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October 8, 2015 16:07
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using System; | |
using UIKit; | |
namespace JackBox | |
{ | |
// Addes the view of the first 50 boxes. | |
public partial class SecondViewController : UIViewController | |
{ | |
BoxesViewL boxes50; | |
public SecondViewController (IntPtr handle) : base (handle) | |
{ | |
} | |
public override void ViewDidLoad () | |
{ | |
base.ViewDidLoad (); | |
boxes50 = new BoxesViewL (){ Frame = UIScreen.MainScreen.Bounds }; | |
View.AddSubview (boxes50); | |
this.randomBox = new RandMaker().RandBox; | |
} | |
nint randomBox; | |
public override void ViewWillAppear (bool animated) | |
{ | |
base.ViewWillAppear (animated); | |
} | |
public override void ViewDidAppear (bool animated) | |
{ | |
base.ViewDidAppear (animated); | |
} | |
public override void ViewWillDisappear (bool animated) | |
{ | |
base.ViewWillDisappear (animated); | |
} | |
public override void ViewDidDisappear (bool animated) | |
{ | |
base.ViewDidDisappear (animated); | |
} | |
public override void DidReceiveMemoryWarning () | |
{ | |
base.DidReceiveMemoryWarning (); | |
// Release any cached data, images, etc that aren't in use. | |
} | |
} | |
} | |
using System; | |
using UIKit; | |
namespace JackBox | |
{ | |
// Controls the first tab. For later game options. | |
public partial class FirstViewController : UIViewController | |
{ | |
BoxesViewStart start; | |
public FirstViewController (IntPtr handle) : base (handle) | |
{ | |
} | |
public override void ViewDidLoad () | |
{ | |
base.ViewDidLoad (); | |
start = new BoxesViewStart (){ Frame = UIScreen.MainScreen.Bounds }; | |
SecretBox.Text = "Secret box: " + new RandMaker ().RandBox.ToString (); | |
View.AddSubview(start); | |
var box = new UIView | |
{ | |
BackgroundColor = UIColor.Red, | |
Frame = new CoreGraphics.CGRect(100, 100, 50, 50), | |
}; | |
box.Layer.BorderColor = UIColor.Green.CGColor; | |
box.Layer.BorderWidth = 3f; | |
box.Layer.CornerRadius = 10; | |
this.Add(box); | |
} | |
public override void DidReceiveMemoryWarning () | |
{ | |
base.DidReceiveMemoryWarning (); | |
// Release any cached data, images, etc that aren't in use. | |
} | |
} | |
} | |
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