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@KuiKui
Last active August 29, 2015 14:15
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Arcade Games Rules

Today I worked out a couple of principles that make arcade games fun.

First, you have to feel in control of your ship/car/man/whatever. So that when you get hit, you say “Oh, shit! I should have thrusted!” (Asteroids) instead of “Oh well, another ship gone. I wonder what hit me?” (Star Castle).

Second, you should be able to control the form of your attacks — in short, have a strategy: Qix, Space Invaders, Asteroids, Pac-Man. Counter-examples: Space Firebirds, Scramble, Sneakers.

Third, there should be two goals; the primary goal (getting points) should not overlap 100% with the secondary goal (clearing screens). In Pac-Man, for example, you can go for the monsters (points) or the dots (screen); in Asteroids, the saucers or the rocks; in Invaders, the creatures or the mystery ship. Whereas in Star Castle, you just go for the cannon; in Galaxian, the aliens; in Qix, area.

Interestingly, the only games with all these features are Pac-Man, Space Invaders, and Asteroids — the three #1 games.8

Anyway, I’m hot to write new games.

@KuiKui
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KuiKui commented Feb 9, 2015

Par Jordan Mechner le 11/03/1982

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