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@Kubuxu
Created March 20, 2016 08:31
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NeverSink's lootfilter
#---------------------------------------------------------------------------------------------------------------
# NeverSink's Indepth Loot Filter
# VERSION 3.12 - Full Version
#---------------------------------------------------------------------------------------------------------------
#
# You can always find the latest version here:
# http://pastebin.com/Af00CbhA
# Forum discussion thread. You can post question and feedback here:
# http://www.pathofexile.com/forum/view-thread/1246208/page/1
# Please use this thread for feedback, questions and suggestions
#
#---------------------------------------------------------------------------------------------------------------
# INSTALLATION:
#---------------------------------------------------------------------------------------------------------------
#
# 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
# 2) Paste the contents into a notepad/txt document anywhere on your PC
# USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
# 3) Click File/Save As and select the following settings:
# SAVE AS TYPE: Select "All Files"
# FILE NAME: "NeverSink.filter" (Without the ")
# SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
# ENCODING (if available): ANSI
# INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
#
# IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
# IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
# IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
#
#---------------------------------------------------------------------------------------------------------------
# If you want to learn more about the syntax of item filters:
# http://pathofexile.gamepedia.com/Item_filter_guide
#---------------------------------------------------------------------------------------------------------------
# DESIGN GOALS:
#---------------------------------------------------------------------------------------------------------------
# - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
# - Highlight and notify players when worthwhile items drop
# - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
# - Provide light, scaling filtering during levelling
# - Provide comprehensive and in-depth filtering during endgame play
# - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
# - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
# - Easy to use setup
#---------------------------------------------------------------------------------------------------------------
#COLORS:
#Most colors remain the same, I want the filter to be very intuitive
#However, some improvements are implemented to improve your general efficiency
#1) Grey background items are usually vendor recipe material, such as:
#Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
#2) Starting with ilvl 65 rares will be split into 4 categories:
# Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
# Good rares are high tier bases, less clunky and usually worth checking
# Regular rares might end up being quite good, but usually are too clunky/average to be sellable
# Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
# Excellent rares are rare rings/belts/amulets and jewels
#3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
#4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
#5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
#6) Green border items are chancing bases.
#7) Higher tier currency has a different appearance to improve drop detection/priorization.
#8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
#You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
#9) Divination cards have a different appearance. (purple/pink themed)
#10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
#---------------------------------------------------------------------------------------------------------------
# LOOKUP AND QUICKJUMP TABLE
#---------------------------------------------------------------------------------------------------------------
# Select one of the strings below and use the search function
# To jump to the section in the document
# (also use Notepad++ as a edit tool if you're not using it already)
#
# ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
# ALPHA-a # Talisman league!
# 0000 # UTILITY AND JUST-IN-CASE
# 0001 # LABYRINTH MATERIAL
# 0100 # TOP TIER RARITY
# 0200 # UNIQUES AND MAPS
# 0201 # UNIQUE TIER LIST
# 0202 # MAP TIER LIST
# 0203 # MAP FRAGMENTS
# 0300 # CURRENCY
# 0301 # TOP TIER: DIVINE, EXALTED
# 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
# 0303 # MEDIUM-LOW ORBS
# 0304 # BOTTOM TIER: LOW ORB VARIATIONS
# 0305 # DIVINATION CARD TIER LIST
# 0306 # REST
# 0400 # SOCKET/LINK BASED stuff
# 0500 # SKILL GEMS
# 0600 # RARE ITEM HIGHLIGHTING
# 060a # RARES SUITABLE FOR ENDGAME CRAFTING
# 060b # RARE RINGS, AMULETS, JEWELS, BELTS
# 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
# 0601 # RARE DAGGERS
# 0602 # RARE CLAWS
# 0603 # RARE WANDS
# 0604 # RARE SWORDS
# 0605 # RARE AXES&MACES (1H)
# 0606 # RARE SCEPTRES
# 0607 # RARE STAVES
# 0608 # RARE TWO HAND SWORDS + MACES + AXES
# 0609 # RARE BOWS
# 0610 # RARE QUIVERS
# 0611 # RARE GLOVES, HELMETS, BOOTS
# 0612 # RARE SHIELDS
# 0613 # RARE BODY ARMOR
# 0614 # RARES - LEVELING SPECIFIC RULES
# 0615 # RARES - REMAINING RULES
# 0700 # NORMAL AND MAGIC ITEM RULES
# 0701 # 83+ ITEM CRAFTING
# 0702 # CHROMATIC ORB RECIPE ITEMS
# 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
# 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
# 0705 # MAGIC RINGS, AMULETS, BELTS
# 0706 # MAGIC JEWELS
# 0707 # CHISEL RECIPE ITEMS
# 0708 # HIGH LEVEL 4+ LINKED ITEMS
# 0709 # TOP BASES FOR CRAFTING
# 0710 # MARAKETH WEAPONS
# 0711 # PRE-ENDGAME 20% QUALITY ITEMS
# 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
# 0800 # FLASKS
# 0801 # HIDE OUTDATED FLASKS
# 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
# 0803 # FLASKS - Hybrid Flasks (Normal)
# 0804 # FLASKS - Hybrid Flasks (Magic)
# 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
# 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
# 0807 # SHOW WHATEVER FLASKS REMAIN
# 0900 # LEVELING
# 0901 # LEVELING HIGHLIGHT JEWELRY
# 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
# 0903 # HIGHLIGHT LEVELING LINKED GEAR
# 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
# 0905 # LEVELING GENERAL RULES
# 5000 # TEMP AND WIP ENTRIES
# 5001 # WARBAND MODS - DEACTIVATED
# OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
# XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
#
#---------------------------------------------------------------------------------------------------------------
# STYLE DATA FOR EASY SEARCH AND REPLACE
#---------------------------------------------------------------------------------------------------------------
#
###GENERIC BORDER###
# SetBorderColor 0 0 0
#
###TALISMAN STYLE###
# SetBorderColor 109 200 130 255
#
###TOP RARITY STYLE###
# SetBackgroundColor 255 255 255 255
#
###MEDIUM RARITY UNIQUE BG###
# SetBackgroundColor 175 96 37 255
#
###HIGH CURRENCY STYLE###
# SetBackgroundColor 213 159 15
#
###MEDIUM CURRENCY STYLE###
# SetTextColor 190 178 135 255
#
###DIVINATION CARD TIERS###
# T1: SetTextColor 255 0 175
# T2: SetBackgroundColor 235 15 200
# T3: SetBackgroundColor 220 35 225
# T4: SetBackgroundColor 200 50 250
# T5: SetBackgroundColor 190 65 255
#
###83/84 CRAFTING BORDER###
# SetBorderColor 255 255 0 255
#
###REGAL RECIPE RARE INDICATOR###
# SetTextColor 255 190 0
#
###EXCEPTIONAL RARE INDICATOR###
# SetBorderColor 25 180 25
#
###GOOD RARE INDICATOR###
# SetBorderColor 30 90 45 230
#
###BAD RARE INDICATOR###
# SetBackgroundColor 120 20 20 150
#
###UTILITY/VENDOR INDICATOR###
# SetBackgroundColor 75 75 75
#
###ALCHEMY/LOWCRAFT INDICATOR###
# SetBorderColor 255 190 0 150
#
###LOW SIZE CHROM RECIPE INDICATOR###
# SetBorderColor 100 100 100
#
###MAGIC JEWEL BACKGROUND
# SetBorderColor 0 150 200
#
###CHANCE ORB ITEM INDICATOR###
# SetBorderColor 0 150 0 150
#
###ANIMATE WEAPON MODE###
# SetTextColor 150 0 0
# SetBorderColor 150 0 0
#
###PRIORITY MAGIC ITEMS (leveling+flasks)###
# SetTextColor 100 100 255
#
###HIDDEN ITEMS: normal
# SetBackgroundColor 0 0 0 100
#
###HIDDEN ITEMS: rare
# SetBackgroundColor 0 0 0 150
#
#---------------------------------------------------------------------------------------------------------------
# SOUND DATA FOR EASY SEARCH AND REPLACE
#---------------------------------------------------------------------------------------------------------------
# Some new entries are not yet added to the list!
#
#The filter only uses 3 sounds:
#
#PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
#PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
#PlayAlertSound 4 300 map drops
#
#You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
#
#
#---------------------------------------------------------------------------------------------------------------
# SCRIPT by NeverSink ( the-dude- in reddit)
#---------------------------------------------------------------------------------------------------------------
#
#---------------------------------------------------------------------------------------------------------------
# Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
#---------------------------------------------------------------------------------------------------------------
#
#---------------------------------------------------------------------------------------------------------------
# Section: ALPHA-a # Talisman league!
#---------------------------------------------------------------------------------------------------------------
# !!!FILTER CODE START!!!
Show
BaseType "Talisman"
SetBorderColor 0 255 150 255
SetBackgroundColor 0 75 75 255
SetFontSize 42
PlayAlertSound 6 300
Rarity Unique
ItemLevel > 78
Show
BaseType "Talisman"
SetBorderColor 0 255 150 255
SetBackgroundColor 0 75 75 255
SetFontSize 40
PlayAlertSound 1 300
Rarity Rare
ItemLevel > 78
Show
BaseType "Talisman"
SetBorderColor 0 255 150 255
SetBackgroundColor 0 75 75 255
SetFontSize 38
Rarity Magic
ItemLevel > 78
Show
BaseType "Talisman"
SetBorderColor 0 255 150 255
SetBackgroundColor 0 75 75 255
SetFontSize 36
Rarity Normal
ItemLevel > 78
Show
BaseType "Talisman"
SetBorderColor 109 200 130 255
SetBackgroundColor 0 0 0 255
SetFontSize 42
PlayAlertSound 6 300
Rarity Unique
Show
BaseType "Talisman"
SetBorderColor 109 200 130 255
SetBackgroundColor 0 0 0 255
SetFontSize 40
PlayAlertSound 1 300
Rarity Rare
Show
BaseType "Talisman"
SetBorderColor 109 200 130 255
SetBackgroundColor 0 0 0 255
SetFontSize 38
Rarity Magic
Show
BaseType "Talisman"
SetBorderColor 109 200 130 255
SetBackgroundColor 0 0 0 255
SetFontSize 36
Rarity Normal
#---------------------------------------------------------------------------------------------------------------
# Section: 0000 # UTILITY AND JUST-IN-CASE
#---------------------------------------------------------------------------------------------------------------
Show
Class Microtransactions
#------------------------------------------------------------------------
# Section: 0001 # LABYRINTH MATERIAL
#------------------------------------------------------------------------
Show
Class Quest Items
SetFontSize 40
SetBorderColor 74 230 58
Show
BaseType "Treasure Key" "Golden Key" "Silver Key" "Bane of the Loyal" "Orb of Elemental Essence" "Portal Shredder" "Rod of Detonation" "Sand of Eternity" "Heart of the Gargoyle" "Cube Of Absorption" "Cogs of Disruption"
SetFontSize 40
SetBorderColor 74 230 58
SetTextColor 74 230 58
#------------------------------------------------------------------------
# Section: 0100 # TOP TIER RARITY
#------------------------------------------------------------------------
Show
Class "Fishing Rod"
SetTextColor 255 0 0 255
SetBorderColor 255 0 0 255
SetBackgroundColor 255 255 255 255
SetFontSize 45
PlayAlertSound 6 300
#Exception for tabula
Show
SocketGroup WWWWWW
BaseType "Simple Robe"
Rarity Unique
PlayAlertSound 6 300
SetBackgroundColor 175 96 37 255
SetBorderColor 255 150 000 255
SetTextColor 0 0 0 255
SetFontSize 43
Show
LinkedSockets 6
SetTextColor 255 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255 255
SetFontSize 45
PlayAlertSound 6 300
Show
BaseType "Mirror of Kalandra"
SetTextColor 255 0 0 255
SetBorderColor 255 0 0 255
SetBackgroundColor 255 255 255 255
SetFontSize 45
PlayAlertSound 6 300
#------------------------------------------------------------------------
# Section: 0200 # UNIQUES AND MAPS
#------------------------------------------------------------------------
#----------------------------------------------------
# 0201 # UNIQUE TIER LIST
#----------------------------------------------------
Show # T1 - These uniques are have a consistent price of ~0.5++ ex
BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Rawhide Boots" "Fiend Dagger"
Rarity Unique
PlayAlertSound 6 300
SetBackgroundColor 255 255 255 255
SetBorderColor 175 96 37 255
SetTextColor 175 96 37 255
SetFontSize 45
Show # T2 - These uniques usually are worth ~0.5-1 ex at the start of the league and drop to ~5c++ (sometimes ranging to an ex and up) over 1-2 month.
BaseType "Golden Plate" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone" "Granite Flask" "Imperial Staff" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Karui Sceptre" "Large Hybrid Flask" "Paua Ring" "Hubris"
Rarity Unique
PlayAlertSound 6 300
SetBackgroundColor 200 96 37 255
SetBorderColor 0 0 0 255
SetTextColor 0 0 0 255
SetFontSize 43
Show # T3 - Random uniques. In some cases, such as jewels some very valuable uniques may be still in here, but it's impossible to identify them.
Rarity Unique
PlayAlertSound 6 300
SetBorderColor 175 96 37 254
SetTextColor 175 96 37 254
SetBackgroundColor 0 0 0 254
SetFontSize 39
#----------------------------------------------------
# 0202 # MAP TIER LIST
#----------------------------------------------------
Show # Maps:Unique
Class Maps
Rarity Unique
SetFontSize 40
PlayAlertSound 6 300
Show # Maps:T1
Class Maps
BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
SetFontSize 34
PlayAlertSound 4 300
Show # Maps:T2
Class Maps
BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
SetFontSize 35
PlayAlertSound 4 300
Show # Maps:T3
Class Maps
BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
SetFontSize 36
PlayAlertSound 4 300
Show # Maps:T4
Class Maps
BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
SetFontSize 37
PlayAlertSound 4 300
Show # Maps:T5
Class Maps
BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
SetFontSize 38
PlayAlertSound 4 300
Show # Maps:T6
Class Maps
BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
SetFontSize 39
PlayAlertSound 4 300
Show # Maps:T7
Class Maps
BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern"
SetFontSize 40
PlayAlertSound 4 300
# SetBackgroundColor 100 100 0 255
# SetBorderColor 200 200 0 255
Show # Maps:T8
Class Maps
BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
SetFontSize 41
PlayAlertSound 4 300
# SetBackgroundColor 100 100 0 255
# SetBorderColor 200 200 0 255
Show # Maps:T9
Class Maps
BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
SetFontSize 41
PlayAlertSound 4 300
# SetBackgroundColor 100 100 0 255
# SetBorderColor 200 200 0 255
Show # Maps:T10
Class Maps
BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau"
SetFontSize 42
PlayAlertSound 4 300
# SetBackgroundColor 100 100 0 255
# SetBorderColor 200 200 0 255
Show # Maps:T11
Class Maps
BaseType "Academy" "Crematorium" "Precinct" "Springs"
SetFontSize 42
PlayAlertSound 4 300
# SetBorderColor 0 0 0 255
# SetBackgroundColor 255 255 255 255
Show # Maps:T12
Class Maps
BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
SetFontSize 43
PlayAlertSound 4 300
SetTextColor 0 0 0 255
SetBackgroundColor 200 200 200 255
SetBorderColor 0 0 0 255
Show # Maps:T13
Class Maps
BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
SetFontSize 44
PlayAlertSound 4 300
SetTextColor 0 0 0 255
SetBackgroundColor 200 200 200 255
SetBorderColor 0 0 0 255
Show # Maps:T14
Class Maps
BaseType "Shrine" "Conservatory" "Palace"
SetFontSize 45
PlayAlertSound 4 300
SetTextColor 0 0 0 255
SetBackgroundColor 200 200 200 255
SetBorderColor 0 0 0 255
Show # Maps:T15
Class Maps
BaseType "Abyss" "Colosseum" "Core"
SetFontSize 45
PlayAlertSound 6 300
SetTextColor 0 0 0 255
SetBorderColor 0 0 0 255
SetBackgroundColor 255 255 255 255
# This shouldn't be happening, but just in case:
Show
Class Maps
PlayAlertSound 4 300
SetFontSize 44
#----------------------------------------------------
# 0203 # MAP FRAGMENTS
#----------------------------------------------------
Show
BaseType "Mortal Hope"
Class "Map Fragments"
PlayAlertSound 6 300
SetFontSize 45
SetTextColor 0 0 0 255
SetBorderColor 0 0 0 255
SetBackgroundColor 255 255 255 255
Show
BaseType "Sacrifice at Midnight"
Class "Map Fragments"
PlayAlertSound 4 300
SetFontSize 40
SetBorderColor 255 255 255 255
SetTextColor 255 255 255 255
SetBackgroundColor 0 0 0 255
Show
Class "Map Fragments"
PlayAlertSound 4 300
SetFontSize 38
#------------------------------------------------------------------------
# Section: 0300 # CURRENCY
#------------------------------------------------------------------------
#----------------------------------------------------
# 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
#----------------------------------------------------
Show
BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
SetTextColor 255 0 0 255
SetBorderColor 255 0 0 255
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
SetFontSize 45
#----------------------------------------------------
# 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
#----------------------------------------------------
Show
BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
SetBackgroundColor 213 159 15
SetTextColor 0 0 0
SetBorderColor 0 0 0
PlayAlertSound 1 300
SetFontSize 40
# 200 158 130 this is the old background color, if you like it more use it instead
#----------------------------------------------------
# 0303 # MEDIUM-LOW ORBS
#----------------------------------------------------
Show
BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
SetTextColor 190 178 135 255
SetBorderColor 190 178 135 135
SetFontSize 38
Show
Class Currency
BaseType "Perandus"
SetTextColor 255 178 135 255
SetBorderColor 255 178 135 135
SetFontSize 38
#----------------------------------------------------
# 0304 # BOTTOM TIER: LOW ORB VARIATIONS
#----------------------------------------------------
Show
BaseType "Portal Scroll" "Scroll of Wisdom"
SetTextColor 170 158 130 220
SetBorderColor 0 0 0 255
Show
BaseType "Scroll Fragment"
SetTextColor 170 158 130 165
SetFontSize 29
# 170 158 130 default currency color
#----------------------------------------------------
# 0305 # DIVINATION CARD TIER LIST
#----------------------------------------------------
# Old puple color: "SetTextColor 150 50 190"
#TIER 1: 15C+++
Show
Class "Divination"
BaseType "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Artist" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "The Spoiled Prince" "Abandoned Wealth" "The Enlightened" "Last Hope"
SetFontSize 45
SetBorderColor 0 0 255 255
SetBackgroundColor 255 255 255 255
SetTextColor 0 0 255 255
PlayAlertSound 6 300
#TIER 2: ~7C+
Show
Class "Divination"
BaseType "The Aesthete" "The Risk" "Chains that Bind" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "Merciless Armament" "Pride Before the Fall" "The King's Heart" "The Surveyor" "Rats" "Tranquillity" "The Vast" "Vinia's Token" "Chaotic Disposition" "The Sigil"
SetFontSize 44
SetBorderColor 0 0 255 255
SetBackgroundColor 0 210 255 255
SetTextColor 0 0 0
PlayAlertSound 1 300
#TIER 3: ~2C+
Show
Class "Divination"
BaseType "Glimmer" "The Demoness" "The Drunken Aristocrat" "The Fletcher" "Avenger" "Time-Lost Relic" "Earth Drinker" "The Arena Champion" "The Mercenary" "The Trial" "Grave Knowledge" "The Siren" "Encroaching Darkness" "Doedre's Madness" "Humility" "The Union" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Anarchy's Price" "Blind Venture" "The Cartographer" "Scholar of the Seas" "Volatile Power" "Lost Worlds" "The Body" "Birth of the Three"
SetFontSize 40
SetBorderColor 0 110 255 255
SetBackgroundColor 110 215 230 235
SetTextColor 0 0 0
PlayAlertSound 1 300
#TIER 5: TRASH-tier. <1alt
Show
Class "Divination"
BaseType "Carrion Crow" "Other Cheek"
SetBackgroundColor 175 215 230 200
SetTextColor 0 0 0
SetBorderColor 0 0 0
SetFontSize 32
#TIER 4: Rest. <2c
Show
Class "Divination"
SetBackgroundColor 145 215 230 225
SetBorderColor 0 100 215 255
SetTextColor 0 0 0
SetFontSize 38
PlayAlertSound 1 300
#----------------------------------------------------
# 0306 # REST
#----------------------------------------------------
Show
Class Currency
SetBorderColor 0 0 0 255
Show
Class Stackable Currency
SetBorderColor 0 0 0 255
#------------------------------------------------------------------------
# Section: 0400 # SOCKET/LINK BASED stuff
#------------------------------------------------------------------------
# 5-links (6 links are handled at the start)
Show
LinkedSockets 5
SetBorderColor 0 255 255
PlayAlertSound 1 300
SetFontSize 39
# 6-Sockets
Show
Sockets 6
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 75 75 75
SetBorderColor 250 250 250
SetFontSize 40
PlayAlertSound 1 300
Show
Sockets 6
SetBackgroundColor 75 75 75
SetBorderColor 250 250 250
SetFontSize 39
PlayAlertSound 1 300
# Corrupted items with white sockets for offhand gem leveling.
Show
Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
Sockets >= 3
SocketGroup W
#------------------------------------------------------------------------
# Section: 0500 # SKILL GEMS
#------------------------------------------------------------------------
Show
Class Gem
BaseType "Empower" "Enlighten"
Quality >= 15
SetBorderColor 30 150 180 255
SetTextColor 30 150 180 255
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
SetFontSize 45
Show
Class Gem
Quality = 20
SetBorderColor 30 150 180 255
SetTextColor 30 150 180 255
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
SetFontSize 45
Show # Drop only good gems
Class Gem
BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
SetBorderColor 30 150 180
PlayAlertSound 6 300
SetFontSize 41
Show # Drop only meh gems
Class Gem
BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
SetBorderColor 30 150 180 150
SetFontSize 38
Show
Class "Gems"
Quality >= 15
SetBorderColor 30 150 180 255
SetFontSize 41
PlayAlertSound 1 300
Show
Class "Gems"
Quality > 0
SetBorderColor 30 150 180 155
SetFontSize 38
Show
Class Gems
#------------------------------------------------------------------------
# Section: 0600 # RARE ITEM HIGHLIGHTING
#------------------------------------------------------------------------
#------------------------------------------------------------------------
# 060a # RARES SUITABLE FOR ENDGAME CRAFTING
#------------------------------------------------------------------------
Show #$topcrafting, 84
Rarity Rare
ItemLevel >= 84
BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
SetTextColor 255 190 0
SetBorderColor 255 255 0 255
SetBackgroundColor 30 90 45 230
SetFontSize 38
Show #$topcrafting, 84
Rarity Rare
Class Rings Amulet Belts
BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
ItemLevel >= 84
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetBorderColor 255 255 0 255
SetFontSize 40
Show #$topcrafting, 83
Rarity Rare
BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
ItemLevel >= 83
SetBorderColor 255 255 0 255
SetFontSize 38
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
Show #$topcrafting, 83
Rarity Rare
BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
ItemLevel >= 83
SetBorderColor 255 255 0 255
SetFontSize 38
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
Show #$topcrafting, 83
Rarity Rare
BaseType "Sai"
ItemLevel >= 83
SetBorderColor 255 255 0 255
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
Class Daggers
SetFontSize 38
#----------------------------------------------------
# 060b # RARE RINGS, AMULETS, JEWELS, BELTS
#----------------------------------------------------
#Amulets, rings and jewels don't care much about the droplevel
#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
Show #$great
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetBorderColor 25 180 25
SetFontSize 39
Class Rings Amulets Belts Jewel
Rarity Rare
Show #$great
Class Rings Amulets Belts Jewel
Rarity Rare
SetBackgroundColor 30 90 45 230
SetFontSize 39
SetBorderColor 25 180 25
#----------------------------------------------------
# 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
#----------------------------------------------------
Show #$good, ilvl69, small
Rarity Rare
DropLevel >= 69
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$good, ilvl69, small
Rarity Rare
DropLevel >= 69
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$good, ilvl69
Rarity Rare
DropLevel >= 69
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good, ilvl69, small
Rarity Rare
DropLevel >= 69
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$good, ilvl69, small
Rarity Rare
DropLevel >= 69
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$good, ilvl69
Rarity Rare
DropLevel >= 69
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
#----------------------------------------------------
# 0601 # RARE DAGGERS
#----------------------------------------------------
#GOOD DAGGERS
#----------------------------------------------------
Show #$good, autosmall
Class Daggers
Rarity Rare
DropLevel >= 60
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Show #$good, autosmall
Class Daggers
Rarity Rare
DropLevel >= 60
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
#In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
#----------------------------------------------------
Show #$good, autosmall
Class Daggers
BaseType "Skean"
Rarity Rare
ItemLevel >= 75
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
SetTextColor 255 190 0
Show #$good, autosmall
Class Daggers
BaseType "Skean"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
#BAD DAGGERS
#----------------------------------------------------
#Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
#----------------------------------------------------
# 0602 # RARE CLAWS
#----------------------------------------------------
#GOOD CLAWS
#----------------------------------------------------
#At least earlier most claws were vendor trash
#The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
#Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
Show #$good, autosmall
Class Claws
Rarity Rare
DropLevel >= 65
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Show #$good, autosmall
Class Claws
Rarity Rare
DropLevel >= 65
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
#BAD CLAWS
#----------------------------------------------------
Show #$bad, autosmall
Class Claws
Rarity Rare
DropLevel < 50
ItemLevel >= 75
SetBackgroundColor 120 20 20 150
SetBorderColor 150 150 150 150
SetFontSize 28
SetTextColor 255 190 0
Show #$bad, autosmall
Class Claws
Rarity Rare
DropLevel < 50
ItemLevel >= 65
SetBackgroundColor 120 20 20 150
SetBorderColor 150 150 150 150
SetFontSize 28
#----------------------------------------------------
# 0603 # RARE WANDS
#----------------------------------------------------
#As spellcaster weapons, wands are good pick-ups if they're rare
#High level wands get highlighted, because of their multi-purpose potential
#GOOD WANDS
#----------------------------------------------------
Show #$good, autosmall
Class Wands
Rarity Rare
DropLevel >= 59
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Show #$good, autosmall
Class Wands
Rarity Rare
DropLevel >= 59
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
#BAD WANDS
#----------------------------------------------------
#Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
#----------------------------------------------------
# 0604 # RARE SWORDS
#----------------------------------------------------
#Worthwhile swords are physical or elemental weapons
#First one require a decent droplevel, second one the highest attack speed base types
#We can bad-highlight the rest, because they are way too clunky
#Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
#GOOD SWORDS
#----------------------------------------------------
Show #$good, small
Class "One Hand Swords"
Rarity Rare
DropLevel >= 60
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$good
Class "One Hand Swords"
Rarity Rare
DropLevel >= 60
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good, small
Class "One Hand Swords"
Rarity Rare
DropLevel >= 60
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$good
Class "One Hand Swords"
Rarity Rare
DropLevel >= 60
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
#HIGH ATTACK SPEED LOWER LEVEL BASES
#These are some of the best ele ST weapons bases.
Show #$good
Class "One Hand"
BaseType "Jewelled Foil" "Spiraled Foil"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good
Class "One Hand"
BaseType "Jewelled Foil" "Spiraled Foil"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
#BAD SWORDS
#One Hand swords with with such low base drop level are rarely anything interesting.
#High attack speed bases for viable ele weapons are filtered out above.
Show #$bad, small
Class "One Hand Swords"
Rarity Rare
DropLevel <= 54
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 120 20 20 150
SetBorderColor 150 150 150 150
Height <= 3
Width <= 1
SetFontSize 28
Show #$bad
Class "One Hand Swords"
Rarity Rare
DropLevel <= 54
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 120 20 20 150
SetBorderColor 0 0 0 220
SetFontSize 28
Show #$bad, small
Class "One Hand Swords"
Rarity Rare
DropLevel <= 54
ItemLevel >= 65
SetBackgroundColor 120 20 20 150
SetBorderColor 150 150 150 150
Height <= 3
Width <= 1
SetFontSize 28
Show #$bad, small
Class "One Hand Swords"
Rarity Rare
DropLevel <= 54
ItemLevel >= 65
SetBackgroundColor 120 20 20 150
SetBorderColor 150 150 150 150
Height <= 2
Width <= 2
SetFontSize 28
Show #$bad
Class "One Hand Swords"
Rarity Rare
DropLevel <= 54
ItemLevel >= 65
SetBackgroundColor 120 20 20 150
SetBorderColor 0 0 0 220
SetFontSize 28
#----------------------------------------------------
# 0605 # RARE AXES&MACES (1H)
#----------------------------------------------------
#1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
#GOOD 1H AXES&MACES
Show #$good
Class "One Hand Axes"
BaseType "Siege Axe" "Vaal Hatchet"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good
Class "One Hand Axes"
BaseType "Siege Axe" "Vaal Hatchet"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good, small
Class "One Hand Maces"
Rarity Rare
DropLevel >= 66
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$good
Class "One Hand Maces"
Rarity Rare
DropLevel >= 66
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good, small
Class "One Hand Maces"
Rarity Rare
DropLevel >= 66
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$good
Class "One Hand Maces"
Rarity Rare
DropLevel >= 66
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
#----------------------------------------------------
#BAD 1H MACES/AXES
#Anything with a <50lvl base won't be a priority pickup while maping.
Show #$bad, small
Class "One Hand Maces" "One Hand Axes"
Rarity Rare
DropLevel <= 54
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 120 20 20 150
SetBorderColor 150 150 150 150
Height <= 3
Width <= 1
SetFontSize 28
Show #$bad
Class "One Hand Maces" "One Hand Axes"
Rarity Rare
DropLevel <= 54
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 120 20 20 150
SetBorderColor 0 0 0 220
SetFontSize 28
Show #$bad, small
Class "One Hand Maces" "One Hand Axes"
Rarity Rare
DropLevel <= 54
ItemLevel >= 65
SetBackgroundColor 120 20 20 150
SetBorderColor 150 150 150 150
Height <= 3
Width <= 1
SetFontSize 28
Show #$bad
Class "One Hand Maces" "One Hand Axes"
Rarity Rare
DropLevel <= 54
ItemLevel >= 65
SetBackgroundColor 120 20 20 150
SetBorderColor 0 0 0 220
SetFontSize 28
#----------------------------------------------------
# 0606 # RARE SCEPTRES
#----------------------------------------------------
#Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
#GOOD SCEPTRES
Show #$good
Class "Sceptres"
Rarity Rare
DropLevel >= 64
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good
Class "Sceptres"
Rarity Rare
DropLevel >= 64
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
#Lets's also highlight the high base spell damage sceptres
Show #$good, spelldamage
BaseType "Opal Sceptre" "Crystal Sceptre"
Class "Sceptres"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good, spelldamage
BaseType "Opal Sceptre" "Crystal Sceptre"
Class "Sceptres"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
#BAD SCEPTRES
#Noone here :O
#----------------------------------------------------
# 0607 # RARE STAVES
#----------------------------------------------------
#Now staves are a bit tricky.
#They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
#They can also roll high base damage stats
#Still good staves are rare and all of them are clunky, I'll only highlight the very good base types
Show #$good, clunky
Class "Staves"
Rarity Rare
DropLevel >= 68
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good, clunky
Class "Staves"
Rarity Rare
DropLevel >= 68
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good, clunky
Class "Staves"
BaseType "Lathi"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good, clunky
BaseType "Lathi"
Class "Staves"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
#BAD STAVES
#If you're playing a caster or think it's a good idea feel free to remove the following parts
#However, chances are you won't find anything amazing around here.
Show #$bad, clunky
Class "Staves"
Rarity Rare
DropLevel <= 56
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 120 20 20 150
SetBorderColor 0 0 0 220
SetFontSize 28
Show #$bad, clunky
Class "Staves"
Rarity Rare
DropLevel <= 56
ItemLevel >= 65
SetBackgroundColor 120 20 20 150
SetBorderColor 0 0 0 220
SetFontSize 28
#----------------------------------------------------
# 0608 # RARE TWO HAND SWORDS + MACES + AXES
#----------------------------------------------------
#These are usually pretty bad
#High drop level bases have a small chance to be decent
#Everything else is usually too clunky
Show #$good, clunky
Class "Two Hand"
Rarity Rare
DropLevel >= 64
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good, clunky
Class "Two Hand"
Rarity Rare
DropLevel >= 64
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
#BAD TWO HANDED WEAPONS
#Chances are you won't find anything amazing around here.
Show #$bad, clunky
Class "Two Hand"
Rarity Rare
DropLevel <= 56
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 120 20 20 150
SetBorderColor 0 0 0 220
SetFontSize 28
Show #$bad, clunky
Class "Two Hand"
Rarity Rare
DropLevel <= 56
ItemLevel >= 65
SetBackgroundColor 120 20 20 150
SetBorderColor 0 0 0 220
SetFontSize 28
#----------------------------------------------------
# 0609 # RARE BOWS
#----------------------------------------------------
#With the huge demand for good bows, it's worth checking out quite some of those
Show #$good, clunky
Class "Bows"
Rarity Rare
DropLevel >= 62
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good, clunky
Class "Bows"
Rarity Rare
DropLevel >= 62
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
#BAD BOWS!
#----------------------------------------------
#The low level one are usually just clunky
Show #$bad, clunky
Class "Bows"
Rarity Rare
DropLevel <= 50
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 120 20 20 150
SetBorderColor 0 0 0 220
SetFontSize 28
Show #$bad, clunky
Class "Bows"
Rarity Rare
DropLevel <= 50
ItemLevel >= 65
SetBackgroundColor 120 20 20 150
SetBorderColor 0 0 0 220
SetFontSize 28
#----------------------------------------------------
# 0610 # RARE QUIVERS
#----------------------------------------------------
#All quivers are decent pickups. However, there are some quiver-types that are just much more better.
Show #$good
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
Class "Quivers"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
Class "Quivers"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
#----------------------------------------------------
# 0611 # RARE GLOVES, HELMETS, BOOTS
#----------------------------------------------------
#Most bases are getting highlighted (around 75% of all drops)
#VERY low bases are getting negative highlighting (likely <1% of all drops)
Show #$good, autosmall
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 75
DropLevel >= 44
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Show #$good, autosmall
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 65
DropLevel >= 44
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Show #$bad, autosmall
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 75
DropLevel <= 15
SetTextColor 255 190 0
SetBackgroundColor 120 20 20 150
SetBorderColor 150 150 150 150
SetFontSize 28
Show #$bad, autosmall
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 65
DropLevel <= 15
SetBackgroundColor 120 20 20 150
SetBorderColor 150 150 150 150
SetFontSize 28
#----------------------------------------------------
# 0612 # RARE SHIELDS
#----------------------------------------------------
#Shields are by far the hardest category to sort
#Here's my philosophy:
#1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
#----------------------------------------------------
Show #$good, small
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel >= 66
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$good
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel >= 66
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good, small
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel >= 66
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$good
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel >= 66
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
#2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
#----------------------------------------------------
Show #$good, autosmall
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel >= 55
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Show #$good, autosmall
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel >= 55
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
#3) Still display the low level spirit shields as "neutral" they are small and nice
#-----------------------------------------------------
Show #$ok, autosmall
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetFontSize 31
SetBorderColor 150 150 150 200
Show #$ok, autosmall
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65
SetFontSize 31
SetBorderColor 150 150 150 200
#4) The Kite Shields can be quite decent too, let's highlight the good ones!
#-----------------------------------------------------
Show #$good
BaseType "Branded Kite Shield" "Champion Kite Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good
BaseType "Branded Kite Shield" "Champion Kite Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
#5) Bucklers and Spiked shields are OK-ish pickups due to their small size
#-----------------------------------------------------
Show #$good, autosmall
BaseType "Buckler" "Spiked Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel >= 60
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
Show #$good, autosmall
BaseType "Buckler" "Spiked Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel >= 60
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 150 150 150
#6) Now lets mark some of the remaining low level shields as bad
#-----------------------------------------------------
Show #$bad, small
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel <= 50
SetTextColor 255 190 0
SetBackgroundColor 120 20 20 150
SetBorderColor 150 150 150 150
Height <= 2
Width <= 2
SetFontSize 28
Show #$bad
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel <= 50
SetTextColor 255 190 0
SetBackgroundColor 120 20 20 150
SetBorderColor 0 0 0 220
SetFontSize 28
Show #$bad, small
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel <= 50
SetBackgroundColor 120 20 20 150
SetBorderColor 150 150 150 150
Height <= 2
Width <= 2
SetFontSize 28
Show #$bad
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel <= 50
SetBackgroundColor 120 20 20 150
SetBorderColor 0 0 0 220
SetFontSize 28
#----------------------------------------------------
# 0613 # RARE BODY ARMOR
#----------------------------------------------------
#Highlight high level tiers
#Mark really low level ones. Easy enough.
Show #ok, hybrid
BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
Class "Body Armour"
Rarity Rare
ItemLevel >= 75
DropLevel >= 60
SetTextColor 255 190 0
SetBorderColor 0 0 0
Show #ok, hybrid
BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
Class "Body Armour"
Rarity Rare
ItemLevel >= 65
DropLevel >= 60
SetBorderColor 0 0 0
Show #$good
Class "Body Armour"
Rarity Rare
ItemLevel >= 75
DropLevel >= 60
SetTextColor 255 190 0
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$good
Class "Body Armour"
Rarity Rare
ItemLevel >= 65
DropLevel >= 60
SetBackgroundColor 30 90 45 230
SetFontSize 35
SetBorderColor 0 0 0
Show #$bad
Class "Body Armour"
Rarity Rare
ItemLevel >= 75
DropLevel <= 47
SetTextColor 255 190 0
SetBackgroundColor 120 20 20 150
SetBorderColor 0 0 0 220
SetFontSize 28
Show #$bad
Class "Body Armour"
Rarity Rare
ItemLevel >= 65
DropLevel <= 47
SetBackgroundColor 120 20 20 150
SetBorderColor 0 0 0 220
SetFontSize 28
#------------------------------------------------------------------------
# 0614 # RARES - LEVELING SPECIFIC RULES
#------------------------------------------------------------------------
Show #$leveling, autosmall, bhg, great
Class "Boots"
ItemLevel < 30
Rarity Rare
SetBackgroundColor 30 90 45 230
SetFontSize 39
SetBorderColor 25 180 25
Show #$leveling, autosmall, bhg, great
Class "Boots" "Helmets" "Gloves"
ItemLevel < 65
Rarity Rare
SetBackgroundColor 30 90 45 230
SetFontSize 39
SetBorderColor 25 180 25
Show #$leveling, small, good
Rarity Rare
ItemLevel < 10
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$leveling, small, good
Rarity Rare
ItemLevel < 10
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$leveling, good
Rarity Rare
ItemLevel < 10
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 0 0 0
Show #$leveling, small, good
Rarity Rare
ItemLevel < 15
DropLevel > 5
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$leveling, small, good
Rarity Rare
ItemLevel < 15
DropLevel > 5
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$leveling, good
Rarity Rare
ItemLevel < 15
DropLevel > 5
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 0 0 0
Show #$leveling, small, good
Rarity Rare
ItemLevel < 20
DropLevel > 10
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$leveling, small, good
Rarity Rare
ItemLevel < 20
DropLevel > 10
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$leveling, good
Rarity Rare
ItemLevel < 20
DropLevel > 10
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 0 0 0
Show #$leveling, small, good
Rarity Rare
ItemLevel < 25
DropLevel > 15
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$leveling, small, good
Rarity Rare
ItemLevel < 25
DropLevel > 15
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$leveling, good
Rarity Rare
ItemLevel < 25
DropLevel > 15
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 0 0 0
Show #$leveling, small, good
Rarity Rare
ItemLevel < 30
DropLevel > 20
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$leveling, small, good
Rarity Rare
ItemLevel < 30
DropLevel > 20
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$leveling, good
Rarity Rare
ItemLevel < 30
DropLevel > 20
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 0 0 0
Show #$leveling, small, good
Rarity Rare
ItemLevel < 35
DropLevel > 25
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$leveling, small, good
Rarity Rare
ItemLevel < 35
DropLevel > 25
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$leveling, good
Rarity Rare
ItemLevel < 35
DropLevel > 25
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 0 0 0
Show #$leveling, small, good
Rarity Rare
ItemLevel < 40
DropLevel > 30
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$leveling, small, good
Rarity Rare
ItemLevel < 40
DropLevel > 30
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$leveling, good
Rarity Rare
ItemLevel < 40
DropLevel > 30
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 0 0 0
Show #$leveling, small, good
Rarity Rare
ItemLevel < 45
DropLevel > 35
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$leveling, small, good
Rarity Rare
ItemLevel < 45
DropLevel > 35
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$leveling, good
Rarity Rare
ItemLevel < 45
DropLevel > 35
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 0 0 0
Show #$leveling, small, good
Rarity Rare
ItemLevel < 50
DropLevel > 40
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$leveling, small, good
Rarity Rare
ItemLevel < 50
DropLevel > 40
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$leveling, good
Rarity Rare
ItemLevel < 50
DropLevel > 40
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 0 0 0
Show #$leveling, small, good
Rarity Rare
ItemLevel < 55
DropLevel > 45
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$leveling, small, good
Rarity Rare
ItemLevel < 55
DropLevel > 45
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$leveling, good
Rarity Rare
ItemLevel < 55
DropLevel > 45
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 0 0 0
Show #$leveling, small, good
Rarity Rare
ItemLevel < 60
DropLevel > 50
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$leveling, small, good
Rarity Rare
ItemLevel < 60
DropLevel > 50
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$leveling, good
Rarity Rare
ItemLevel < 60
DropLevel > 50
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 0 0 0
Show #$leveling, small, good
Rarity Rare
ItemLevel < 65
DropLevel > 55
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 2
Width <= 2
Show #$leveling, small, good
Rarity Rare
ItemLevel < 65
DropLevel > 55
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 150 150 150
Height <= 3
Width <= 1
Show #$leveling, good
Rarity Rare
ItemLevel < 65
DropLevel > 55
SetBackgroundColor 30 90 45 230
SetFontSize 37
ItemLevel < 65
SetBorderColor 0 0 0
Show #$leveling, small, good
Rarity Rare
SetBorderColor 150 150 150
Height <= 3
Width <= 1
SetBackgroundColor 0 0 0 225
SetFontSize 35
ItemLevel < 65
Show #$leveling, small, good
Rarity Rare
SetBorderColor 150 150 150
Height <= 2
Width <= 2
SetBackgroundColor 0 0 0 225
SetFontSize 35
ItemLevel < 65
Show #leveling, ok, small
Rarity Rare
SetBorderColor 150 150 150 200
SetBackgroundColor 0 0 0 225
SetFontSize 35
Height <= 2
Width <= 2
ItemLevel < 65
Show #leveling, ok, small
Rarity Rare
SetBorderColor 150 150 150 200
SetBackgroundColor 0 0 0 225
SetFontSize 35
Height <= 3
Width <= 1
ItemLevel < 65
Show #leveling, ok
Rarity Rare
SetBorderColor 0 0 0
SetBackgroundColor 0 0 0 225
SetFontSize 35
ItemLevel < 65
#------------------------------------------------------------------------
# 0615 # RARES - REMAINING RULES
#------------------------------------------------------------------------
#Whatever rares wern't highlighted as good or bad above, will still be displayed
#Just without any priority highlighting
Show #$small, ok
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBorderColor 150 150 150 200
Height <= 2
Width <= 2
SetBackgroundColor 0 0 0 225
SetFontSize 31
Show #$small, ok
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBorderColor 150 150 150 200
Height <= 3
Width <= 1
SetBackgroundColor 0 0 0 225
SetFontSize 31
Show #$ok
Rarity Rare
ItemLevel >= 75
SetTextColor 255 190 0
SetBorderColor 0 0 0
SetBackgroundColor 0 0 0 225
SetFontSize 31
Show #$small, ok
Rarity Rare
SetBorderColor 150 150 150 200
Height <= 2
Width <= 2
SetBackgroundColor 0 0 0 225
SetFontSize 31
Show #$small, ok
Rarity Rare
SetBorderColor 150 150 150 200
Height <= 3
Width <= 1
SetBackgroundColor 0 0 0 225
SetFontSize 31
Show #$ok
Rarity Rare
SetBorderColor 0 0 0
SetBackgroundColor 0 0 0 225
SetFontSize 31
#------------------------------------------------------------------------
# Section: 0700 # NORMAL AND MAGIC ITEM RULES
#------------------------------------------------------------------------
#------------------------------------------------------------------------
# 0701 # 83+ ITEM CRAFTING
#------------------------------------------------------------------------
Show
ItemLevel >= 84
BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
SetBorderColor 255 255 0 255
SetFontSize 38
Show # Endgame: Show normal ilvl 83+ rings/amulets
Class Rings Amulet Belts
BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
ItemLevel >= 84
SetBorderColor 255 255 0 255
SetFontSize 38
Show
BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
ItemLevel >= 83
SetBorderColor 255 255 0 255
SetFontSize 38
Show
BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
ItemLevel >= 83
SetBorderColor 255 255 0 255
SetFontSize 38
Show
BaseType "Sai"
ItemLevel >= 83
SetBorderColor 255 255 0 255
Class Daggers
SetFontSize 38
#------------------------------------------------------------------------
# 0702 # CHROMATIC ORB RECIPE ITEMS
#------------------------------------------------------------------------
Show
SocketGroup RGB
SetBackgroundColor 75 75 75
SetBorderColor 150 150 150
SetFontSize 36
Height <= 2
Width <= 2
Show
SocketGroup RGB
SetBackgroundColor 75 75 75
SetBorderColor 150 150 150
SetFontSize 36
Height <= 3
Width <= 1
Show
SocketGroup RGB
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
#------------------------------------------------------------------------
# 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
#-------------------------------------------------------------------------
# ADD ADDITIONAL STUFF HERE IF YOU WANT
# Enable this line for improved detection of chance bases (like sorcerer boots)
# Sorcerer Boots - Skyforth
### PRIORITY CHANCE ITGEMS ### THESE ITEMS PLAY A SOUND WHEN FOUND ###
Show # SKYFORTH - You can add your own items here. The items will cause a drop sound.
BaseType "Sorcerer Boots"
SetBorderColor 0 210 0 210
SetTextColor 255 255 255 255
Rarity Normal
SetFontSize 38
PlayAlertSound 7 300
# Occultists' Vestment - Shavronne's Armor
# Imperial Bow - Windripper (uncommon, rare)/Lionseye (common, cheap)
# Prophecy wand - Void Battery
# Judgement Staff - Hegemony's/Pledge of Hands
# Desert Brigandine - Can be chanced into Lightning Coil
### REGULAR CHANCE BASES ###
Show # T2 UNIQUES:
BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Agate Amulet" "Lapis Amulet" "Amber Amulet" "Leather Belt" "Desert Brigandine"
SetBorderColor 0 150 0 150
SetTextColor 255 255 255 255
Rarity Normal
### LEGACY UNIQUE CHANCE BASES ###
### THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS ###
# Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
# Lapi/Amber Amulet - can be sold together to creater agate amulets
# Leather belt - NEMESIS only - can be chanced into a headhunter belt!
Show
BaseType "Sacrificial Garb"
SetTextColor 255 255 255 255
SetBorderColor 0 150 0 150
Rarity Normal
#------------------------------------------------------------------------
# 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
#-------------------------------------------------------------------------
Show # Endgame: Show normal ilvl 75+ rings/amulets
Class Rings Amulet Belts
BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
ItemLevel >= 75
SetBorderColor 255 190 0 150
Rarity Normal
SetFontSize 32
Show # Endgame: Show normal ilvl 60+ rings/amulets
Class Rings Amulet Belts
BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
Rarity Normal
SetBorderColor 0 0 0
ItemLevel >= 62
ItemLevel < 75
SetFontSize 32
#------------------------------------------------------------------------
# 0705 # MAGIC RINGS, AMULETS, BELTS
#------------------------------------------------------------------------
#Once we reach mapping we only want to see the top tiers of magic items
#We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
Class Rings Amulets Belts
Rarity Magic
ItemLevel >= 62
SetFontSize 30
#------------------------------------------------------------------------
# 0706 # MAGIC JEWELS
#------------------------------------------------------------------------
Show
Class Jewel
SetFontSize 36
SetBackgroundColor 75 75 75
SetBorderColor 0 150 200
#------------------------------------------------------------------------
# 0707 # CHISEL RECIPE ITEMS
#-------------------------------------------------------------------------
Show # Chisel Recipe: Magic Gavels with 20 qual
Quality = 20
Rarity Magic
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
SetBackgroundColor 75 75 75
SetBorderColor 250 250 250
SetTextColor 100 100 255 255
SetFontSize 38
Show # Chisel Recipe: White Gavels with 20 qual
Quality = 20
Rarity Normal
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
SetBackgroundColor 75 75 75
SetBorderColor 250 250 250 255
SetTextColor 255 255 255 255
SetFontSize 38
Show # Chisel Recipe: Magic Gavels with 18+ qual
Quality > 17
Rarity Magic
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
SetBackgroundColor 75 75 75
SetBorderColor 135 135 135
SetFontSize 36
Show # Chisel Recipe: White Gavels with 15+ qual
Quality > 14
Rarity Normal
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
SetBackgroundColor 75 75 75
SetBorderColor 135 135 135
SetFontSize 36
Show # Chisel Recipe: Magic Gavels with 12+ qual
Quality > 11
Rarity Magic
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
SetFontSize 32
Show # Chisel Recipe: White Gavels
Rarity Normal
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
SetFontSize 32
#------------------------------------------------------------------------
# 0708 # HIGH LEVEL 4+ LINKED ITEMS
#-------------------------------------------------------------------------
Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame
Class "Boots" "Gloves" "Body Armour" "Helmets"
DropLevel >= 64
ItemLevel < 72
LinkedSockets >= 4
SetFontSize 32
Rarity <= Magic
#------------------------------------------------------------------------
# 0709 # TOP BASES FOR CRAFTING
#-------------------------------------------------------------------------
Show # Weapons: Show Ambusher CRAFTING
BaseType "Ambusher"
SetFontSize 32
Rarity <= Magic
Show # Weapons: Show Harbinger Bow CRAFTING
BaseType "Harbinger Bow"
SetFontSize 32
Rarity <= Magic
#
#Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
#BaseType "Hubris Circlet"
#SetFontSize 32
#Rarity <= Magic
#Hide # Weapons: Show Platinum Kris CRAFTING
#BaseType "Platinum Kris"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Vaal Axe CRAFTING
#BaseType "Vaal Axe"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Imperial Skean CRAFTING
#BaseType "Imperial Skean"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Demon Dagger CRAFTING
#BaseType "Demon Dagger"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Vaal Rapier CRAFTING
#BaseType "Vaal Rapier"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Jewelled Foil CRAFTING
#BaseType "Jewelled Foil"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Opal Sceptre CRAFTING
#BaseType "Opal Sceptre"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
#BaseType "Imbued Wand"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
#BaseType "Prophecy Wand"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Carnal Armour ES/EV CRAFTING
#BaseType "Carnal Armour"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
#BaseType "Saint's Hauberk"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
#BaseType "Saintly Chainmail"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
#BaseType "Triumphant Lamellar"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show General's Brigandine AR=EV CRAFTING
#BaseType "General's Brigandine"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
#BaseType "Full Dragonscale"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Assassin's Garb EV CRAFTING
#BaseType "Assassin's Garb"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Zodiac Leather EV CRAFTING
#BaseType "Zodiac Leather"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Astral Plate AR CRAFTING
#BaseType "Astral Plate"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
#BaseType "Glorious Plate"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Vaal Regalia ES CRAFTING
#BaseType "Vaal Regalia"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
#BaseType "Titanium Spirit Shield"
#SetFontSize 32
#Rarity <= Magic
#
#Hide # Armour: Show Sorcerer Gloves ES CRAFTING
#BaseType "Sorcerer Gloves"
#SetFontSize 32
#Rarity <= Magic
#
#------------------------------------------------------------------------
# 0710 # MARAKETH WEAPONS
#-------------------------------------------------------------------------
# All maraketh weapon bases are visible once their itemlevel is 83+
# Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82)
# Feel free to enable additional weapons
Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
BaseType "Gemini Claw"
SetFontSize 32
Rarity <= Magic
ItemLevel < 78
Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
BaseType "Exquisite Blade"
SetFontSize 32
Rarity <= Magic
ItemLevel < 78
#Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
#BaseType "Profane Wand"
#SetFontSize 32
#Rarity <= Magic
#ItemLevel < 78
#Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
#BaseType "Behemoth Mace"
#SetFontSize 32
#Rarity <= Magic
#ItemLevel < 77
#Show # Maraketh Weapons: Show Sai (1h block dagger)
#BaseType "Sai"
#Class Daggers
#SetFontSize 32
#Rarity <= Magic
#ItemLevel < 78
#Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
#BaseType "Tiger Hook"
#SetFontSize 32
#Rarity <= Magic
#ItemLevel < 77
#Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
#BaseType "Dragoon Sword"
#SetFontSize 32
#Rarity <= Magic
#ItemLevel < 77
#Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
#BaseType "Runic Hatchet"
#SetFontSize 32
#Rarity <= Magic
#ItemLevel < 77
#Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
#BaseType "Maraketh Bow"
#SetFontSize 32
#Rarity <= Magic
#ItemLevel < 77
#Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
#BaseType "Eclipse Staff"
#SetFontSize 32
#Rarity <= Magic
#ItemLevel < 78
#Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
#BaseType "Fleshripper"
#SetFontSize 32
#Rarity <= Magic
#ItemLevel < 77
#Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
#BaseType "Coronal Maul"
#SetFontSize 32
#Rarity <= Magic
#ItemLevel < 77
#Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
#BaseType "Sambar Sceptre"
#SetFontSize 32
#Rarity <= Magic
#ItemLevel < 78
#------------------------------------------------------------------------
# 0711 # PRE-ENDGAME 20% QUALITY ITEMS
#------------------------------------------------------------------------
#WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
# You can uncomment these lines to show quality items in maps.
#Show
# Quality = 20
# Rarity <= Magic
# SetBackgroundColor 75 75 75
# SetBorderColor 0 0 0
Show
Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
Quality = 20
Rarity <= Magic
ItemLevel <= 60
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
#------------------------------------------------------------------------
# 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
#------------------------------------------------------------------------
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
#Show
# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
# Rarity Normal
# SetBackgroundColor 0 0 0
# SetTextColor 150 0 0
# SetBorderColor 150 0 0
# SetFontSize 36
#------------------------------------------------------------------------
# Section: 0800 # FLASKS
#------------------------------------------------------------------------
Show
BaseType "Flask"
Rarity Normal
Quality = 20
SetBackgroundColor 75 75 75
SetBorderColor 250 250 250
SetTextColor 255 255 255 255
SetFontSize 38
Show
BaseType "Flask"
Rarity Magic
Quality = 20
SetBackgroundColor 75 75 75
SetBorderColor 250 250 250
SetTextColor 100 100 255 255
SetFontSize 38
Show
BaseType "Flask"
Quality >= 15
SetBackgroundColor 75 75 75
SetBorderColor 150 150 150
SetFontSize 36
Show #
BaseType "Quicksilver Flask" "Silver Flask"
Rarity <= Magic
ItemLevel >= 5
ItemLevel < 60
Quality >= 1
SetFontSize 40
SetBorderColor 250 250 250
SetBackgroundColor 75 75 75
Show #
BaseType "Quicksilver Flask" "Silver Flask"
Rarity <= Magic
ItemLevel < 60
SetFontSize 38
SetBorderColor 150 150 150
SetBackgroundColor 75 75 75
Show
BaseType "Flask"
Quality >= 1
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
Show
Class "Utility Flasks"
SetBackgroundColor 75 75 75
SetBorderColor 0 0 0
ItemLevel < 74
#------------------------------------------------------------------------
# 0801 # HIDE OUTDATED FLASKS
#------------------------------------------------------------------------
Hide
Class "Life Flask" "Mana Flask"
BaseType Flask
ItemLevel >= 35
BaseType Small Medium Large Greater Grand
SetFontSize 20
Hide
Class "Life Flask" "Mana Flask"
BaseType Flask
ItemLevel >= 53
BaseType Giant Colossal Sacred
SetFontSize 20
#----------------------------------------------------
# 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
#----------------------------------------------------
Hide # Endgame: Hide non quality flasks in maps
BaseType Flask
ItemLevel >= 69
SetFontSize 20
#----------------------------------------------------
# 0803 # FLASKS - Hybrid Flasks (Normal)
#----------------------------------------------------
Show
Class "Hybrid Flask"
BaseType "Small"
Rarity Normal
ItemLevel <= 15
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class "Hybrid Flask"
BaseType "Medium"
Rarity Normal
ItemLevel <= 25
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class "Hybrid Flask"
BaseType "Large"
Rarity Normal
ItemLevel <= 35
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class "Hybrid Flask"
BaseType "Colossal"
Rarity Normal
ItemLevel <= 45
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class "Hybrid Flask"
BaseType "Sacred"
Rarity Normal
ItemLevel <= 55
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class "Hybrid Flask"
BaseType "Hallowed"
Rarity Normal
ItemLevel <= 67
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
#----------------------------------------------------
# 0804 # FLASKS - Hybrid Flasks (Magic)
#----------------------------------------------------
Show
Class "Hybrid Flask"
BaseType "Small"
Rarity Magic
ItemLevel <= 15
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class "Hybrid Flask"
BaseType "Medium"
Rarity Magic
ItemLevel <= 25
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class "Hybrid Flask"
BaseType "Large"
Rarity Magic
ItemLevel <= 35
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class "Hybrid Flask"
BaseType "Colossal"
Rarity Magic
ItemLevel <= 45
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class "Hybrid Flask"
BaseType "Sacred"
Rarity Magic
ItemLevel <= 55
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class "Hybrid Flask"
BaseType "Hallowed"
Rarity Magic
ItemLevel <= 66
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
#----------------------------------------------------
# 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
#----------------------------------------------------
Show
Class Flask
Rarity Normal
ItemLevel <= 5
BaseType "Small"
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Normal
ItemLevel <= 8
ItemLevel >= 3
BaseType "Medium"
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Normal
ItemLevel <= 12
ItemLevel >= 5
BaseType "Large"
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Normal
ItemLevel <= 18
ItemLevel >= 12
BaseType "Greater"
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Normal
ItemLevel <= 24
ItemLevel >= 18
BaseType "Grand"
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Normal
ItemLevel <= 30
ItemLevel >= 24
BaseType "Giant"
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Normal
ItemLevel <= 37
ItemLevel >= 30
BaseType "Colossal"
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Normal
ItemLevel <= 42
ItemLevel >= 36
BaseType "Sacred"
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Normal
ItemLevel <= 48
ItemLevel >= 42
BaseType "Hallowed"
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Normal
ItemLevel <= 55
ItemLevel >= 48
BaseType "Sanctified"
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Normal
ItemLevel <= 66
ItemLevel >= 60
BaseType "Divine"
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Normal
ItemLevel <= 66
ItemLevel >= 65
BaseType "Eternal"
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
#----------------------------------------------------
# 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
#----------------------------------------------------
Show
Class Flask
Rarity Magic
ItemLevel <= 5
BaseType "Small"
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Magic
ItemLevel <= 8
ItemLevel >= 3
BaseType "Medium"
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Magic
ItemLevel <= 12
ItemLevel >= 5
BaseType "Large"
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Magic
ItemLevel <= 18
ItemLevel >= 12
BaseType "Greater"
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Magic
ItemLevel <= 24
ItemLevel >= 18
BaseType "Grand"
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Magic
ItemLevel <= 30
ItemLevel >= 24
BaseType "Giant"
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Magic
ItemLevel <= 37
ItemLevel >= 30
BaseType "Colossal"
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Magic
ItemLevel <= 42
ItemLevel >= 36
BaseType "Sacred"
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Magic
ItemLevel <= 48
ItemLevel >= 42
BaseType "Hallowed"
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Magic
ItemLevel <= 55
ItemLevel >= 48
BaseType "Sanctified"
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Magic
ItemLevel <= 67
ItemLevel >= 60
BaseType "Divine"
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class Flask
Rarity Magic
ItemLevel <= 66
ItemLevel >= 65
BaseType "Eternal"
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
#------------------------------------------------------------------------
# 0807 # SHOW WHATEVER FLASKS REMAIN
#------------------------------------------------------------------------
Show
BaseType Flask
SetFontSize 29
Rarity <= Magic
#------------------------------------------------------------------------
# Section: 0900 # LEVELING
#------------------------------------------------------------------------
#Until itemlevel 12 you will see everything
#Then NORMAL items under your level will SLOWLY start getting filtered out.
#We will still see all 3L's until level 30 and all 4L's until level 69
#All magic items will be visible without further filtering until level 67
#
#There's some additional highlight implemented for demanded rushing/leveling items, such as:
#Low level boots (can roll movementspeed)
#Low level sceptre+wands (if blue/3L)
#Low level jewelery
#Low level Quicksilver flasks (handled in a different section)
#------------------------------------------------------------------------
# 0901 # HIGHLIGHT LEVELING JEWELRY
#------------------------------------------------------------------------
Show
Rarity Normal
ItemLevel < 15
Class "Rings" "Amulets" "Belts"
SetBorderColor 100 100 100
SetTextColor 255 255 255 255
SetFontSize 36
Show
Rarity Magic
ItemLevel < 20
Class "Rings" "Amulets" "Belts"
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Rarity Normal
ItemLevel < 35
Class "Rings" "Amulets" "Belts"
SetTextColor 255 255 255 255
Show
Rarity Magic
ItemLevel < 45
Class "Rings" "Amulets" "Belts"
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
Class Rings Amulets Belts
Rarity Magic
ItemLevel <= 66
#------------------------------------------------------------------------
# 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
#------------------------------------------------------------------------
Show
Class "Boots"
LinkedSockets = 4
Rarity = Magic
ItemLevel < 68
SetFontSize 38
SetTextColor 100 100 255 255
SetBorderColor 100 100 100 255
Show
Class "Boots"
Rarity = Magic
ItemLevel < 25
SetFontSize 38
SetTextColor 100 100 255 255
SetBorderColor 100 100 100 255
Show
Class "Sceptres" "Wands"
Rarity = Magic
LinkedSockets = 3
ItemLevel < 35
SetFontSize 38
SetBorderColor 100 100 100 255
Show
Class "Sceptres" "Wands"
Rarity = Magic
ItemLevel < 25
SetFontSize 38
SetBorderColor 100 100 100 255
#------------------------------------------------------------------------
# 0903 # HIGHLIGHT LEVELING LINKED GEAR
#------------------------------------------------------------------------
Show
LinkedSockets >= 4
ItemLevel <= 66
Rarity Normal
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
LinkedSockets >= 4
ItemLevel <= 66
Rarity Magic
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class "Gloves" "Boots" "Helmets" "Shields"
LinkedSockets >= 3
ItemLevel <= 25
Rarity Normal
SetTextColor 255 255 255 255
SetBorderColor 100 100 100
SetFontSize 36
Show
Class "Gloves" "Boots" "Helmets" "Shields"
LinkedSockets >= 3
ItemLevel <= 25
Rarity Magic
SetTextColor 100 100 255 255
SetBorderColor 100 100 100
SetFontSize 36
#------------------------------------------------------------------------
# 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
#------------------------------------------------------------------------
Show
ItemLevel < 12
SetBorderColor 0 0 0
Show
Rarity Normal
ItemLevel < 13
DropLevel >= 2
SetBorderColor 0 0 0
Show
Rarity Normal
ItemLevel < 14
DropLevel >= 4
SetBorderColor 0 0 0
Show
Rarity Normal
ItemLevel < 16
DropLevel >= 6
SetBorderColor 0 0 0
Show
Rarity Normal
ItemLevel < 18
DropLevel >= 8
SetBorderColor 0 0 0
Show
Rarity Normal
ItemLevel < 20
DropLevel >= 10
SetBorderColor 0 0 0
Show
Rarity Normal
ItemLevel < 22
DropLevel >= 13
SetBorderColor 0 0 0
Show
Rarity Normal
ItemLevel < 24
DropLevel >= 16
SetBorderColor 0 0 0
Show
Rarity Normal
ItemLevel < 26
DropLevel >= 19
SetBorderColor 0 0 0
Show
Rarity Normal
ItemLevel < 28
DropLevel >= 22
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 30
DropLevel >= 24
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 30
DropLevel >= 28
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 32
DropLevel >= 26
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 32
DropLevel >= 30
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 34
DropLevel >= 28
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 34
DropLevel >= 32
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 36
DropLevel >= 32
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 36
DropLevel >= 34
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 38
DropLevel >= 34
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 38
DropLevel >= 37
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 40
DropLevel >= 37
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 40
DropLevel >= 39
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 42
DropLevel >= 39
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 42
DropLevel >= 41
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 46
DropLevel >= 43
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 46
DropLevel >= 45
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 48
DropLevel >= 46
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 48
DropLevel >= 47
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 50
DropLevel >= 48
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 50
DropLevel >= 49
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 52
DropLevel >= 50
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 52
DropLevel >= 52
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 54
DropLevel >= 52
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 54
DropLevel >= 54
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 56
DropLevel >= 54
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 56
DropLevel >= 56
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 58
DropLevel >= 56
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 58
DropLevel >= 58
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 60
DropLevel >= 58
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 60
DropLevel >= 60
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 62
DropLevel >= 60
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 62
DropLevel >= 62
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 64
DropLevel >= 63
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 64
DropLevel >= 64
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 66
DropLevel >= 65
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
Show
Rarity <= Magic
ItemLevel < 66
DropLevel >= 66
SetFontSize 32
SetBorderColor 0 0 0
Show
LinkedSockets >= 3
ItemLevel < 68
DropLevel >= 67
SetFontSize 32
Rarity <= Magic
SetBorderColor 75 75 75
#------------------------------------------------------------------------
# 0905 # LEVELING GENERAL RULES
#------------------------------------------------------------------------
Show
Class "Sceptres" "Wands" "Daggers"
Rarity = Magic
ItemLevel < 66
Show
ItemLevel < 30
Rarity Magic
SetBorderColor 0 0 0
Show
ItemLevel < 45
Rarity Magic
SetBorderColor 0 0 0
SetFontSize 25
#------------------------------------------------------------------------
# Section: 5000 # TEMP AND WIP ENTRIES
#------------------------------------------------------------------------
#Work-in-progress entries are added here
#------------------------------------------------------------------------
# 5001 # WARBAND MODS - DEACTIVATED
#------------------------------------------------------------------------
#Hide
#Rarity Magic
#Class "Helmets"
#SetBorderColor 175 30 30
#SetBackgroundColor 200 60 0 175
#SetFontSize 29
#Hide
#Rarity Magic
#Class "Gloves"
#SetBorderColor 30 0 175
#SetBackgroundColor 50 25 150 175
#SetFontSize 29
#Hide
#Rarity Magic
#Class "Boots"
#SetBorderColor 25 150 90
#SetBackgroundColor 50 125 125 175
#SetFontSize 29
#---------------------------------------------------------------------------------------------------------------
# Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
#---------------------------------------------------------------------------------------------------------------
#This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
#------------------------------------------------------------------------
# Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
#------------------------------------------------------------------------
#You can replace the "hide" with a "show" below to display all hidden items in a really small font.
Hide # Minimize junk instead of hiding (if "Show")
Rarity Magic
SetFontSize 23
SetBackgroundColor 0 0 0 150
SetBorderColor 0 0 0 150
Hide # Minimize junk instead of hiding (if "Show")
Rarity Normal
SetFontSize 20
SetBackgroundColor 0 0 0 100
SetBorderColor 0 0 0 100
# This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after monthes of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
# Still I doubt it'll ever happen. However, if it will, please inform me!
Show # SafetyLine!
SetFontSize 45
SetBorderColor 255 0 0 255
#---------------------------------------------------------------------------------------------------------------
# CREDITS
#---------------------------------------------------------------------------------------------------------------
# SCRIPT by NeverSink ( the-dude- on reddit )
#
# GGG - Thanks for the awesome game!
# "GGG_Bex" - Special thanks for providing information to keep the filter running well on league starts!
#
# My awesome stream/reddit audience and for their energy!
#
# "c4pture" - Special thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
#
# "Helmannn" - for helping to test the filter during the Ascendancy Alpha!
# "Malchron" - for helping out with his advice. And stuff.
# "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
# "Ghudda" - I took his script as a template. It made learning the syntax even easier.
# "StarRune" - Found several flaws and improvement possibilities. Thanks!
# Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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