-
-
Save L10n42/5f2e87e11750c4d3a88d9a96ee1f6ea9 to your computer and use it in GitHub Desktop.
Drop Shadow Modifier in Jetpack Compose
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import android.graphics.BlurMaskFilter | |
import androidx.compose.ui.Modifier | |
import androidx.compose.ui.draw.drawBehind | |
import androidx.compose.ui.geometry.Size | |
import androidx.compose.ui.graphics.Color | |
import androidx.compose.ui.graphics.Paint | |
import androidx.compose.ui.graphics.Shape | |
import androidx.compose.ui.graphics.drawOutline | |
import androidx.compose.ui.graphics.drawscope.drawIntoCanvas | |
import androidx.compose.ui.unit.Dp | |
import androidx.compose.ui.unit.dp | |
/** | |
* Adds a drop shadow effect to the composable. | |
* | |
* This modifier allows you to draw a shadow behind the composable with various customization options. | |
* | |
* @param shape The shape of the shadow. | |
* @param color The color of the shadow. | |
* @param blur The blur radius of the shadow | |
* @param offsetY The shadow offset along the Y-axis. | |
* @param offsetX The shadow offset along the X-axis. | |
* @param spread The amount to increase the size of the shadow. | |
* | |
* @return A new `Modifier` with the drop shadow effect applied. | |
*/ | |
fun Modifier.dropShadow( | |
shape: Shape, | |
color: Color = Color.Black.copy(0.25f), | |
blur: Dp = 4.dp, | |
offsetY: Dp = 4.dp, | |
offsetX: Dp = 0.dp, | |
spread: Dp = 0.dp | |
) = this.drawBehind { | |
val shadowSize = Size(size.width + spread.toPx(), size.height + spread.toPx()) | |
val shadowOutline = shape.createOutline(shadowSize, layoutDirection, this) | |
val paint = Paint() | |
paint.color = color | |
if (blur.toPx() > 0) { | |
paint.asFrameworkPaint().apply { | |
maskFilter = BlurMaskFilter(blur.toPx(), BlurMaskFilter.Blur.NORMAL) | |
} | |
} | |
drawIntoCanvas { canvas -> | |
canvas.save() | |
canvas.translate(offsetX.toPx(), offsetY.toPx()) | |
canvas.drawOutline(shadowOutline, paint) | |
canvas.restore() | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment