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@KrunoSaho
Created June 6, 2024 04:25
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VSCode .NET Godot 4 Debug tasks.json, and launch.json
// Launch
{
"version": "0.2.0",
"configurations": [
{
"name": ".NET Core Launch (console)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
"program": "godot",
"args": [],
"cwd": "${workspaceFolder}",
"stopAtEntry": false,
"console": "internalConsole"
}
]
}
// Tasks
{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"type": "shell",
"command": "dotnet build ${workspaceFolder}/SimLike.csproj -c Debug -v normal -p:GodotTargetPlatform=windows",
"group": {
"kind": "build",
"isDefault": true
},
"presentation": {
"reveal": "always"
},
"problemMatcher": "$msCompile"
}
]
}
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