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make output
lain@SocioAir gzdoom % make VERBOSE=1
/opt/local/bin/cmake -S/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom -B/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom --check-build-system CMakeFiles/Makefile.cmake 0
/opt/local/bin/cmake -E cmake_progress_start /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/CMakeFiles /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom//CMakeFiles/progress.marks
/Applications/Xcode.app/Contents/Developer/usr/bin/make -f CMakeFiles/Makefile2 all
/Applications/Xcode.app/Contents/Developer/usr/bin/make -f game-music-emu/gme/CMakeFiles/gme.dir/build.make game-music-emu/gme/CMakeFiles/gme.dir/depend
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom && /opt/local/bin/cmake -E cmake_depends "Unix Makefiles" /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/CMakeFiles/gme.dir/DependInfo.cmake --color=
/Applications/Xcode.app/Contents/Developer/usr/bin/make -f game-music-emu/gme/CMakeFiles/gme.dir/build.make game-music-emu/gme/CMakeFiles/gme.dir/build
[ 0%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Blip_Buffer.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Blip_Buffer.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Blip_Buffer.cpp
[ 0%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Classic_Emu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Classic_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Classic_Emu.cpp
[ 0%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Data_Reader.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Data_Reader.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Data_Reader.cpp
[ 1%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Dual_Resampler.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Dual_Resampler.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Dual_Resampler.cpp
[ 1%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Effects_Buffer.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Effects_Buffer.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Effects_Buffer.cpp
[ 1%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Fir_Resampler.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Fir_Resampler.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Fir_Resampler.cpp
[ 1%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/gme.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/gme.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/gme.cpp
[ 1%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Gme_File.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Gme_File.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Gme_File.cpp
[ 1%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/M3u_Playlist.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/M3u_Playlist.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/M3u_Playlist.cpp
[ 1%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Multi_Buffer.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Multi_Buffer.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Multi_Buffer.cpp
[ 2%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Music_Emu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Music_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Music_Emu.cpp
[ 2%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Ay_Apu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Ay_Apu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Ay_Apu.cpp
[ 2%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Ym2612_Emu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Ym2612_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Ym2612_Emu.cpp
[ 2%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Sms_Apu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Sms_Apu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Sms_Apu.cpp
[ 2%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Ay_Cpu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Ay_Cpu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Ay_Cpu.cpp
[ 2%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Ay_Emu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Ay_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Ay_Emu.cpp
[ 3%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Gb_Apu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Gb_Apu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Gb_Apu.cpp
[ 3%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Gb_Cpu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Gb_Cpu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Gb_Cpu.cpp
[ 3%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Gb_Oscs.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Gb_Oscs.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Gb_Oscs.cpp
[ 3%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Gbs_Emu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Gbs_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Gbs_Emu.cpp
[ 3%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Gym_Emu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Gym_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Gym_Emu.cpp
[ 3%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Hes_Apu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Hes_Apu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Hes_Apu.cpp
[ 3%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Hes_Cpu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Hes_Cpu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Hes_Cpu.cpp
[ 4%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Hes_Emu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Hes_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Hes_Emu.cpp
[ 4%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Kss_Cpu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Kss_Cpu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Kss_Cpu.cpp
[ 4%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Kss_Emu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Kss_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Kss_Emu.cpp
[ 4%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Kss_Scc_Apu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Kss_Scc_Apu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Kss_Scc_Apu.cpp
[ 4%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nes_Apu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nes_Apu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nes_Apu.cpp
[ 4%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nes_Cpu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nes_Cpu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nes_Cpu.cpp
[ 4%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nes_Fme7_Apu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nes_Fme7_Apu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nes_Fme7_Apu.cpp
[ 5%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nes_Namco_Apu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nes_Namco_Apu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nes_Namco_Apu.cpp
[ 5%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nes_Oscs.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nes_Oscs.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nes_Oscs.cpp
[ 5%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nes_Vrc6_Apu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nes_Vrc6_Apu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nes_Vrc6_Apu.cpp
[ 5%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nsf_Emu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nsf_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nsf_Emu.cpp
[ 5%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nsfe_Emu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nsfe_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nsfe_Emu.cpp
[ 5%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Sap_Apu.cpp.o
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cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Sap_Cpu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Sap_Cpu.cpp
[ 6%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Sap_Emu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Sap_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Sap_Emu.cpp
[ 6%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Snes_Spc.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Snes_Spc.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Snes_Spc.cpp
[ 6%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Spc_Cpu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Spc_Cpu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Spc_Cpu.cpp
/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Spc_Cpu.cpp:438:19: warning:
shifting a negative signed value is undefined [-Wshift-negative-value]
if ( ((~0x2F00 << (bits_in_int - 16)) << reg) < 0 ) // 36%
~~~~~~~ ^
In file included from /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Spc_Cpu.cpp:565:
/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Spc_Cpu.h:298:20: warning:
shifting a negative signed value is undefined [-Wshift-negative-value]
if ( ((~0x2F00 << (bits_in_int - 16)) << i) < 0 ) // 12%
~~~~~~~ ^
2 warnings generated.
[ 6%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Spc_Dsp.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Spc_Dsp.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Spc_Dsp.cpp
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cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Spc_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Spc_Emu.cpp
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cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Spc_Filter.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Spc_Filter.cpp
[ 7%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Vgm_Emu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Vgm_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Vgm_Emu.cpp
[ 7%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Vgm_Emu_Impl.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Vgm_Emu_Impl.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Vgm_Emu_Impl.cpp
[ 7%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Ym2413_Emu.cpp.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Ym2413_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Ym2413_Emu.cpp
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/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ar qc libgme.a CMakeFiles/gme.dir/Blip_Buffer.cpp.o CMakeFiles/gme.dir/Classic_Emu.cpp.o CMakeFiles/gme.dir/Data_Reader.cpp.o CMakeFiles/gme.dir/Dual_Resampler.cpp.o CMakeFiles/gme.dir/Effects_Buffer.cpp.o CMakeFiles/gme.dir/Fir_Resampler.cpp.o CMakeFiles/gme.dir/gme.cpp.o CMakeFiles/gme.dir/Gme_File.cpp.o CMakeFiles/gme.dir/M3u_Playlist.cpp.o CMakeFiles/gme.dir/Multi_Buffer.cpp.o CMakeFiles/gme.dir/Music_Emu.cpp.o CMakeFiles/gme.dir/Ay_Apu.cpp.o CMakeFiles/gme.dir/Ym2612_Emu.cpp.o CMakeFiles/gme.dir/Sms_Apu.cpp.o CMakeFiles/gme.dir/Ay_Cpu.cpp.o CMakeFiles/gme.dir/Ay_Emu.cpp.o CMakeFiles/gme.dir/Gb_Apu.cpp.o CMakeFiles/gme.dir/Gb_Cpu.cpp.o CMakeFiles/gme.dir/Gb_Oscs.cpp.o CMakeFiles/gme.dir/Gbs_Emu.cpp.o CMakeFiles/gme.dir/Gym_Emu.cpp.o CMakeFiles/gme.dir/Hes_Apu.cpp.o CMakeFiles/gme.dir/Hes_Cpu.cpp.o CMakeFiles/gme.dir/Hes_Emu.cpp.o CMakeFiles/gme.dir/Kss_Cpu.cpp.o CMakeFiles/gme.dir/Kss_Emu.cpp.o CMakeFiles/gme.dir/Kss_Scc_Apu.cpp.o CMakeFiles/gme.dir/Nes_Apu.cpp.o CMakeFiles/gme.dir/Nes_Cpu.cpp.o CMakeFiles/gme.dir/Nes_Fme7_Apu.cpp.o CMakeFiles/gme.dir/Nes_Namco_Apu.cpp.o CMakeFiles/gme.dir/Nes_Oscs.cpp.o CMakeFiles/gme.dir/Nes_Vrc6_Apu.cpp.o CMakeFiles/gme.dir/Nsf_Emu.cpp.o CMakeFiles/gme.dir/Nsfe_Emu.cpp.o CMakeFiles/gme.dir/Sap_Apu.cpp.o CMakeFiles/gme.dir/Sap_Cpu.cpp.o CMakeFiles/gme.dir/Sap_Emu.cpp.o CMakeFiles/gme.dir/Snes_Spc.cpp.o CMakeFiles/gme.dir/Spc_Cpu.cpp.o CMakeFiles/gme.dir/Spc_Dsp.cpp.o CMakeFiles/gme.dir/Spc_Emu.cpp.o CMakeFiles/gme.dir/Spc_Filter.cpp.o CMakeFiles/gme.dir/Vgm_Emu.cpp.o CMakeFiles/gme.dir/Vgm_Emu_Impl.cpp.o CMakeFiles/gme.dir/Ym2413_Emu.cpp.o
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[ 31%] Building C object dumb/CMakeFiles/dumb.dir/src/helpers/resampler.c.o
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/dumb && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc -DNEED_ITOA=1 -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/dumb/include -ffp-contract=off -Wall -Wno-pointer-sign -Wno-uninitialized -ffast-math -ffp-contract=fast -O3 -DNDEBUG -D_DEBUG -DDEBUGMODE=1 -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -msse -o CMakeFiles/dumb.dir/src/helpers/resampler.c.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/dumb/src/helpers/resampler.c
clang: warning: argument unused during compilation: '-msse' [-Wunused-command-line-argument]
/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/dumb/src/helpers/resampler.c:927:43: error:
invalid operands to binary expression ('float' and 'bigint' (aka 'union bigint'))
sample += (in[1] - in[0]) * phase;
~~~~~~~~~~~~~~~ ^ ~~~~~
/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/dumb/src/helpers/resampler.c:1132:13: error:
called object type 'const float *' is not a function or function pointer
CLEAR_HI(phase);
^
/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/dumb/src/helpers/resampler.c:49:22: note:
expanded from macro 'CLEAR_HI'
#define CLEAR_HI(p) (p.quad &= 0xffffffffu)
^
2 errors generated.
make[2]: *** [dumb/CMakeFiles/dumb.dir/src/helpers/resampler.c.o] Error 1
make[1]: *** [dumb/CMakeFiles/dumb.dir/all] Error 2
make: *** [all] Error 2
lain@SocioAir gzdoom %
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