This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
#!/usr/bin/python | |
# -*- coding: utf-8 -*- | |
import subprocess | |
__all__ = ["transform"] | |
__version__ = '0.3' | |
__author__ = 'Christoph Burgmer <cburgmer@ira.uka.de>' | |
__url__ = 'http://github.com/cburgmer/upsidedown' |
#!/usr/bin/env python2 | |
# Quick and dirty demonstration of CVE-2014-0160 by Jared Stafford (jspenguin@jspenguin.org) | |
# The author disclaims copyright to this source code. | |
import sys | |
import struct | |
import socket | |
import time | |
import select |
function count_redir { | |
curl -L -I -D - -o /dev/null $1 | awk 'BEGIN { redir = 0; status = 200; } tolower($1) ~ /http/ { redir=redir+1; status=$2 } tolower($1) ~ /location:/ { print redir, status, $2 } END { print "Completed, with ", redir-1, "redirects. Final result: ", status }' | |
} |
#!/usr/bin/env python | |
import os | |
import random | |
import time | |
import platform | |
snowflakes = {} | |
try: | |
# Windows Support |
return View.extend({ | |
initialize: function () { | |
this.el.attr("draggable", "true") | |
this.el.bind("dragstart", _.bind(this._dragStartEvent, this)) | |
}, | |
_dragStartEvent: function (e) { | |
var data | |
if (e.originalEvent) e = e.originalEvent | |
e.dataTransfer.effectAllowed = "copy" // default to copy |
#/usr/bin/env bash | |
set -e | |
set -x | |
apt-get update | |
apt-get upgrade | |
apt-get -y install build-essential curl git-core openssl libreadline6 libreadline6-dev \ | |
zlib1g zlib1g-dev libssl-dev libyaml-dev libsqlite3-0 libsqlite3-dev sqlite3 libxml2-dev \ |
Of course the Web Audio API is meant for synthesizing and processing audio data. It is tailored for that use case. But at least in our digital world audio data is just a series of numbers, which are typically somewhere between +1 and -1. So why can't we use the Web Audio API for general computations?
Almost a year ago I had the pleasure to give a talk at the Web Audio Conference in Atlanta. The conference featured a lot of great talks, which I really appreciated as an attendee. However, as a speaker it was tough to reduce my own talk until it was short enough to fit into the schedule. I had the feeling that I had to rush through my slides. Since then I planned to write down my findings in a more detailed way, but I never got around to it. Luckily I was asked to repeat my talk at our local Web Audio Meetup here in