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@KrunoSaho
Last active February 22, 2024 04:53
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Last Epoch Summoner Filter
<?xml version="1.0" encoding="utf-8"?>
<ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
<name>Necrodancer</name>
<filterIcon>1</filterIcon>
<filterIconColor>17</filterIconColor>
<description />
<lastModifiedInVersion>1.0.0.1</lastModifiedInVersion>
<lootFilterVersion>2</lootFilterVersion>
<rules>
<Rule>
<type>HIDE</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>IDOL_1x1_ETERRA</EquipmentType>
<EquipmentType>IDOL_1x1_LAGON</EquipmentType>
<EquipmentType>IDOL_2x1</EquipmentType>
<EquipmentType>IDOL_1x2</EquipmentType>
<EquipmentType>IDOL_3x1</EquipmentType>
<EquipmentType>IDOL_1x3</EquipmentType>
<EquipmentType>IDOL_4x1</EquipmentType>
<EquipmentType>IDOL_1x4</EquipmentType>
<EquipmentType>IDOL_2x2</EquipmentType>
<EquipmentType>AMULET</EquipmentType>
<EquipmentType>RING</EquipmentType>
<EquipmentType>RELIC</EquipmentType>
<EquipmentType>HELMET</EquipmentType>
<EquipmentType>BODY_ARMOR</EquipmentType>
<EquipmentType>BELT</EquipmentType>
<EquipmentType>BOOTS</EquipmentType>
<EquipmentType>GLOVES</EquipmentType>
<EquipmentType>CATALYST</EquipmentType>
<EquipmentType>SHIELD</EquipmentType>
<EquipmentType>QUIVER</EquipmentType>
<EquipmentType>TWO_HANDED_AXE</EquipmentType>
<EquipmentType>TWO_HANDED_MACE</EquipmentType>
<EquipmentType>TWO_HANDED_SPEAR</EquipmentType>
<EquipmentType>TWO_HANDED_STAFF</EquipmentType>
<EquipmentType>TWO_HANDED_SWORD</EquipmentType>
<EquipmentType>BOW</EquipmentType>
<EquipmentType>ONE_HANDED_AXE</EquipmentType>
<EquipmentType>ONE_HANDED_MACES</EquipmentType>
<EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType>
<EquipmentType>ONE_HANDED_SWORD</EquipmentType>
<EquipmentType>WAND</EquipmentType>
<EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
</type>
<subTypes />
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>IDOL_1x1_ETERRA</EquipmentType>
<EquipmentType>IDOL_1x1_LAGON</EquipmentType>
<EquipmentType>IDOL_2x1</EquipmentType>
<EquipmentType>IDOL_1x2</EquipmentType>
<EquipmentType>IDOL_3x1</EquipmentType>
<EquipmentType>IDOL_1x3</EquipmentType>
<EquipmentType>IDOL_4x1</EquipmentType>
<EquipmentType>IDOL_1x4</EquipmentType>
<EquipmentType>IDOL_2x2</EquipmentType>
</type>
<subTypes />
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>CATALYST</EquipmentType>
</type>
<subTypes>
<int>15</int>
<int>16</int>
<int>17</int>
<int>10</int>
<int>14</int>
</subTypes>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>WAND</EquipmentType>
</type>
<subTypes>
<int>11</int>
<int>12</int>
</subTypes>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>TWO_HANDED_STAFF</EquipmentType>
</type>
<subTypes>
<int>15</int>
<int>9</int>
</subTypes>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>HELMET</EquipmentType>
</type>
<subTypes>
<int>14</int>
<int>64</int>
<int>70</int>
<int>28</int>
<int>30</int>
</subTypes>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>BODY_ARMOR</EquipmentType>
</type>
<subTypes>
<int>14</int>
<int>64</int>
<int>70</int>
<int>28</int>
<int>31</int>
</subTypes>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>BOOTS</EquipmentType>
</type>
<subTypes>
<int>14</int>
<int>12</int>
<int>13</int>
</subTypes>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>GLOVES</EquipmentType>
</type>
<subTypes>
<int>13</int>
<int>14</int>
<int>9</int>
<int>8</int>
</subTypes>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>AMULET</EquipmentType>
</type>
<subTypes>
<int>4</int>
</subTypes>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>RING</EquipmentType>
</type>
<subTypes>
<int>7</int>
</subTypes>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>RELIC</EquipmentType>
</type>
<subTypes>
<int>15</int>
<int>16</int>
<int>17</int>
<int>18</int>
<int>29</int>
<int>30</int>
<int>31</int>
<int>33</int>
<int>37</int>
</subTypes>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="AffixCondition">
<affixes>
<int>26</int>
<int>71</int>
<int>70</int>
<int>73</int>
<int>98</int>
<int>64</int>
<int>102</int>
<int>643</int>
<int>719</int>
<int>720</int>
<int>721</int>
<int>722</int>
<int>723</int>
<int>724</int>
<int>725</int>
<int>384</int>
<int>413</int>
<int>416</int>
<int>687</int>
<int>684</int>
<int>336</int>
<int>337</int>
<int>346</int>
<int>347</int>
<int>348</int>
<int>332</int>
<int>286</int>
<int>287</int>
<int>288</int>
<int>293</int>
<int>294</int>
<int>297</int>
<int>686</int>
<int>145</int>
<int>146</int>
<int>147</int>
<int>148</int>
<int>149</int>
<int>150</int>
<int>151</int>
<int>152</int>
<int>153</int>
<int>154</int>
<int>236</int>
<int>160</int>
<int>161</int>
<int>162</int>
<int>168</int>
<int>170</int>
<int>171</int>
<int>173</int>
<int>210</int>
<int>679</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>2</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
</conditions>
<color>16</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>30</minLvl>
<maxLvl>30</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="AffixCondition">
<affixes>
<int>26</int>
<int>71</int>
<int>70</int>
<int>73</int>
<int>98</int>
<int>64</int>
<int>102</int>
<int>643</int>
<int>719</int>
<int>720</int>
<int>721</int>
<int>722</int>
<int>723</int>
<int>724</int>
<int>725</int>
<int>384</int>
<int>413</int>
<int>416</int>
<int>687</int>
<int>684</int>
<int>336</int>
<int>337</int>
<int>346</int>
<int>347</int>
<int>348</int>
<int>332</int>
<int>286</int>
<int>287</int>
<int>288</int>
<int>293</int>
<int>294</int>
<int>297</int>
<int>686</int>
<int>145</int>
<int>146</int>
<int>147</int>
<int>148</int>
<int>149</int>
<int>150</int>
<int>151</int>
<int>152</int>
<int>153</int>
<int>154</int>
<int>236</int>
<int>160</int>
<int>161</int>
<int>162</int>
<int>168</int>
<int>170</int>
<int>171</int>
<int>173</int>
<int>210</int>
<int>679</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>1</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>true</levelDependent>
<minLvl>1</minLvl>
<maxLvl>30</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
</rules>
</ItemFilter>
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