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Privacy Policy for Flowchart League

This Privacy Policy describes how RambuGo, developed by Iqbal Al Mahdi, handles user information.

Data Collection

RambuGo does not collect or store any personal information from users.

The game may use standard Unity analytics or third-party SDKs (if applicable) to collect anonymous usage data such as device type, gameplay duration, and crash reports for improving user experience.

Privacy Policy for RambuGo

This Privacy Policy describes how RambuGo, developed by Iqbal Al Mahdi, handles user information.

Data Collection

RambuGo does not collect or store any personal information from users.

The game may use standard Unity analytics or third-party SDKs (if applicable) to collect anonymous usage data such as device type, gameplay duration, and crash reports for improving user experience.

@KucingMaboek
KucingMaboek / TrackableObject.cs
Created January 25, 2022 07:43
Add this script to vuforia's image marker gameobject
using UnityEngine;
using UnityEngine.Events;
using Vuforia;
public class TrackableObject : MonoBehaviour, ITrackableEventHandler
{
private TrackableBehaviour _mTrackableBehaviour;
public UnityEvent onTracked;
public UnityEvent onLost;
@KucingMaboek
KucingMaboek / main.cpp
Created November 24, 2020 15:01
GLUT Keyboard Input + Collider C++
#include <windows.h>
#include <GL/glut.h>
#include <GL/gl.h>
int angle;
float horizontalMove;
float verticalMove;
// Collider
float posisiX[2] = {0, 10};
@KucingMaboek
KucingMaboek / main.cpp
Created November 24, 2020 12:52
GLUT Timer C++
#include <windows.h>
#include <GL/glut.h>
#include <GL/gl.h>
#include <iostream>
using namespace std;
int millisecond;
@KucingMaboek
KucingMaboek / main.cpp
Last active November 24, 2020 11:10
GLUT Mouse Input C++
#include <windows.h>
#include <GL/glut.h>
#include <GL/gl.h>
#include <iostream>
using namespace std;
int millisecond;
float windowSize[2] = {500,500};
float orthoSize[4] = {