (mouse_rate) { | |
var pool = []; | |
var zero_buy = Math.sqrt(Game.cookiesEarned * Game.cookiesPs); | |
for (var i = 0; i < this.schema.length; i++) | |
pool = pool.concat(this.calc_bonus(this.schema[i].accessors, this.schema[i].objects, mouse_rate || 0)); | |
return pool.reduce(function (m, v) { return m.acc == 0 && m.price < zero_buy ? m : (v.acc == 0 && v.price < zero_buy ? v : (m.acc < v.acc ? v : m)); }, pool[0]); | |
} | |
}; | |
// --- Controller | |
function Controller () { | |
this.calc = new Calculator(); | |
this.notify = new Audio("https://gist.github.com/pernatiy/38bc231506b06fd85473/raw/beep-30.mp3"); //source: http://www.soundjay.com/button/beep-30b.mp3 | |
this.protect = true; | |
this.target = { name: undefined, price: -1 }; | |
this.total = -1; | |
this.actions = { | |
timeouts: { }, | |
guard: { delay: 1000, func: this.guard.bind(this) }, | |
autobuy: { delay: 250, func: this.autobuy.bind(this) }, | |
oneshot: { delay: 0, func: this.autobuy.bind(this) }, | |
status: { delay: 0, func: this.status.bind(this) }, | |
protect: { delay: 0, func: this.toggle_protect.bind(this) }, | |
main: { delay: 1, func: Game.ClickCookie }, | |
frenzy: { delay: 50, func: function () { if (Game.clickFrenzy > 0) Game.ClickCookie(); } }, | |
season: { delay: 1000, func: function () { if (Game.seasonPopup.life > 0) Game.seasonPopup.click(); } }, | |
gold: { delay: 1000, func: function () { if (Game.goldenCookie.life > 0 && Game.goldenCookie.wrath == 0) Game.goldenCookie.click(); } }, | |
gnotify: { delay: 1000, func: function () { if (Game.goldenCookie.life > 0 && Game.goldenCookie.wrath == 0) this.play(); }.bind(this.notify) }, | |
}; | |
this.toggle_action('guard'); | |
} | |
Controller.prototype = { | |
say: function (msg, news) { | |
console.log(msg); | |
if (news) { | |
Game.Ticker = msg; | |
Game.TickerAge = 10 * Game.fps; | |
} else { | |
Game.Popup(msg); | |
} | |
}, | |
guard: function () { | |
var t = this.total; | |
this.total = 1000 * (Game.frenzy > 0) + Game.BuildingsOwned + Game.UpgradesOwned; | |
if (this.actions.timeouts.buy && (t != this.total || !this.actions.autobuy.id || this.target.price <= Game.cookies - this.calc.ecps())) | |
this.unqueue_action('buy'); | |
}, | |
autobuy: function () { | |
if (this.actions.timeouts.buy || Game.clickFrenzy > 0) | |
return; | |
var info = this.calc.find_best(this.actions.main.id ? 1000 / this.actions.main.delay : 0); | |
var protect = this.protect && Game.Has('Get lucky') ? (Game.frenzy ? 1 : 7) * Game.cookiesPs * 12000 : 0; | |
var wait = (protect + info.price - Game.cookies) / this.calc.ecps(); | |
var msg = (wait > 0 ? 'Waiting (' + Beautify(wait, 1) + ' s) for' : 'Choosing') + ' "' + info.obj.name + '"'; | |
console.log("For {cps = " + Beautify(Game.cookiesPs, 1) + ", protect = " + Beautify(protect) + "} best candidate is", info); | |
this.say(msg); | |
if (wait > 0) { | |
this.target.name = info.obj.name; | |
this.target.price = protect + info.price; | |
this.queue_action( | |
'buy', | |
1000 * (Game.cookiesPs ? wait + 0.05 : 60), | |
function () { if (info.price <= Game.cookies) { this.say('Bought "' + info.obj.name + '"'); info.obj.buy(); this.total++; } }.bind(this) | |
); | |
} else { | |
info.obj.buy(); | |
this.total++; | |
} | |
}, | |
status: function () { | |
var act = []; | |
var b2s = function (b) { return b ? 'on'.fontcolor('green') : 'off'.fontcolor('red'); }; | |
for (var i in this.actions) | |
if (this.actions[i].delay && i != 'guard') | |
act.push(i + ': ' + b2s(this.actions[i].id)); | |
var msg = '<p>' + act.join(', ') + '</p>'; | |
msg += '<p>cookie protection for max frenzy/lucky combo: ' + b2s(this.protect) + '</p>'; | |
if (this.actions.timeouts.buy) | |
msg += '<p>waiting ' + Beautify((this.target.price - Game.cookies) / this.calc.ecps(), 1) + ' s for "' + this.target.name + '"</p>'; | |
this.say(msg, true); | |
}, | |
toggle_protect: function () { this.protect = !this.protect; this.unqueue_action('buy'); }, | |
toggle_action: function (name) { | |
var action = this.actions[name]; | |
if (!action) | |
return; | |
if (action.delay) { | |
action.id = action.id ? clearInterval(action.id) : setInterval(action.func, action.delay); | |
this.say('Action "' + name + '" turned ' + (action.id ? 'on' : 'off')); | |
} else { | |
action.func(); | |
} | |
}, | |
unqueue_action: function (name) { | |
var to = this.actions.timeouts; | |
if (to[name]) { | |
clearTimeout(to[name]); | |
delete to[name]; | |
} | |
}, | |
queue_action: function (name, delay, func) { | |
var to = this.actions.timeouts; | |
this.unqueue_action(name); | |
to[name] = setTimeout(function () { func(); delete to[name]; }, delay); | |
}, | |
}; | |
var view = { | |
ctrl: new Controller, | |
actions: { | |
65 /* A */: 'autobuy', | |
90 /* Z */: 'oneshot', | |
72 /* H */: 'season', | |
71 /* G */: 'gold', | |
78 /* N */: 'gnotify', | |
70 /* F */: 'frenzy', | |
77 /* M */: 'main', | |
83 /* S */: 'status', | |
80 /* P */: 'protect', | |
}, | |
}; | |
document.addEventListener('keydown', function (e) { if (this.actions[e.keyCode]) this.ctrl.toggle_action(this.actions[e.keyCode]); }.bind(view)); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment