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tc block cosmetic stone V
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public class BlockCosmeticStoneV extends Block { | |
public BlockCosmeticStoneV() { //standard block shit | |
super(Material.rock); | |
setResistance(10.0F); | |
setHardness(2.0F); | |
setStepSound(soundTypeStone); | |
setCreativeTab(ThaumicNexus.tabTN); | |
} | |
public IIcon[] icon = new IIcon[17]; | |
@SideOnly(Side.CLIENT) | |
public void registerBlockIcons(IIconRegister ir) { //icon reg | |
this.icon[0] = ir.registerIcon("thaumicnexus:tc5/arcane_brick_stone"); | |
this.icon[1] = ir.registerIcon("thaumicnexus:tc5/arcane_stone_1"); | |
this.icon[2] = ir.registerIcon("thaumicnexus:tc5/arcane_stone_2"); | |
this.icon[3] = ir.registerIcon("thaumicnexus:tc5/arcane_stone_3"); | |
this.icon[4] = ir.registerIcon("thaumicnexus:tc5/ancient_tile"); | |
this.icon[5] = ir.registerIcon("thaumicnexus:tc5/ancient_stone_1"); | |
this.icon[6] = ir.registerIcon("thaumicnexus:tc5/ancient_stone_2"); | |
this.icon[7] = ir.registerIcon("thaumicnexus:tc5/ancient_stone_3"); | |
this.icon[8] = ir.registerIcon("thaumicnexus:tc5/ancient_stone_4"); | |
this.icon[9] = ir.registerIcon("thaumicnexus:tc5/ancient_stone_5"); | |
this.icon[10] = ir.registerIcon("thaumicnexus:tc5/ancient_rock_stone_1"); | |
this.icon[11] = ir.registerIcon("thaumicnexus:tc5/ancient_rock_stone_2"); | |
this.icon[12] = ir.registerIcon("thaumicnexus:tc5/ancient_rock_stone_3"); | |
this.icon[13] = ir.registerIcon("thaumicnexus:tc5/ancient_rock_stone_4"); | |
this.icon[14] = ir.registerIcon("thaumicnexus:tc5/eldritch_stone_3"); | |
this.icon[15] = ir.registerIcon("thaumicnexus:tc5/eldritch_stone_1"); | |
this.icon[16] = ir.registerIcon("thaumicnexus:tc5/eldritch_stone_2"); | |
} | |
@SideOnly(Side.CLIENT) | |
public IIcon getIcon(int side, int meta) { //standard icons for blocks in NEI/creative tab | |
if (meta == 0) { | |
return this.icon[0]; | |
} | |
if (meta == 1) { | |
return this.icon[1]; | |
} | |
if (meta == 2) { | |
return this.icon[4]; | |
} | |
if (meta == 3) { | |
return this.icon[5]; | |
} | |
if (meta == 4) { | |
return this.icon[10]; | |
} | |
if (meta == 5) { | |
return this.icon[14]; | |
} | |
return super.getIcon(side, meta); | |
} | |
@SideOnly(Side.CLIENT) | |
public IIcon getIcon(IBlockAccess ba, int x, int y, int z, int side) { //icons for blocks when they're in the world | |
int md = ba.getBlockMetadata(x, y, z); | |
if ((md == 1) || (side >= 100)) | |
{ | |
String l = x + "" + y + "" + z; | |
Random r1 = new Random(Math.abs(l.hashCode() * 100) + 1); | |
int i = r1.nextInt(12345 + side) % 3; //the "% 3" indicates 3 texture variants to swap between | |
return this.icon[(1 + i)]; | |
} | |
if ((md == 3) || (side >= 100)) | |
{ | |
String l = x + "" + y + "" + z; | |
Random r1 = new Random(Math.abs(l.hashCode() * 100) + 1); | |
int i = r1.nextInt(12345 + side) % 6; | |
return this.icon[(4 + i)]; | |
} | |
if ((md == 4) || (side >= 100)) | |
{ | |
String l = x + "" + y + "" + z; | |
Random r1 = new Random(Math.abs(l.hashCode() * 100) + 1); | |
int i = r1.nextInt(12345 + side) % 4; | |
return this.icon[(10 + i)]; | |
} | |
if ((md == 5) || (side >= 100)) | |
{ | |
String l = x + "" + y + "" + z; | |
Random r1 = new Random(Math.abs(l.hashCode() * 100) + 1); | |
int i = r1.nextInt(12345 + side) % 3; | |
return this.icon[(14 + i)]; | |
} | |
return super.getIcon(ba, x, y, z, side); | |
} | |
public void setBlockBoundsBasedOnState(IBlockAccess world, int i, int j, int k) { | |
setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); | |
} | |
public void setBlockBoundsForItemRender() { | |
setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); | |
} | |
@SideOnly(Side.CLIENT) | |
public void getSubBlocks(Item par1, CreativeTabs par2CreativeTabs, List par3List) { //sub-blocks for efficiency, need a BlockItem/ItemBlock? class to go with it | |
par3List.add(new ItemStack(par1, 1, 0)); | |
par3List.add(new ItemStack(par1, 1, 1)); | |
par3List.add(new ItemStack(par1, 1, 2)); | |
par3List.add(new ItemStack(par1, 1, 3)); | |
par3List.add(new ItemStack(par1, 1, 4)); | |
par3List.add(new ItemStack(par1, 1, 5)); | |
} | |
public int quantityDropped(Random par1Random) { | |
return 1; | |
} | |
public int damageDropped(int par1) { | |
return /*par1 == 1 ? 1 : par1 == 2 ? 1 : par1 == 3 ? 1 :*/ par1; | |
} | |
} |
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