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@KulaGGin
Created June 26, 2022 15:05
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Server log:
LogInit: Build: ++UE4+Release-4.26-CL-15973114
LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
LogInit: Net CL: 14830424
LogInit: OS: Windows 10 (Release 1709) (), CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz, GPU: AMD Radeon R9 200 Series
LogInit: Compiled (64-bit): Apr 12 2021 06:14:10
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line: -game -log -server
LogInit: Base Directory: G:/Programs/UnrealEngine/UE_4.26/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2022.06.26-15.03.04:879][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2022.06.26-15.03.04:879][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2022.06.26-15.03.04:880][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2022.06.26-15.03.04:880][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2022.06.26-15.03.04:880][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2022.06.26-15.03.04:880][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2022.06.26-15.03.04:880][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2022.06.26-15.03.04:881][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2022.06.26-15.03.04:881][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2022.06.26-15.03.04:881][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2022.06.26-15.03.04:881][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2022.06.26-15.03.04:881][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2022.06.26-15.03.04:882][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2022.06.26-15.03.04:882][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2022.06.26-15.03.04:882][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2022.06.26-15.03.04:882][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2022.06.26-15.03.04:882][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2022.06.26-15.03.04:882][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2022.06.26-15.03.04:882][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2022.06.26-15.03.04:883][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2022.06.26-15.03.04:883][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2022.06.26-15.03.04:883][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2022.06.26-15.03.04:883][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2022.06.26-15.03.04:883][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2022.06.26-15.03.04:883][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2022.06.26-15.03.04:884][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2022.06.26-15.03.04:884][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2022.06.26-15.03.04:884][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2022.06.26-15.03.04:886][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2022.06.26-15.03.04:886][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2022.06.26-15.03.04:886][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2022.06.26-15.03.04:887][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2022.06.26-15.03.04:887][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2022.06.26-15.03.04:887][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2022.06.26-15.03.04:887][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2022.06.26-15.03.04:887][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2022.06.26-15.03.04:887][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2022.06.26-15.03.04:888][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:888][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2022.06.26-15.03.04:888][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2022.06.26-15.03.04:888][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:888][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2022.06.26-15.03.04:888][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:888][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2022.06.26-15.03.04:889][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2022.06.26-15.03.04:889][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2022.06.26-15.03.04:889][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2022.06.26-15.03.04:889][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2022.06.26-15.03.04:889][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2022.06.26-15.03.04:889][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2022.06.26-15.03.04:890][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2022.06.26-15.03.04:890][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2022.06.26-15.03.04:890][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2022.06.26-15.03.04:890][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2022.06.26-15.03.04:890][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2022.06.26-15.03.04:890][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2022.06.26-15.03.04:890][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2022.06.26-15.03.04:891][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2022.06.26-15.03.04:891][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2022.06.26-15.03.04:891][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2022.06.26-15.03.04:891][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2022.06.26-15.03.04:891][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:891][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2022.06.26-15.03.04:892][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2022.06.26-15.03.04:892][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2022.06.26-15.03.04:892][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2022.06.26-15.03.04:892][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2022.06.26-15.03.04:892][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2022.06.26-15.03.04:892][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2022.06.26-15.03.04:892][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2022.06.26-15.03.04:893][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2022.06.26-15.03.04:893][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2022.06.26-15.03.04:893][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2022.06.26-15.03.04:893][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2022.06.26-15.03.04:893][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2022.06.26-15.03.04:893][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2022.06.26-15.03.04:894][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2022.06.26-15.03.04:894][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2022.06.26-15.03.04:894][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2022.06.26-15.03.04:894][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2022.06.26-15.03.04:894][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2022.06.26-15.03.04:896][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2022.06.26-15.03.04:896][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2022.06.26-15.03.04:897][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2022.06.26-15.03.04:897][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2022.06.26-15.03.04:897][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2022.06.26-15.03.04:897][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2022.06.26-15.03.04:897][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2022.06.26-15.03.04:898][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2022.06.26-15.03.04:898][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2022.06.26-15.03.04:898][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2022.06.26-15.03.04:898][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2022.06.26-15.03.04:898][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:898][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2022.06.26-15.03.04:899][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2022.06.26-15.03.04:899][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2022.06.26-15.03.04:899][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2022.06.26-15.03.04:899][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2022.06.26-15.03.04:899][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2022.06.26-15.03.04:899][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2022.06.26-15.03.04:899][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2022.06.26-15.03.04:900][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2022.06.26-15.03.04:900][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:900][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2022.06.26-15.03.04:900][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2022.06.26-15.03.04:900][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2022.06.26-15.03.04:900][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2022.06.26-15.03.04:901][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2022.06.26-15.03.04:901][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2022.06.26-15.03.04:901][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2022.06.26-15.03.04:901][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2022.06.26-15.03.04:901][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2022.06.26-15.03.04:901][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2022.06.26-15.03.04:901][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2022.06.26-15.03.04:902][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2022.06.26-15.03.04:902][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2022.06.26-15.03.04:902][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2022.06.26-15.03.04:902][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2022.06.26-15.03.04:902][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2022.06.26-15.03.04:902][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2022.06.26-15.03.04:903][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2022.06.26-15.03.04:903][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2022.06.26-15.03.04:903][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2022.06.26-15.03.04:903][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2022.06.26-15.03.04:903][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2022.06.26-15.03.04:903][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2022.06.26-15.03.04:904][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2022.06.26-15.03.04:904][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2022.06.26-15.03.04:904][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2022.06.26-15.03.04:904][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2022.06.26-15.03.04:904][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:905][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2022.06.26-15.03.04:905][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2022.06.26-15.03.04:907][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:907][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2022.06.26-15.03.04:907][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2022.06.26-15.03.04:908][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2022.06.26-15.03.04:908][ 0]LogInit: Selected Device Profile: [Windows]
[2022.06.26-15.03.04:908][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2022.06.26-15.03.04:908][ 0]LogHAL: Display: Platform has ~ 16 GB [17118941184 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.06.26-15.03.04:908][ 0]LogInit: Going up to parent DeviceProfile []
[2022.06.26-15.03.04:908][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:909][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2022.06.26-15.03.04:909][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2022.06.26-15.03.04:909][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:909][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2022.06.26-15.03.04:909][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:909][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2022.06.26-15.03.04:910][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2022.06.26-15.03.04:910][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2022.06.26-15.03.04:910][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2022.06.26-15.03.04:910][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2022.06.26-15.03.04:910][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2022.06.26-15.03.04:910][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2022.06.26-15.03.04:911][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2022.06.26-15.03.04:911][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2022.06.26-15.03.04:911][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2022.06.26-15.03.04:912][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2022.06.26-15.03.04:912][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2022.06.26-15.03.04:912][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2022.06.26-15.03.04:912][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2022.06.26-15.03.04:912][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2022.06.26-15.03.04:913][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2022.06.26-15.03.04:913][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2022.06.26-15.03.04:913][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2022.06.26-15.03.04:913][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:913][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2022.06.26-15.03.04:913][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2022.06.26-15.03.04:914][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2022.06.26-15.03.04:914][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2022.06.26-15.03.04:914][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2022.06.26-15.03.04:914][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2022.06.26-15.03.04:914][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2022.06.26-15.03.04:915][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2022.06.26-15.03.04:915][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2022.06.26-15.03.04:915][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2022.06.26-15.03.04:917][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2022.06.26-15.03.04:917][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2022.06.26-15.03.04:918][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2022.06.26-15.03.04:918][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2022.06.26-15.03.04:918][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2022.06.26-15.03.04:918][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2022.06.26-15.03.04:918][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2022.06.26-15.03.04:918][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2022.06.26-15.03.04:919][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2022.06.26-15.03.04:919][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2022.06.26-15.03.04:919][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2022.06.26-15.03.04:919][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2022.06.26-15.03.04:919][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2022.06.26-15.03.04:919][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2022.06.26-15.03.04:920][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2022.06.26-15.03.04:920][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2022.06.26-15.03.04:920][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2022.06.26-15.03.04:920][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2022.06.26-15.03.04:920][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2022.06.26-15.03.04:920][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2022.06.26-15.03.04:921][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:921][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2022.06.26-15.03.04:921][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2022.06.26-15.03.04:921][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2022.06.26-15.03.04:921][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2022.06.26-15.03.04:921][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2022.06.26-15.03.04:921][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2022.06.26-15.03.04:922][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2022.06.26-15.03.04:922][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2022.06.26-15.03.04:922][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2022.06.26-15.03.04:922][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:922][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2022.06.26-15.03.04:922][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2022.06.26-15.03.04:923][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2022.06.26-15.03.04:923][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2022.06.26-15.03.04:923][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2022.06.26-15.03.04:923][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2022.06.26-15.03.04:923][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2022.06.26-15.03.04:923][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2022.06.26-15.03.04:924][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2022.06.26-15.03.04:924][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2022.06.26-15.03.04:924][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2022.06.26-15.03.04:924][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2022.06.26-15.03.04:924][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2022.06.26-15.03.04:924][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2022.06.26-15.03.04:925][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2022.06.26-15.03.04:925][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2022.06.26-15.03.04:925][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2022.06.26-15.03.04:928][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2022.06.26-15.03.04:928][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2022.06.26-15.03.04:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2022.06.26-15.03.04:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2022.06.26-15.03.04:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2022.06.26-15.03.04:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2022.06.26-15.03.04:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2022.06.26-15.03.04:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2022.06.26-15.03.04:930][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2022.06.26-15.03.04:930][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2022.06.26-15.03.04:930][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:930][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2022.06.26-15.03.04:930][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2022.06.26-15.03.04:930][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2022.06.26-15.03.04:930][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2022.06.26-15.03.04:931][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2022.06.26-15.03.04:931][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2022.06.26-15.03.04:931][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2022.06.26-15.03.04:931][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2022.06.26-15.03.04:932][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2022.06.26-15.03.04:932][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2022.06.26-15.03.04:932][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2022.06.26-15.03.04:932][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Projects/UE4/PuzzlePlatforms/Saved/Config/Windows/Editor.ini]
[2022.06.26-15.03.04:933][ 0]LogInit: Computer: DESKTOP-T3794MB
[2022.06.26-15.03.04:933][ 0]LogInit: User: Kulagin
[2022.06.26-15.03.04:933][ 0]LogInit: CPU Page size=4096, Cores=4
[2022.06.26-15.03.04:933][ 0]LogInit: High frequency timer resolution =2.343746 MHz
[2022.06.26-15.03.04:933][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2022.06.26-15.03.04:933][ 0]LogMemory: Platform Memory Stats for Windows
[2022.06.26-15.03.04:934][ 0]LogMemory: Process Physical Memory: 125.05 MB used, 125.05 MB peak
[2022.06.26-15.03.04:934][ 0]LogMemory: Process Virtual Memory: 99.07 MB used, 99.07 MB peak
[2022.06.26-15.03.04:934][ 0]LogMemory: Physical Memory: 11091.30 MB used, 5234.59 MB free, 16325.89 MB total
[2022.06.26-15.03.04:934][ 0]LogMemory: Virtual Memory: 134214568.00 MB used, 3157.18 MB free, 134217728.00 MB total
[2022.06.26-15.03.04:955][ 0]LogWindows: WindowsPlatformFeatures disabled or dedicated server build
[2022.06.26-15.03.04:964][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2022.06.26-15.03.04:964][ 0]LogInit: Using OS detected language (en-US).
[2022.06.26-15.03.04:964][ 0]LogInit: Using OS detected locale (uk-UA).
[2022.06.26-15.03.04:968][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2022.06.26-15.03.04:970][ 0]LogTextLocalizationManager: No localization for 'uk-UA' exists, so 'en' will be used for the locale.
[2022.06.26-15.03.05:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2022.06.26-15.03.05:376][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2022.06.26-15.03.05:383][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2022.06.26-15.03.05:390][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2022.06.26-15.03.05:390][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2022.06.26-15.03.05:395][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2022.06.26-15.03.05:433][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2022.06.26-15.03.05:433][ 0]LogShaderCompilers: Guid format shader working directory is -4 characters bigger than the processId version (D:/Projects/UE4/PuzzlePlatforms/Intermediate/Shaders/WorkingDirectory/10232/).
[2022.06.26-15.03.05:434][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Windows/Temp/UnrealShaderWorkingDir/2B74245F4BBA195D355599B9D5A4123F/'.
[2022.06.26-15.03.05:434][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2022.06.26-15.03.05:434][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2022.06.26-15.03.05:883][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2022.06.26-15.03.05:935][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 83MB C:/Users/Kulagin/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
[2022.06.26-15.03.05:935][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Kulagin/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
[2022.06.26-15.03.05:936][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Projects/UE4/PuzzlePlatforms/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2022.06.26-15.03.05:936][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2022.06.26-15.03.05:936][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Projects/UE4/PuzzlePlatforms/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.06.26-15.03.05:936][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2022.06.26-15.03.05:948][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2022.06.26-15.03.05:948][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.06.26-15.03.05:949][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2022.06.26-15.03.05:952][ 0]LogDerivedDataCache: Speed tests for C:/Users/Kulagin/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
[2022.06.26-15.03.05:952][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Kulagin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1875.17MBs, RandomWriteSpeed=419.19MBs. Assigned SpeedClass 'Local'
[2022.06.26-15.03.05:954][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Kulagin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2022.06.26-15.03.05:954][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2022.06.26-15.03.05:954][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2022.06.26-15.03.05:956][ 0]LogInit: Using OS detected language (en-US).
[2022.06.26-15.03.05:956][ 0]LogInit: Using OS detected locale (uk-UA).
[2022.06.26-15.03.05:957][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2022.06.26-15.03.05:957][ 0]LogTextLocalizationManager: No localization for 'uk-UA' exists, so 'en' will be used for the locale.
[2022.06.26-15.03.05:959][ 0]LogTextLocalizationManager: Compacting localization data took 0.00ms
[2022.06.26-15.03.05:962][ 0]LogAssetRegistry: FAssetRegistry took 0.0017 seconds to start up
[2022.06.26-15.03.06:122][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.009652 seconds
[2022.06.26-15.03.06:193][ 0]LogInit: Selected Device Profile: [Windows]
[2022.06.26-15.03.06:193][ 0]LogInit: Active device profile: [000001E0080D1B00][000001E004222A40 49] Windows
[2022.06.26-15.03.06:194][ 0]LogInit: Profiles: [000001E0080D1B00][000001E004222A40 49] Windows, [000001E00809A000][000001E004226B80 49] WindowsNoEditor, [000001E0080D1F00][000001E00609ACC0 49] WindowsServer, [000001E008098C00][000001E00609EE00 49] WindowsClient, [000001E0080D0E00][000001E0060A2F40 49] IOS, [000001E00809B100][000001E0060AB0C0 49] iPadAir, [000001E0080D3000][000001E0060AF240 49] iPadAir2, [000001E008036B00][000001E006267500 49] IPadPro, [000001E008036C00][000001E00625D540 49] iPadAir3, [000001E0080D1200][000001E0062716C0 49] iPadAir4, [000001E008036800][000001E006275840 49] iPadMini2, [000001E0080D3100][000001E0062799C0 49] iPadMini3, [000001E008035800][000001E00627DB40 49] iPadMini4, [000001E0080D2A00][000001E006281CC0 49] iPadMini5, [000001E008076400][000001E0062882C0 49] iPhone6, [000001E008076500][000001E006284300 49] iPodTouch6, [000001E008098200][000001E0062905C0 49] iPhone7, [000001E008098500][000001E00628C600 49] iPodTouch7, [000001E008077C00][000001E006466780 49] iPhone5S, [000001E0[2022.06.26-15.03.06:219][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2022.06.26-15.03.06:219][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2022.06.26-15.03.06:220][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2022.06.26-15.03.06:220][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2022.06.26-15.03.06:220][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2022.06.26-15.03.06:230][ 0]LogNetVersion: PuzzlePlatforms 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 1219147992)
[2022.06.26-15.03.06:317][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2022.06.26-15.03.06:617][ 0]SourceControl: Source control is disabled
[2022.06.26-15.03.06:617][ 0]SourceControl: Source control is disabled
[2022.06.26-15.03.06:619][ 0]SourceControl: Source control is disabled
[2022.06.26-15.03.06:623][ 0]LogUProjectInfo: Found projects:
[2022.06.26-15.03.06:687][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.06.26-15.03.06:698][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.06.26-15.03.06:699][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.06.26-15.03.06:728][ 0]LogOcInput: OculusInput pre-init called
[2022.06.26-15.03.06:734][ 0]LogUObjectArray: 20954 objects as part of root set at end of initial load.
[2022.06.26-15.03.06:734][ 0]LogUObjectAllocator: 5719552 out of 0 bytes used by permanent object pool.
[2022.06.26-15.03.06:735][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.06.26-15.03.06:763][ 0]LogEngine: Initializing Engine...
[2022.06.26-15.03.06:764][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2022.06.26-15.03.06:773][ 0]LogInit: Initializing FReadOnlyCVARCache
[2022.06.26-15.03.06:773][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2022.06.26-15.03.06:939][ 0]LogDerivedDataCache: Saved boot cache 0.17s 83MB C:/Users/Kulagin/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
[2022.06.26-15.03.06:941][ 0]LogInit: Texture streaming: Disabled
[2022.06.26-15.03.06:959][ 0]LogInit: Display: Game Engine Initialized.
[2022.06.26-15.03.06:961][ 0]LogNiagaraEditor: GEditor isn't valid! Particle reset commands will not work for Niagara components!
[2022.06.26-15.03.06:981][ 0]LogInit: Display: Starting Game.
[2022.06.26-15.03.06:986][ 0]LogNet: Browse: /Engine/Maps/Entry?Name=Player
[2022.06.26-15.03.06:986][ 0]LogLoad: LoadMap: /Engine/Maps/Entry?Name=Player
[2022.06.26-15.03.06:986][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2022.06.26-15.03.06:996][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.06.26-15.03.07:008][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms
[2022.06.26-15.03.07:012][ 0]LogModelComponent: Model /Engine/Maps/Entry.Entry:PersistentLevel.ModelComponent_4 has elements that reference missing vertices. MaxVertex=3, NumModelVertices=0
[2022.06.26-15.03.07:012][ 0]LogModelComponent: Model /Engine/Maps/Entry.Entry:PersistentLevel.ModelComponent_5 has elements that reference missing vertices. MaxVertex=7, NumModelVertices=0
[2022.06.26-15.03.07:012][ 0]LogModelComponent: Model /Engine/Maps/Entry.Entry:PersistentLevel.ModelComponent_5 has elements that reference missing vertices. MaxVertex=11, NumModelVertices=0
[2022.06.26-15.03.07:013][ 0]LogModelComponent: Model /Engine/Maps/Entry.Entry:PersistentLevel.ModelComponent_5 has elements that reference missing vertices. MaxVertex=19, NumModelVertices=0
[2022.06.26-15.03.07:014][ 0]LogModelComponent: Model /Engine/Maps/Entry.Entry:PersistentLevel.ModelComponent_6 has elements that reference missing vertices. MaxVertex=15, NumModelVertices=0
[2022.06.26-15.03.07:014][ 0]LogModelComponent: Model /Engine/Maps/Entry.Entry:PersistentLevel.ModelComponent_7 has elements that reference missing vertices. MaxVertex=23, NumModelVertices=0
[2022.06.26-15.03.07:018][ 0]LogAIModule: Creating AISystem for world Entry
[2022.06.26-15.03.07:018][ 0]LogLoad: Game class is 'PuzzlePlatformsGameMode'
[2022.06.26-15.03.07:019][ 0]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
[2022.06.26-15.03.07:019][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
[2022.06.26-15.03.07:019][ 0]LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
[2022.06.26-15.03.07:019][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 7777
[2022.06.26-15.03.07:019][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2022.06.26-15.03.07:019][ 0]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
[2022.06.26-15.03.07:020][ 0]LogWorld: Bringing World /Engine/Maps/Entry.Entry up for play (max tick rate 30) at 2022.06.26-18.03.07
[2022.06.26-15.03.07:020][ 0]LogWorld: Bringing up level for play took: 0.000423
[2022.06.26-15.03.07:020][ 0]LogLoad: Took 0.034174 seconds to LoadMap(/Engine/Maps/Entry)
[2022.06.26-15.03.07:026][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2022.06.26-15.03.07:026][ 0]LogLoad: (Engine Initialization) Total time: 3.76 seconds
[2022.06.26-15.03.07:026][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2022.06.26-15.03.07:027][ 0]LogInit: First time updating LLM stats...
[2022.06.26-15.03.19:220][363]LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:52510
[2022.06.26-15.03.19:220][363]LogHandshake: SendConnectChallenge. Timestamp: 12.193187, Cookie: 134245004001034160060017176221118113251077076012171169028247
[2022.06.26-15.03.19:253][364]LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:52510
[2022.06.26-15.03.19:253][364]LogHandshake: SendChallengeAck. InCookie: 134245004001034160060017176221118113251077076012171169028247
[2022.06.26-15.03.19:254][364]LogNet: Server accepting post-challenge connection from: 127.0.0.1:52510
[2022.06.26-15.03.19:254][364]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2022.06.26-15.03.19:254][364]LogNet: NotifyAcceptedConnection: Name: Entry, TimeStamp: 06/26/22 18:03:19, [UNetConnection] RemoteAddr: 127.0.0.1:52510, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.06.26-15.03.19:254][364]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 127.0.0.1:52510, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.06.26-15.03.19:285][365]LogNet: NotifyAcceptingChannel Control 0 server World /Engine/Maps/Entry.Entry: Accepted
[2022.06.26-15.03.19:285][365]LogNet: Remote platform little endian=1
[2022.06.26-15.03.19:286][365]LogNet: This platform little endian=1
[2022.06.26-15.03.19:286][365]LogNetVersion: PuzzlePlatforms 1.0.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 1959146765)
[2022.06.26-15.03.19:318][366]LogNet: Login request: ?Name=DESKTOP-T3794MB-455B82E54F5F7444E35696A701F65099 userId: NULL:DESKTOP-T3794MB-455B82E54F5F7444E35696A701F65099 platform: NULL
[2022.06.26-15.03.19:352][367]LogNet: Client netspeed is 100000
[2022.06.26-15.03.19:352][367]LogNet: Join request: /Engine/Maps/Entry?Name=DESKTOP-T3794MB-455B82E54F5F7444E35696A701F65099?SplitscreenCount=1
[2022.06.26-15.03.19:353][367]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
[2022.06.26-15.03.19:356][367]LogNet: Join succeeded: DESKTOP-T3794MB-455B
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