Created
March 12, 2019 22:31
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WIP fast import script
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import bpy | |
import bmesh | |
objectFile = "D:\\WoWExport\\world\\wmo\\draenor\\human\\6hu_garrison_inn_v1.obj" | |
verts = [] | |
normals = [] | |
uv = [] | |
faces = [] | |
material_libs = set() | |
with open(objectFile, 'rb') as f: | |
for line in f: | |
line_split = line.split() | |
if not line_split: | |
continue | |
line_start = line_split[0] | |
if line_start == b'v': | |
verts.append([float(v) for v in line_split[1:]]) | |
elif line_start == b'vn': | |
normals.append([float(v) for v in line_split[1:]]) | |
elif line_start == b'vt': | |
uv.append([float(v) for v in line_split[1:]]) | |
elif line_start == b'f': | |
line_split = line_split[1:] | |
faces.append(( | |
line_split[0].split(b'/')[0], | |
line_split[1].split(b'/')[0], | |
line_split[2].split(b'/')[0] | |
)) | |
if bpy.ops.object.select_all.poll(): | |
bpy.ops.object.select_all(action='DESELECT') | |
mesh = bpy.data.meshes.new("mesh") | |
obj = bpy.data.objects.new("TestObject", mesh) | |
scene = bpy.context.scene | |
scene.objects.link(obj) | |
scene.objects.active = obj | |
obj.select = True | |
mesh = bpy.context.object.data | |
bm = bmesh.new() | |
i = 0 | |
for v in verts: | |
vert = bm.verts.new(v) | |
vert.normal = normals[i] | |
i = i + 1 | |
bm.verts.ensure_lookup_table() | |
bm.verts.index_update() | |
for face in faces: | |
bm.faces.new(( | |
bm.verts[int(face[0]) - 1], | |
bm.verts[int(face[1]) - 1], | |
bm.verts[int(face[2]) - 1] | |
)); | |
uv_layer = bm.loops.layers.uv.new() | |
for face in bm.faces: | |
face.smooth = True | |
for loop in face.loops: | |
loop[uv_layer].uv = uv[loop.vert.index] | |
bm.to_mesh(mesh) | |
bm.free() |
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