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@KumoKairo
Created August 11, 2017 15:09
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half4 frag(v2f i) : COLOR
{
half p = i.texcoord.y;
float p1 = pow(min(1.0f, 1.0f - p), _Exponent);
half3 color = lerp(_GroundColor, _SkyTint, p1);
}
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