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@KulaGGin
Created June 26, 2022 15:06
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Client log:
LogInit: Build: ++UE4+Release-4.26-CL-15973114
LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
LogInit: Net CL: 14830424
LogInit: OS: Windows 10 (Release 1709) (), CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz, GPU: AMD Radeon R9 200 Series
LogInit: Compiled (64-bit): Apr 12 2021 06:14:10
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line: 127.0.0.1:7777 -game -log
LogInit: Base Directory: G:/Programs/UnrealEngine/UE_4.26/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2022.06.26-15.03.15:175][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2022.06.26-15.03.15:175][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2022.06.26-15.03.15:175][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2022.06.26-15.03.15:175][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2022.06.26-15.03.15:175][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2022.06.26-15.03.15:176][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2022.06.26-15.03.15:176][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2022.06.26-15.03.15:176][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2022.06.26-15.03.15:176][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2022.06.26-15.03.15:176][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2022.06.26-15.03.15:176][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2022.06.26-15.03.15:177][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2022.06.26-15.03.15:177][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2022.06.26-15.03.15:177][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2022.06.26-15.03.15:177][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2022.06.26-15.03.15:177][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2022.06.26-15.03.15:177][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2022.06.26-15.03.15:177][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2022.06.26-15.03.15:178][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2022.06.26-15.03.15:178][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2022.06.26-15.03.15:178][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2022.06.26-15.03.15:178][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2022.06.26-15.03.15:178][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2022.06.26-15.03.15:178][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2022.06.26-15.03.15:178][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2022.06.26-15.03.15:179][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2022.06.26-15.03.15:179][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2022.06.26-15.03.15:179][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2022.06.26-15.03.15:179][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2022.06.26-15.03.15:179][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2022.06.26-15.03.15:179][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2022.06.26-15.03.15:179][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2022.06.26-15.03.15:180][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2022.06.26-15.03.15:180][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2022.06.26-15.03.15:180][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2022.06.26-15.03.15:180][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2022.06.26-15.03.15:180][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2022.06.26-15.03.15:190][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:190][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2022.06.26-15.03.15:191][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2022.06.26-15.03.15:191][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:191][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2022.06.26-15.03.15:191][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:191][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2022.06.26-15.03.15:192][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2022.06.26-15.03.15:192][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2022.06.26-15.03.15:192][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2022.06.26-15.03.15:192][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2022.06.26-15.03.15:192][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2022.06.26-15.03.15:194][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2022.06.26-15.03.15:194][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2022.06.26-15.03.15:194][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2022.06.26-15.03.15:194][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2022.06.26-15.03.15:195][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2022.06.26-15.03.15:195][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2022.06.26-15.03.15:195][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2022.06.26-15.03.15:195][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2022.06.26-15.03.15:195][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2022.06.26-15.03.15:195][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2022.06.26-15.03.15:195][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2022.06.26-15.03.15:196][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2022.06.26-15.03.15:196][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:196][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2022.06.26-15.03.15:196][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2022.06.26-15.03.15:196][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2022.06.26-15.03.15:196][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2022.06.26-15.03.15:197][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2022.06.26-15.03.15:197][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2022.06.26-15.03.15:197][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2022.06.26-15.03.15:197][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2022.06.26-15.03.15:197][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2022.06.26-15.03.15:197][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2022.06.26-15.03.15:198][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2022.06.26-15.03.15:198][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2022.06.26-15.03.15:198][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2022.06.26-15.03.15:198][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2022.06.26-15.03.15:198][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2022.06.26-15.03.15:198][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2022.06.26-15.03.15:198][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2022.06.26-15.03.15:199][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2022.06.26-15.03.15:199][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2022.06.26-15.03.15:199][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2022.06.26-15.03.15:199][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2022.06.26-15.03.15:199][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2022.06.26-15.03.15:199][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2022.06.26-15.03.15:200][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2022.06.26-15.03.15:200][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2022.06.26-15.03.15:200][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2022.06.26-15.03.15:200][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2022.06.26-15.03.15:200][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2022.06.26-15.03.15:200][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2022.06.26-15.03.15:200][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2022.06.26-15.03.15:201][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:201][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2022.06.26-15.03.15:201][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2022.06.26-15.03.15:201][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2022.06.26-15.03.15:201][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2022.06.26-15.03.15:201][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2022.06.26-15.03.15:202][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2022.06.26-15.03.15:202][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2022.06.26-15.03.15:202][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2022.06.26-15.03.15:202][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2022.06.26-15.03.15:202][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:204][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2022.06.26-15.03.15:205][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2022.06.26-15.03.15:205][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2022.06.26-15.03.15:205][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2022.06.26-15.03.15:205][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2022.06.26-15.03.15:205][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2022.06.26-15.03.15:205][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2022.06.26-15.03.15:206][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2022.06.26-15.03.15:206][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2022.06.26-15.03.15:206][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2022.06.26-15.03.15:206][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2022.06.26-15.03.15:206][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2022.06.26-15.03.15:206][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2022.06.26-15.03.15:207][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2022.06.26-15.03.15:207][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2022.06.26-15.03.15:207][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2022.06.26-15.03.15:207][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2022.06.26-15.03.15:207][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2022.06.26-15.03.15:207][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2022.06.26-15.03.15:207][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2022.06.26-15.03.15:208][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2022.06.26-15.03.15:208][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2022.06.26-15.03.15:208][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2022.06.26-15.03.15:208][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2022.06.26-15.03.15:208][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2022.06.26-15.03.15:208][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2022.06.26-15.03.15:208][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2022.06.26-15.03.15:209][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:209][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2022.06.26-15.03.15:209][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2022.06.26-15.03.15:209][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:209][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2022.06.26-15.03.15:209][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2022.06.26-15.03.15:209][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2022.06.26-15.03.15:210][ 0]LogInit: Selected Device Profile: [Windows]
[2022.06.26-15.03.15:210][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2022.06.26-15.03.15:210][ 0]LogHAL: Display: Platform has ~ 16 GB [17118941184 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.06.26-15.03.15:210][ 0]LogInit: Going up to parent DeviceProfile []
[2022.06.26-15.03.15:210][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:211][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2022.06.26-15.03.15:211][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2022.06.26-15.03.15:211][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:211][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2022.06.26-15.03.15:211][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:211][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2022.06.26-15.03.15:211][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2022.06.26-15.03.15:212][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2022.06.26-15.03.15:212][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2022.06.26-15.03.15:212][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2022.06.26-15.03.15:212][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2022.06.26-15.03.15:212][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2022.06.26-15.03.15:213][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2022.06.26-15.03.15:215][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2022.06.26-15.03.15:215][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2022.06.26-15.03.15:215][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2022.06.26-15.03.15:215][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2022.06.26-15.03.15:215][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2022.06.26-15.03.15:216][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2022.06.26-15.03.15:216][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2022.06.26-15.03.15:216][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2022.06.26-15.03.15:216][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2022.06.26-15.03.15:216][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2022.06.26-15.03.15:216][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:217][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2022.06.26-15.03.15:217][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2022.06.26-15.03.15:217][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2022.06.26-15.03.15:217][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2022.06.26-15.03.15:217][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2022.06.26-15.03.15:217][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2022.06.26-15.03.15:218][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2022.06.26-15.03.15:218][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2022.06.26-15.03.15:218][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2022.06.26-15.03.15:218][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2022.06.26-15.03.15:218][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2022.06.26-15.03.15:218][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2022.06.26-15.03.15:218][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2022.06.26-15.03.15:219][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2022.06.26-15.03.15:219][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2022.06.26-15.03.15:219][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2022.06.26-15.03.15:219][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2022.06.26-15.03.15:219][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2022.06.26-15.03.15:219][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2022.06.26-15.03.15:220][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2022.06.26-15.03.15:220][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2022.06.26-15.03.15:220][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2022.06.26-15.03.15:220][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2022.06.26-15.03.15:220][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2022.06.26-15.03.15:220][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2022.06.26-15.03.15:220][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2022.06.26-15.03.15:221][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2022.06.26-15.03.15:221][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2022.06.26-15.03.15:221][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2022.06.26-15.03.15:221][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2022.06.26-15.03.15:221][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:221][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2022.06.26-15.03.15:222][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2022.06.26-15.03.15:222][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2022.06.26-15.03.15:222][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2022.06.26-15.03.15:222][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2022.06.26-15.03.15:222][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2022.06.26-15.03.15:222][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2022.06.26-15.03.15:223][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2022.06.26-15.03.15:223][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2022.06.26-15.03.15:223][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:223][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2022.06.26-15.03.15:223][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2022.06.26-15.03.15:226][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2022.06.26-15.03.15:226][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2022.06.26-15.03.15:226][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2022.06.26-15.03.15:226][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2022.06.26-15.03.15:226][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2022.06.26-15.03.15:226][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2022.06.26-15.03.15:226][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2022.06.26-15.03.15:227][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2022.06.26-15.03.15:227][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2022.06.26-15.03.15:227][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2022.06.26-15.03.15:227][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2022.06.26-15.03.15:227][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2022.06.26-15.03.15:227][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2022.06.26-15.03.15:228][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2022.06.26-15.03.15:228][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2022.06.26-15.03.15:228][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2022.06.26-15.03.15:228][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2022.06.26-15.03.15:228][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2022.06.26-15.03.15:228][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2022.06.26-15.03.15:228][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2022.06.26-15.03.15:229][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2022.06.26-15.03.15:229][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2022.06.26-15.03.15:229][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2022.06.26-15.03.15:229][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2022.06.26-15.03.15:229][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2022.06.26-15.03.15:229][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:229][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2022.06.26-15.03.15:230][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2022.06.26-15.03.15:230][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.15:230][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2022.06.26-15.03.15:230][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2022.06.26-15.03.15:230][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2022.06.26-15.03.15:231][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2022.06.26-15.03.15:231][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2022.06.26-15.03.15:231][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2022.06.26-15.03.15:231][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2022.06.26-15.03.15:232][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2022.06.26-15.03.15:232][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Editor.ini]
[2022.06.26-15.03.15:232][ 0]LogInit: Computer: DESKTOP-T3794MB
[2022.06.26-15.03.15:232][ 0]LogInit: User: Kulagin
[2022.06.26-15.03.15:232][ 0]LogInit: CPU Page size=4096, Cores=4
[2022.06.26-15.03.15:233][ 0]LogInit: High frequency timer resolution =2.343746 MHz
[2022.06.26-15.03.15:233][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2022.06.26-15.03.15:233][ 0]LogMemory: Platform Memory Stats for Windows
[2022.06.26-15.03.15:233][ 0]LogMemory: Process Physical Memory: 127.77 MB used, 127.77 MB peak
[2022.06.26-15.03.15:233][ 0]LogMemory: Process Virtual Memory: 107.53 MB used, 107.53 MB peak
[2022.06.26-15.03.15:233][ 0]LogMemory: Physical Memory: 11215.14 MB used, 5110.75 MB free, 16325.89 MB total
[2022.06.26-15.03.15:236][ 0]LogMemory: Virtual Memory: 134214656.00 MB used, 3071.84 MB free, 134217728.00 MB total
[2022.06.26-15.03.15:257][ 0]LogWindows: WindowsPlatformFeatures enabled
[2022.06.26-15.03.15:270][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2022.06.26-15.03.15:271][ 0]LogInit: Using OS detected language (en-US).
[2022.06.26-15.03.15:271][ 0]LogInit: Using OS detected locale (uk-UA).
[2022.06.26-15.03.15:275][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2022.06.26-15.03.15:276][ 0]LogTextLocalizationManager: No localization for 'uk-UA' exists, so 'en' will be used for the locale.
[2022.06.26-15.03.15:437][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2022.06.26-15.03.15:455][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2022.06.26-15.03.15:456][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2022.06.26-15.03.15:471][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2022.06.26-15.03.15:471][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2022.06.26-15.03.15:471][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2022.06.26-15.03.15:471][ 0]LogD3D11RHI: D3D11 adapters:
[2022.06.26-15.03.15:493][ 0]LogD3D11RHI: 0. 'AMD Radeon R9 200 Series' (Feature Level 11_0)
[2022.06.26-15.03.15:493][ 0]LogD3D11RHI: 3051/0/8162 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002
[2022.06.26-15.03.15:496][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2022.06.26-15.03.15:496][ 0]LogD3D11RHI: 0/0/8162 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2022.06.26-15.03.15:496][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2022.06.26-15.03.15:501][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2022.06.26-15.03.15:501][ 0]LogD3D11RHI: GPU DeviceId: 0x6798 (for the marketing name, search the web for "GPU Device Id")
[2022.06.26-15.03.15:501][ 0]LogWindows: EnumDisplayDevices:
[2022.06.26-15.03.15:502][ 0]LogWindows: 0. 'AMD Radeon R9 200 Series' (P:0 D:1)
[2022.06.26-15.03.15:502][ 0]LogWindows: 1. 'AMD Radeon R9 200 Series' (P:1 D:1)
[2022.06.26-15.03.15:503][ 0]LogWindows: 2. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2022.06.26-15.03.15:503][ 0]LogWindows: 3. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2022.06.26-15.03.15:503][ 0]LogWindows: 4. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2022.06.26-15.03.15:503][ 0]LogWindows: 5. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2022.06.26-15.03.15:505][ 0]LogWindows: 6. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2022.06.26-15.03.15:505][ 0]LogWindows: 7. 'AMD Radeon R9 200 Series' (P:0 D:0)
[2022.06.26-15.03.15:506][ 0]LogWindows: DebugString: FoundDriverCount:8
[2022.06.26-15.03.15:506][ 0]LogD3D11RHI: Adapter Name: AMD Radeon R9 200 Series
[2022.06.26-15.03.15:507][ 0]LogD3D11RHI: Driver Version: Adrenalin 2020 20.11.2 (internal:27.20.14501.18003, unified:27.20.14501.18003)
[2022.06.26-15.03.15:507][ 0]LogD3D11RHI: Driver Date: 11-13-2020
[2022.06.26-15.03.15:507][ 0]LogRHI: Texture pool is 1815 MB (70% of 2593 MB)
[2022.06.26-15.03.15:536][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2022.06.26-15.03.15:536][ 0]LogD3D11RHI: Async texture creation enabled
[2022.06.26-15.03.15:537][ 0]LogD3D11RHI: Array index from any shader is supported
[2022.06.26-15.03.15:558][ 0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
[2022.06.26-15.03.15:811][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2022.06.26-15.03.15:814][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2022.06.26-15.03.15:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2022.06.26-15.03.15:828][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2022.06.26-15.03.15:828][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2022.06.26-15.03.15:833][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2022.06.26-15.03.15:869][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2022.06.26-15.03.15:869][ 0]LogShaderCompilers: Guid format shader working directory is -4 characters bigger than the processId version (D:/Projects/UE4/PuzzlePlatforms/Intermediate/Shaders/WorkingDirectory/10536/).
[2022.06.26-15.03.15:870][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Windows/Temp/UnrealShaderWorkingDir/79B0594042035799B83E598D74DC1DDF/'.
[2022.06.26-15.03.15:870][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2022.06.26-15.03.15:870][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2022.06.26-15.03.16:566][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2022.06.26-15.03.16:615][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 83MB C:/Users/Kulagin/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
[2022.06.26-15.03.16:616][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Kulagin/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
[2022.06.26-15.03.16:616][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Projects/UE4/PuzzlePlatforms/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2022.06.26-15.03.16:617][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2022.06.26-15.03.16:617][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Projects/UE4/PuzzlePlatforms/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.06.26-15.03.16:617][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2022.06.26-15.03.16:629][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2022.06.26-15.03.16:629][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.06.26-15.03.16:629][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2022.06.26-15.03.16:632][ 0]LogDerivedDataCache: Speed tests for C:/Users/Kulagin/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
[2022.06.26-15.03.16:632][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Kulagin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=2185.51MBs, RandomWriteSpeed=421.62MBs. Assigned SpeedClass 'Local'
[2022.06.26-15.03.16:634][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Kulagin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2022.06.26-15.03.16:634][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2022.06.26-15.03.16:634][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2022.06.26-15.03.16:667][ 0]LogSlate: Using FreeType 2.10.0
[2022.06.26-15.03.16:667][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2022.06.26-15.03.16:740][ 0]LogInit: Using OS detected language (en-US).
[2022.06.26-15.03.16:748][ 0]LogInit: Using OS detected locale (uk-UA).
[2022.06.26-15.03.16:749][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2022.06.26-15.03.16:749][ 0]LogTextLocalizationManager: No localization for 'uk-UA' exists, so 'en' will be used for the locale.
[2022.06.26-15.03.16:751][ 0]LogTextLocalizationManager: Compacting localization data took 0.00ms
[2022.06.26-15.03.16:754][ 0]LogAssetRegistry: FAssetRegistry took 0.0015 seconds to start up
[2022.06.26-15.03.16:907][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.007658 seconds
[2022.06.26-15.03.16:956][ 0]LogInit: Selected Device Profile: [Windows]
[2022.06.26-15.03.16:957][ 0]LogInit: Active device profile: [000002024AE65F00][00000202437DE4C0 49] Windows
[2022.06.26-15.03.16:957][ 0]LogInit: Profiles: [000002024AE65F00][00000202437DE4C0 49] Windows, [000002024ADE4500][0000020245C20640 49] WindowsNoEditor, [000002024ADD7F00][00000202459CE7C0 49] WindowsServer, [000002024AE66100][00000202459D2940 49] WindowsClient, [000002024ADE7600][00000202459D6AC0 49] IOS, [000002024ADD5E00][00000202459DAC40 49] iPadAir, [000002024ADE6400][00000202459DEDC0 49] iPadAir2, [000002024ADA1B00][00000202459E7080 49] IPadPro, [000002024ADA1C00][00000202459E30C0 49] iPadAir3, [000002024ADE4B00][0000020245C1D200 49] iPadAir4, [000002024ADA3400][00000202459EB340 49] iPadMini2, [000002024ADE7A00][00000202459EF480 49] iPadMini3, [000002024ADA0E00][00000202459F7600 49] iPadMini4, [000002024ADE5800][00000202459FB780 49] iPadMini5, [000002024ADD6500][0000020245A03A40 49] iPhone6, [000002024ADD6400][00000202459FFA80 49] iPodTouch6, [000002024ADA0A00][0000020245A0BD40 49] iPhone7, [000002024ADA0B00][0000020245A060C0 49] iPodTouch7, [000002024ADD5300][0000020245A0E240 49] iPhone5S, [00000202[2022.06.26-15.03.16:982][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2022.06.26-15.03.16:982][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2022.06.26-15.03.16:983][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2022.06.26-15.03.16:983][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2022.06.26-15.03.16:984][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2022.06.26-15.03.17:060][ 0]LogNetVersion: PuzzlePlatforms 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 1219147992)
[2022.06.26-15.03.17:278][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2022.06.26-15.03.17:343][ 0]LogMoviePlayer: Initializing movie player
[2022.06.26-15.03.17:672][ 0]SourceControl: Source control is disabled
[2022.06.26-15.03.17:677][ 0]SourceControl: Source control is disabled
[2022.06.26-15.03.17:679][ 0]SourceControl: Source control is disabled
[2022.06.26-15.03.17:683][ 0]LogUProjectInfo: Found projects:
[2022.06.26-15.03.17:751][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.06.26-15.03.17:762][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.06.26-15.03.17:762][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.06.26-15.03.17:793][ 0]LogOcInput: OculusInput pre-init called
[2022.06.26-15.03.17:800][ 0]LogUObjectArray: 21208 objects as part of root set at end of initial load.
[2022.06.26-15.03.17:800][ 0]LogUObjectAllocator: 5809136 out of 0 bytes used by permanent object pool.
[2022.06.26-15.03.17:800][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.06.26-15.03.17:832][ 0]LogEngine: Initializing Engine...
[2022.06.26-15.03.17:833][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2022.06.26-15.03.17:833][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2022.06.26-15.03.17:835][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2022.06.26-15.03.17:910][ 0]LogInit: Initializing FReadOnlyCVARCache
[2022.06.26-15.03.17:911][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2022.06.26-15.03.17:915][ 0]LogAudio: Display: Audio Device Manager Initialized
[2022.06.26-15.03.17:915][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2022.06.26-15.03.17:915][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.06.26-15.03.17:915][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2022.06.26-15.03.17:916][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.06.26-15.03.17:916][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.06.26-15.03.17:916][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.06.26-15.03.17:916][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2022.06.26-15.03.17:916][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.06.26-15.03.17:916][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2022.06.26-15.03.17:917][ 0]LogAudio: Display: Using built-in audio occlusion.
[2022.06.26-15.03.17:917][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2022.06.26-15.03.17:923][ 0]LogAudioMixer: Display: 0: FrontLeft
[2022.06.26-15.03.17:923][ 0]LogAudioMixer: Display: 1: FrontRight
[2022.06.26-15.03.17:942][ 0]LogAudioMixer: Display: Using Audio Device 5 - BenQ XL2720Z (AMD High Definition Audio Device)
[2022.06.26-15.03.17:943][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.06.26-15.03.17:944][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.06.26-15.03.17:944][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.06.26-15.03.17:945][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2022.06.26-15.03.17:945][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2022.06.26-15.03.17:946][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2022.06.26-15.03.17:947][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2022.06.26-15.03.17:947][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2022.06.26-15.03.17:948][ 0]LogInit: FAudioDevice initialized.
[2022.06.26-15.03.17:949][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2022.06.26-15.03.18:087][ 0]LogDerivedDataCache: Saved boot cache 0.14s 83MB C:/Users/Kulagin/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
[2022.06.26-15.03.18:088][ 0]LogInit: Texture streaming: Enabled
[2022.06.26-15.03.18:132][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2022.06.26-15.03.18:134][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.06.26-15.03.18:135][ 0]LogInit: Display: Game Engine Initialized.
[2022.06.26-15.03.18:135][ 0]LogNiagaraEditor: GEditor isn't valid! Particle reset commands will not work for Niagara components!
[2022.06.26-15.03.18:185][ 0]LogInit: Display: Starting Game.
[2022.06.26-15.03.18:185][ 0]LogNet: Browse: 127.0.0.1/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player
[2022.06.26-15.03.18:186][ 0]LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
[2022.06.26-15.03.18:186][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 0
[2022.06.26-15.03.18:186][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2022.06.26-15.03.18:186][ 0]LogNet: Game client on port 7777, rate 100000
[2022.06.26-15.03.18:266][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2022.06.26-15.03.18:266][ 0]LogLoad: (Engine Initialization) Total time: 4.07 seconds
[2022.06.26-15.03.18:267][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2022.06.26-15.03.18:267][ 0]LogInit: First time updating LLM stats...
[2022.06.26-15.03.18:269][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2022.06.26-15.03.18:271][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2022.06.26-15.03.19:222][122]LogHandshake: SendChallengeResponse. Timestamp: 12.193187, Cookie: 134245004001034160060017176221118113251077076012171169028247
[2022.06.26-15.03.19:254][203]LogNetVersion: PuzzlePlatforms 1.0.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 1959146765)
[2022.06.26-15.03.19:255][203]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:7777, Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.06.26-15.03.19:320][363]LogNet: Welcomed by server (Level: /Engine/Maps/Entry, Game: /Script/PuzzlePlatforms.PuzzlePlatformsGameMode)
[2022.06.26-15.03.19:320][363]LogLoad: LoadMap: 127.0.0.1/Engine/Maps/Entry?Name=Player?game=/Script/PuzzlePlatforms.PuzzlePlatformsGameMode
[2022.06.26-15.03.19:320][363]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2022.06.26-15.03.19:321][363]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.06.26-15.03.19:321][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.06.26-15.03.19:327][363]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.06.26-15.03.19:331][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms
[2022.06.26-15.03.19:333][363]LogAudio: Display: Audio Device (ID: 1) registered with world 'Entry'.
[2022.06.26-15.03.19:336][363]LogWorld: Bringing World /Engine/Maps/Entry.Entry up for play (max tick rate 0) at 2022.06.26-18.03.19
[2022.06.26-15.03.19:336][363]LogWorld: Bringing up level for play took: 0.000745
[2022.06.26-15.03.19:337][363]LogLoad: Took 0.016444 seconds to LoadMap(/Engine/Maps/Entry)
[2022.06.26-15.03.19:337][363]LogNavigation: Warning: NavData RegistrationFailed_DataPendingKill.
[2022.06.26-15.03.19:338][364]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1).
[2022.06.26-15.03.19:655][365]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
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