Skip to content

Instantly share code, notes, and snippets.

@KrunoSaho
Created February 25, 2024 06:04
Show Gist options
  • Save KrunoSaho/2cbe96d3f9c610f28d751c64fe6e8878 to your computer and use it in GitHub Desktop.
Save KrunoSaho/2cbe96d3f9c610f28d751c64fe6e8878 to your computer and use it in GitHub Desktop.
Last Epoch Warlock
<?xml version="1.0" encoding="utf-8"?>
<ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
<name>Warlock</name>
<filterIcon>1</filterIcon>
<filterIconColor>7</filterIconColor>
<description />
<lastModifiedInVersion>1.0.0.1</lastModifiedInVersion>
<lootFilterVersion>2</lootFilterVersion>
<rules>
<Rule>
<type>HIDE</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>TWO_HANDED_AXE</EquipmentType>
<EquipmentType>TWO_HANDED_MACE</EquipmentType>
<EquipmentType>TWO_HANDED_SPEAR</EquipmentType>
<EquipmentType>TWO_HANDED_STAFF</EquipmentType>
<EquipmentType>TWO_HANDED_SWORD</EquipmentType>
<EquipmentType>BOW</EquipmentType>
<EquipmentType>ONE_HANDED_AXE</EquipmentType>
<EquipmentType>ONE_HANDED_MACES</EquipmentType>
<EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType>
<EquipmentType>ONE_HANDED_SWORD</EquipmentType>
<EquipmentType>WAND</EquipmentType>
<EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
<EquipmentType>CATALYST</EquipmentType>
<EquipmentType>SHIELD</EquipmentType>
<EquipmentType>QUIVER</EquipmentType>
<EquipmentType>HELMET</EquipmentType>
<EquipmentType>BODY_ARMOR</EquipmentType>
<EquipmentType>BELT</EquipmentType>
<EquipmentType>BOOTS</EquipmentType>
<EquipmentType>GLOVES</EquipmentType>
<EquipmentType>AMULET</EquipmentType>
<EquipmentType>RING</EquipmentType>
<EquipmentType>RELIC</EquipmentType>
<EquipmentType>IDOL_1x1_ETERRA</EquipmentType>
<EquipmentType>IDOL_1x1_LAGON</EquipmentType>
<EquipmentType>IDOL_2x1</EquipmentType>
<EquipmentType>IDOL_1x2</EquipmentType>
<EquipmentType>IDOL_3x1</EquipmentType>
<EquipmentType>IDOL_1x3</EquipmentType>
<EquipmentType>IDOL_4x1</EquipmentType>
<EquipmentType>IDOL_1x4</EquipmentType>
<EquipmentType>IDOL_2x2</EquipmentType>
</type>
<subTypes />
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="RarityCondition">
<rarity>UNIQUE SET EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType>
</type>
<subTypes>
<int>0</int>
<int>3</int>
<int>4</int>
<int>2</int>
<int>1</int>
<int>5</int>
<int>6</int>
<int>9</int>
<int>8</int>
<int>10</int>
<int>11</int>
</subTypes>
</Condition>
<Condition i:type="RarityCondition">
<rarity>RARE UNIQUE SET EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>WAND</EquipmentType>
</type>
<subTypes>
<int>11</int>
<int>12</int>
<int>1</int>
<int>2</int>
<int>5</int>
<int>7</int>
<int>6</int>
<int>4</int>
<int>0</int>
<int>3</int>
<int>9</int>
<int>8</int>
<int>10</int>
</subTypes>
</Condition>
<Condition i:type="RarityCondition">
<rarity>RARE UNIQUE SET EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>TWO_HANDED_STAFF</EquipmentType>
</type>
<subTypes>
<int>15</int>
<int>16</int>
<int>14</int>
<int>0</int>
<int>1</int>
<int>2</int>
<int>3</int>
<int>4</int>
<int>5</int>
<int>6</int>
<int>7</int>
<int>8</int>
<int>9</int>
<int>10</int>
<int>11</int>
<int>12</int>
<int>13</int>
</subTypes>
</Condition>
<Condition i:type="RarityCondition">
<rarity>RARE UNIQUE SET EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>CATALYST</EquipmentType>
</type>
<subTypes>
<int>13</int>
<int>3</int>
<int>5</int>
<int>9</int>
<int>11</int>
</subTypes>
</Condition>
<Condition i:type="RarityCondition">
<rarity>RARE UNIQUE SET EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>HELMET</EquipmentType>
</type>
<subTypes>
<int>57</int>
<int>10</int>
<int>70</int>
<int>1</int>
</subTypes>
</Condition>
<Condition i:type="RarityCondition">
<rarity>RARE UNIQUE SET EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>BOOTS</EquipmentType>
</type>
<subTypes>
<int>57</int>
<int>1</int>
<int>70</int>
<int>10</int>
<int>11</int>
<int>6</int>
<int>9</int>
<int>8</int>
<int>5</int>
<int>4</int>
<int>3</int>
<int>2</int>
<int>0</int>
<int>14</int>
<int>12</int>
<int>13</int>
</subTypes>
</Condition>
<Condition i:type="RarityCondition">
<rarity>RARE UNIQUE SET EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>BODY_ARMOR</EquipmentType>
</type>
<subTypes>
<int>3</int>
<int>41</int>
<int>31</int>
</subTypes>
</Condition>
<Condition i:type="RarityCondition">
<rarity>RARE UNIQUE SET EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="RarityCondition">
<rarity>RARE UNIQUE SET EXALTED</rarity>
</Condition>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>AMULET</EquipmentType>
</type>
<subTypes>
<int>0</int>
</subTypes>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="RarityCondition">
<rarity>RARE UNIQUE SET EXALTED</rarity>
</Condition>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>RELIC</EquipmentType>
</type>
<subTypes>
<int>11</int>
<int>46</int>
<int>20</int>
<int>35</int>
</subTypes>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="RarityCondition">
<rarity>RARE UNIQUE SET EXALTED</rarity>
</Condition>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>IDOL_1x1_ETERRA</EquipmentType>
<EquipmentType>IDOL_1x1_LAGON</EquipmentType>
<EquipmentType>IDOL_2x1</EquipmentType>
<EquipmentType>IDOL_1x2</EquipmentType>
<EquipmentType>IDOL_3x1</EquipmentType>
<EquipmentType>IDOL_1x3</EquipmentType>
<EquipmentType>IDOL_4x1</EquipmentType>
<EquipmentType>IDOL_1x4</EquipmentType>
<EquipmentType>IDOL_2x2</EquipmentType>
</type>
<subTypes />
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>HIGHLIGHT</type>
<conditions>
<Condition i:type="RarityCondition">
<rarity>RARE UNIQUE SET EXALTED</rarity>
</Condition>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>IDOL_1x1_ETERRA</EquipmentType>
<EquipmentType>IDOL_1x1_LAGON</EquipmentType>
<EquipmentType>IDOL_2x1</EquipmentType>
<EquipmentType>IDOL_1x2</EquipmentType>
<EquipmentType>IDOL_3x1</EquipmentType>
<EquipmentType>IDOL_1x3</EquipmentType>
<EquipmentType>IDOL_4x1</EquipmentType>
<EquipmentType>IDOL_1x4</EquipmentType>
<EquipmentType>IDOL_2x2</EquipmentType>
</type>
<subTypes />
</Condition>
</conditions>
<color>12</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>IDOL_1x1_ETERRA</EquipmentType>
<EquipmentType>IDOL_1x1_LAGON</EquipmentType>
<EquipmentType>IDOL_2x1</EquipmentType>
<EquipmentType>IDOL_1x2</EquipmentType>
<EquipmentType>IDOL_3x1</EquipmentType>
<EquipmentType>IDOL_1x3</EquipmentType>
<EquipmentType>IDOL_4x1</EquipmentType>
<EquipmentType>IDOL_1x4</EquipmentType>
<EquipmentType>IDOL_2x2</EquipmentType>
</type>
<subTypes />
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>HIGHLIGHT</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>IDOL_1x1_ETERRA</EquipmentType>
<EquipmentType>IDOL_1x1_LAGON</EquipmentType>
<EquipmentType>IDOL_2x1</EquipmentType>
<EquipmentType>IDOL_1x2</EquipmentType>
<EquipmentType>IDOL_3x1</EquipmentType>
<EquipmentType>IDOL_1x3</EquipmentType>
<EquipmentType>IDOL_4x1</EquipmentType>
<EquipmentType>IDOL_1x4</EquipmentType>
<EquipmentType>IDOL_2x2</EquipmentType>
</type>
<subTypes />
</Condition>
</conditions>
<color>1</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="RarityCondition">
<rarity>RARE UNIQUE SET EXALTED</rarity>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>49</int>
<int>84</int>
<int>38</int>
<int>506</int>
<int>423</int>
<int>424</int>
<int>749</int>
<int>296</int>
<int>750</int>
<int>308</int>
<int>292</int>
<int>310</int>
<int>264</int>
<int>155</int>
<int>189</int>
<int>190</int>
<int>191</int>
<int>194</int>
<int>170</int>
<int>389</int>
<int>371</int>
<int>119</int>
<int>467</int>
<int>502</int>
<int>505</int>
<int>718</int>
<int>4</int>
<int>9</int>
<int>18</int>
<int>93</int>
<int>12</int>
<int>32</int>
<int>100</int>
<int>720</int>
<int>724</int>
<int>72</int>
<int>101</int>
<int>25</int>
<int>52</int>
<int>36</int>
<int>66</int>
<int>29</int>
<int>425</int>
<int>80</int>
<int>46</int>
<int>20</int>
<int>75</int>
<int>427</int>
<int>97</int>
<int>51</int>
<int>382</int>
<int>99</int>
<int>83</int>
<int>31</int>
<int>715</int>
<int>34</int>
<int>330</int>
<int>331</int>
<int>28</int>
<int>142</int>
<int>115</int>
<int>114</int>
<int>430</int>
<int>107</int>
<int>109</int>
<int>110</int>
<int>111</int>
<int>112</int>
<int>113</int>
<int>116</int>
<int>117</int>
<int>120</int>
<int>122</int>
<int>123</int>
<int>400</int>
<int>105</int>
<int>257</int>
<int>285</int>
<int>289</int>
<int>317</int>
<int>752</int>
<int>751</int>
<int>756</int>
<int>755</int>
<int>754</int>
<int>757</int>
<int>267</int>
<int>291</int>
<int>753</int>
<int>165</int>
<int>178</int>
<int>180</int>
<int>182</int>
<int>237</int>
<int>238</int>
<int>253</int>
<int>256</int>
<int>328</int>
<int>689</int>
<int>129</int>
<int>167</int>
<int>173</int>
<int>127</int>
<int>196</int>
<int>209</int>
<int>676</int>
<int>677</int>
<int>678</int>
<int>679</int>
<int>673</int>
<int>674</int>
<int>675</int>
<int>710</int>
<int>711</int>
<int>712</int>
<int>713</int>
<int>714</int>
<int>758</int>
<int>701</int>
<int>708</int>
<int>707</int>
<int>699</int>
<int>698</int>
<int>706</int>
<int>705</int>
<int>704</int>
<int>703</int>
<int>702</int>
<int>700</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>2</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride />
</Rule>
</rules>
</ItemFilter>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment