Created
June 6, 2024 04:25
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VSCode .NET Godot 4 Debug tasks.json, and launch.json
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// Launch | |
{ | |
"version": "0.2.0", | |
"configurations": [ | |
{ | |
"name": ".NET Core Launch (console)", | |
"type": "coreclr", | |
"request": "launch", | |
"preLaunchTask": "build", | |
"program": "godot", | |
"args": [], | |
"cwd": "${workspaceFolder}", | |
"stopAtEntry": false, | |
"console": "internalConsole" | |
} | |
] | |
} | |
// Tasks | |
{ | |
"version": "2.0.0", | |
"tasks": [ | |
{ | |
"label": "build", | |
"type": "shell", | |
"command": "dotnet build ${workspaceFolder}/SimLike.csproj -c Debug -v normal -p:GodotTargetPlatform=windows", | |
"group": { | |
"kind": "build", | |
"isDefault": true | |
}, | |
"presentation": { | |
"reveal": "always" | |
}, | |
"problemMatcher": "$msCompile" | |
} | |
] | |
} |
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