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August 22, 2019 04:19
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EmbeddedInspectorAttribute
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/*The MIT License (MIT) | |
Copyright (c) 2016 Edward Rowe (@edwardlrowe) | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
SOFTWARE. | |
*/ | |
namespace RedBlueGames.Tools | |
{ | |
using System; | |
using UnityEngine; | |
/// <summary> | |
/// Attribute that marks a field to draw the contents of its object reference as an embedded custom inspector. | |
/// </summary> | |
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] | |
public class EmbeddedInspectorAttribute : PropertyAttribute | |
{ | |
/// <summary> | |
/// Initializes a new instance of the <see cref="RedBlueGames.Tools.EmbeddedInspectorAttribute"/> class. | |
/// </summary> | |
/// <param name="isEditable">If set to <c>true</c> the embedded custom inspector is editable.</param> | |
public EmbeddedInspectorAttribute(bool isEditable = false) | |
{ | |
this.IsEditable = isEditable; | |
} | |
/// <summary> | |
/// Gets or sets a value indicating whether this instance is editable. | |
/// </summary> | |
/// <value><c>true</c> if this instance is editable; otherwise, <c>false</c>.</value> | |
public bool IsEditable { get; set; } | |
} | |
} |
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/*The MIT License (MIT) | |
Copyright (c) 2016 Edward Rowe (@edwardlrowe) | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
SOFTWARE. | |
*/ | |
namespace RedBlueGames.Tools | |
{ | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Embedded inspector attribute drawer. | |
/// </summary> | |
[CustomPropertyDrawer(typeof(EmbeddedInspectorAttribute))] | |
public class EmbeddedInspectorAttributeDrawer : PropertyDrawer | |
{ | |
private bool isExpanded; | |
/// <summary> | |
/// Gets the height of the property. | |
/// </summary> | |
/// <returns>The property height.</returns> | |
/// <param name="property">Property to draw.</param> | |
/// <param name="label">Label for the property.</param> | |
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) | |
{ | |
if (property.propertyType != SerializedPropertyType.ObjectReference) | |
{ | |
return EditorGUIUtility.singleLineHeight; | |
} | |
UnityEngine.Object objectReference = property.objectReferenceValue; | |
if (objectReference != null && this.isExpanded) | |
{ | |
return EditorGUIUtility.singleLineHeight; | |
} | |
else | |
{ | |
return EditorGUI.GetPropertyHeight(property, label); | |
} | |
} | |
/// <summary> | |
/// Draws the Property | |
/// </summary> | |
/// <param name="position">Position of the property.</param> | |
/// <param name="property">Property as serialized data.</param> | |
/// <param name="label">Label for the property.</param> | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
if (property.propertyType != SerializedPropertyType.ObjectReference) | |
{ | |
EditorGUI.LabelField(position, label.text, "Use EmbeddedInspectorAttribute only on ObjectReferenceTypes"); | |
return; | |
} | |
label = EditorGUI.BeginProperty(position, label, property); | |
if (property.objectReferenceValue != null) | |
{ | |
float foldoutWidth = 5.0f; | |
Rect foldoutPosition = new Rect(position.x, position.y, foldoutWidth, EditorGUIUtility.singleLineHeight); | |
this.isExpanded = EditorGUI.Foldout(foldoutPosition, this.isExpanded, string.Empty); | |
Rect objectFieldPosition = new Rect(position.x + foldoutWidth, position.y, position.width - foldoutWidth, EditorGUIUtility.singleLineHeight); | |
EditorGUI.PropertyField(objectFieldPosition, property); | |
// If Property is cleared out while rendering, we are done | |
if (property.objectReferenceValue != null && this.isExpanded) | |
{ | |
var attribute = (EmbeddedInspectorAttribute)this.attribute; | |
GUI.enabled = attribute.IsEditable; | |
EditorGUI.indentLevel++; | |
var editor = Editor.CreateEditor(property.objectReferenceValue); | |
editor.OnInspectorGUI(); | |
EditorGUI.indentLevel--; | |
GUI.enabled = true; | |
} | |
} | |
else | |
{ | |
EditorGUI.PropertyField(position, property, label, true); | |
} | |
EditorGUI.EndProperty(); | |
} | |
} | |
} |
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