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lain@SocioAir gzdoom % make VERBOSE=1 | |
/opt/local/bin/cmake -S/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom -B/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom --check-build-system CMakeFiles/Makefile.cmake 0 | |
/opt/local/bin/cmake -E cmake_progress_start /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/CMakeFiles /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom//CMakeFiles/progress.marks | |
/Applications/Xcode.app/Contents/Developer/usr/bin/make -f CMakeFiles/Makefile2 all | |
/Applications/Xcode.app/Contents/Developer/usr/bin/make -f game-music-emu/gme/CMakeFiles/gme.dir/build.make game-music-emu/gme/CMakeFiles/gme.dir/depend | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom && /opt/local/bin/cmake -E cmake_depends "Unix Makefiles" /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/CMakeFiles/gme.dir/DependInfo.cmake --color= | |
/Applications/Xcode.app/Contents/Developer/usr/bin/make -f game-music-emu/gme/CMakeFiles/gme.dir/build.make game-music-emu/gme/CMakeFiles/gme.dir/build | |
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cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Blip_Buffer.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Blip_Buffer.cpp | |
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cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Classic_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Classic_Emu.cpp | |
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cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Kss_Scc_Apu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Kss_Scc_Apu.cpp | |
[ 4%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nes_Apu.cpp.o | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nes_Apu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nes_Apu.cpp | |
[ 4%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nes_Cpu.cpp.o | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nes_Cpu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nes_Cpu.cpp | |
[ 4%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nes_Fme7_Apu.cpp.o | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nes_Fme7_Apu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nes_Fme7_Apu.cpp | |
[ 5%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nes_Namco_Apu.cpp.o | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nes_Namco_Apu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nes_Namco_Apu.cpp | |
[ 5%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nes_Oscs.cpp.o | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nes_Oscs.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nes_Oscs.cpp | |
[ 5%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nes_Vrc6_Apu.cpp.o | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nes_Vrc6_Apu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nes_Vrc6_Apu.cpp | |
[ 5%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nsf_Emu.cpp.o | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nsf_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nsf_Emu.cpp | |
[ 5%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Nsfe_Emu.cpp.o | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Nsfe_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Nsfe_Emu.cpp | |
[ 5%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Sap_Apu.cpp.o | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Sap_Apu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Sap_Apu.cpp | |
[ 6%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Sap_Cpu.cpp.o | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Sap_Cpu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Sap_Cpu.cpp | |
[ 6%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Sap_Emu.cpp.o | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Sap_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Sap_Emu.cpp | |
[ 6%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Snes_Spc.cpp.o | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Snes_Spc.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Snes_Spc.cpp | |
[ 6%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Spc_Cpu.cpp.o | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Spc_Cpu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Spc_Cpu.cpp | |
/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Spc_Cpu.cpp:438:19: warning: | |
shifting a negative signed value is undefined [-Wshift-negative-value] | |
if ( ((~0x2F00 << (bits_in_int - 16)) << reg) < 0 ) // 36% | |
~~~~~~~ ^ | |
In file included from /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Spc_Cpu.cpp:565: | |
/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Spc_Cpu.h:298:20: warning: | |
shifting a negative signed value is undefined [-Wshift-negative-value] | |
if ( ((~0x2F00 << (bits_in_int - 16)) << i) < 0 ) // 12% | |
~~~~~~~ ^ | |
2 warnings generated. | |
[ 6%] Building CXX object game-music-emu/gme/CMakeFiles/gme.dir/Spc_Dsp.cpp.o | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Spc_Dsp.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Spc_Dsp.cpp | |
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cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Spc_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Spc_Emu.cpp | |
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cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Spc_Filter.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Spc_Filter.cpp | |
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cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Vgm_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Vgm_Emu.cpp | |
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cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Vgm_Emu_Impl.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Vgm_Emu_Impl.cpp | |
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cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme -ffp-contract=off -Wall -Wextra -fomit-frame-pointer -Wno-array-bounds -ffast-math -ffp-contract=fast -O3 -DNDEBUG -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -o CMakeFiles/gme.dir/Ym2413_Emu.cpp.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/game-music-emu/gme/Ym2413_Emu.cpp | |
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/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ar qc libgme.a CMakeFiles/gme.dir/Blip_Buffer.cpp.o CMakeFiles/gme.dir/Classic_Emu.cpp.o CMakeFiles/gme.dir/Data_Reader.cpp.o CMakeFiles/gme.dir/Dual_Resampler.cpp.o CMakeFiles/gme.dir/Effects_Buffer.cpp.o CMakeFiles/gme.dir/Fir_Resampler.cpp.o CMakeFiles/gme.dir/gme.cpp.o CMakeFiles/gme.dir/Gme_File.cpp.o CMakeFiles/gme.dir/M3u_Playlist.cpp.o CMakeFiles/gme.dir/Multi_Buffer.cpp.o CMakeFiles/gme.dir/Music_Emu.cpp.o CMakeFiles/gme.dir/Ay_Apu.cpp.o CMakeFiles/gme.dir/Ym2612_Emu.cpp.o CMakeFiles/gme.dir/Sms_Apu.cpp.o CMakeFiles/gme.dir/Ay_Cpu.cpp.o CMakeFiles/gme.dir/Ay_Emu.cpp.o CMakeFiles/gme.dir/Gb_Apu.cpp.o CMakeFiles/gme.dir/Gb_Cpu.cpp.o CMakeFiles/gme.dir/Gb_Oscs.cpp.o CMakeFiles/gme.dir/Gbs_Emu.cpp.o CMakeFiles/gme.dir/Gym_Emu.cpp.o CMakeFiles/gme.dir/Hes_Apu.cpp.o CMakeFiles/gme.dir/Hes_Cpu.cpp.o CMakeFiles/gme.dir/Hes_Emu.cpp.o CMakeFiles/gme.dir/Kss_Cpu.cpp.o CMakeFiles/gme.dir/Kss_Emu.cpp.o CMakeFiles/gme.dir/Kss_Scc_Apu.cpp.o CMakeFiles/gme.dir/Nes_Apu.cpp.o CMakeFiles/gme.dir/Nes_Cpu.cpp.o CMakeFiles/gme.dir/Nes_Fme7_Apu.cpp.o CMakeFiles/gme.dir/Nes_Namco_Apu.cpp.o CMakeFiles/gme.dir/Nes_Oscs.cpp.o CMakeFiles/gme.dir/Nes_Vrc6_Apu.cpp.o CMakeFiles/gme.dir/Nsf_Emu.cpp.o CMakeFiles/gme.dir/Nsfe_Emu.cpp.o CMakeFiles/gme.dir/Sap_Apu.cpp.o CMakeFiles/gme.dir/Sap_Cpu.cpp.o CMakeFiles/gme.dir/Sap_Emu.cpp.o CMakeFiles/gme.dir/Snes_Spc.cpp.o CMakeFiles/gme.dir/Spc_Cpu.cpp.o CMakeFiles/gme.dir/Spc_Dsp.cpp.o CMakeFiles/gme.dir/Spc_Emu.cpp.o CMakeFiles/gme.dir/Spc_Filter.cpp.o CMakeFiles/gme.dir/Vgm_Emu.cpp.o CMakeFiles/gme.dir/Vgm_Emu_Impl.cpp.o CMakeFiles/gme.dir/Ym2413_Emu.cpp.o | |
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[ 31%] Building C object dumb/CMakeFiles/dumb.dir/src/helpers/resampler.c.o | |
cd /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/dumb && /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc -DNEED_ITOA=1 -I/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/dumb/include -ffp-contract=off -Wall -Wno-pointer-sign -Wno-uninitialized -ffast-math -ffp-contract=fast -O3 -DNDEBUG -D_DEBUG -DDEBUGMODE=1 -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk -msse -o CMakeFiles/dumb.dir/src/helpers/resampler.c.o -c /Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/dumb/src/helpers/resampler.c | |
clang: warning: argument unused during compilation: '-msse' [-Wunused-command-line-argument] | |
/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/dumb/src/helpers/resampler.c:927:43: error: | |
invalid operands to binary expression ('float' and 'bigint' (aka 'union bigint')) | |
sample += (in[1] - in[0]) * phase; | |
~~~~~~~~~~~~~~~ ^ ~~~~~ | |
/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/dumb/src/helpers/resampler.c:1132:13: error: | |
called object type 'const float *' is not a function or function pointer | |
CLEAR_HI(phase); | |
^ | |
/Users/lain/Documents/Gaems/GamesWin/doom/tests/gzdoom/dumb/src/helpers/resampler.c:49:22: note: | |
expanded from macro 'CLEAR_HI' | |
#define CLEAR_HI(p) (p.quad &= 0xffffffffu) | |
^ | |
2 errors generated. | |
make[2]: *** [dumb/CMakeFiles/dumb.dir/src/helpers/resampler.c.o] Error 1 | |
make[1]: *** [dumb/CMakeFiles/dumb.dir/all] Error 2 | |
make: *** [all] Error 2 | |
lain@SocioAir gzdoom % |
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