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@Kuranes
Created October 25, 2013 14:05
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<library_effects>
<effect id="Sphere_Material-fx" name="Sphere_Material">
<profile_COMMON>
<newparam sid="___images_Sphere_Material_-_Default_Texture_JPG-surface">
<surface type="2D">
<init_from>_._images_Sphere_Material_-_Default_Texture.JPG</init_from>
<format>A8R8G8B8</format>
</surface>
</newparam>
<newparam sid="___images_Sphere_Material_-_Default_Texture_JPG-sampler">
<sampler2D>
<source>___images_Sphere_Material_-_Default_Texture_JPG-surface</source>
<wrap_s>WRAP</wrap_s>
<wrap_t>WRAP</wrap_t>
<minfilter>NONE</minfilter>
<magfilter>NONE</magfilter>
<mipfilter>NONE</mipfilter>
</sampler2D>
</newparam>
<newparam sid="___images_Sphere_Material_-_Bump_JPG-surface">
<surface type="2D">
<init_from>_._images_Sphere_Material_-_Bump.JPG</init_from>
<format>A8R8G8B8</format>
</surface>
</newparam>
<newparam sid="___images_Sphere_Material_-_Bump_JPG-sampler">
<sampler2D>
<source>___images_Sphere_Material_-_Bump_JPG-surface</source>
<wrap_s>WRAP</wrap_s>
<wrap_t>WRAP</wrap_t>
<minfilter>NONE</minfilter>
<magfilter>NONE</magfilter>
<mipfilter>NONE</mipfilter>
</sampler2D>
</newparam>
<technique sid="common">
<blinn>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<texture texture="___images_Sphere_Material_-_Default_Texture_JPG-sampler" texcoord="UVSET0">
<extra>
<technique profile="MAX3D">
<amount>1</amount>
</technique>
</extra>
<extra type="texture_offset">
<technique profile="ADOBE">
<offsets>
<offsetu>0</offsetu>
<offsetv>0</offsetv>
</offsets>
</technique>
</extra>
</texture>
</diffuse>
<specular>
<color>0.2 0.2 0.2 1</color>
</specular>
<shininess>
<float>0.2</float>
</shininess>
<reflective>
<color>1 1 1 1</color>
</reflective>
<reflectivity>
<float>0</float>
</reflectivity>
<transparent opaque="A_ONE">
<color>0 0 0 1</color>
</transparent>
<transparency>
<float>0</float>
</transparency>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</blinn>
<extra>
<technique profile="FCOLLADA">
<bump>
<texture texture="___images_Sphere_Material_-_Bump_JPG-sampler" texcoord="UVSET0">
<extra>
<technique profile="MAX3D">
<amount>1</amount>
</technique>
</extra>
<extra type="texture_offset">
<technique profile="ADOBE">
<offsets>
<offsetu>0</offsetu>
<offsetv>0</offsetv>
</offsets>
</technique>
</extra>
</texture>
</bump>
</technique>
</extra>
</technique>
<extra type="material_overlay">
<technique profile="ADOBE">
<colors>
<diffuse_color>0.8 0.8 0.8</diffuse_color>
<specular_color>0.2 0.2 0.2</specular_color>
<reflectivity_factor>0</reflectivity_factor>
<shininess>0.2</shininess>
<roughness>0</roughness>
</colors>
</technique>
</extra>
</profile_COMMON>
<extra>
<technique profile="MAX3D">
<faceted>0</faceted>
<double_sided>1</double_sided>
<wireframe>0</wireframe>
<face_map>0</face_map>
</technique>
</extra>
</effect>
<effect id="Ground_Plane_Material-fx" name="Ground_Plane_Material">
<profile_COMMON>
<newparam sid="___images_Default_IBL_JPG-surface">
<surface type="2D">
<init_from>_._images_Default_IBL.JPG</init_from>
<format>A8R8G8B8</format>
</surface>
</newparam>
<newparam sid="___images_Default_IBL_JPG-sampler">
<sampler2D>
<source>___images_Default_IBL_JPG-surface</source>
<wrap_s>WRAP</wrap_s>
<wrap_t>WRAP</wrap_t>
<minfilter>NONE</minfilter>
<magfilter>NONE</magfilter>
<mipfilter>NONE</mipfilter>
</sampler2D>
</newparam>
<technique sid="common">
<phong>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>1 1 1 1</color>
</ambient>
<diffuse>
<color>0 0 0 1</color>
</diffuse>
<specular>
<color>1 1 1 1</color>
</specular>
<shininess>
<float>0.2</float>
</shininess>
<reflective>
<color>1 1 1 1</color>
</reflective>
<reflectivity>
<float>0</float>
</reflectivity>
<transparent opaque="A_ONE">
<color>0 0 0 1</color>
</transparent>
<transparency>
<float>0.4</float>
</transparency>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
<extra>
<technique profile="FCOLLADA">
<imagebased>
<texture texture="___images_Default_IBL_JPG-sampler" texcoord="UVSET0">
<extra>
<technique profile="MAX3D">
<amount>1</amount>
</technique>
</extra>
<extra type="texture_offset">
<technique profile="ADOBE">
<offsets>
<offsetu>0</offsetu>
<offsetv>0</offsetv>
</offsets>
</technique>
</extra>
</texture>
</imagebased>
</technique>
</extra>
</technique>
<extra type="material_overlay">
<technique profile="ADOBE">
<colors>
<diffuse_color>0 0 0</diffuse_color>
<specular_color>1 1 1</specular_color>
<reflectivity_factor>0</reflectivity_factor>
<shininess>0.2</shininess>
<roughness>0</roughness>
</colors>
</technique>
</extra>
<extra type="adobe_gp_material">
<technique profile="ADOBE">
<gp_material>
<is_gp_material>1</is_gp_material>
</gp_material>
</technique>
</extra>
</profile_COMMON>
<extra>
<technique profile="MAX3D">
<faceted>0</faceted>
<double_sided>1</double_sided>
<wireframe>0</wireframe>
<face_map>0</face_map>
</technique>
</extra>
</effect>
</library_effects>
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