feedback study by Till Bovermann, 2014.
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// wait and hear, denmark | |
// accompanying 4-channel soundscape for the wait and hear presentation at Sound Art Lab in 2024 | |
// 2024, Till Bovermann | |
( | |
q = q ? (); | |
q.numChans = 4; // needs to be an even number | |
q.playbackDurationRange = ControlSpec(30, 50); // seconds | |
q.freqRange = ControlSpec(10, 20000, \exp); // Hz | |
// s.options.memSize_(600 * 1024 * 1024); |
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import("stdfaust.lib"); | |
maxDelay = 100; | |
f1 = hslider("f1", 100.0, 0, 1000, 0.1) : si.smoo; | |
f2 = hslider("f2", 100, 0, 1000, 0.1) : si.smoo; | |
d1 = hslider("d1", 0, 0, maxDelay, 0.01) : si.smoo; | |
d2 = hslider("d2", 0, 0, maxDelay, 0.01) : si.smoo; | |
a1 = hslider("a1", 0.1, -1, 1, 0.001) : si.smoo; | |
a2 = hslider("a2", 0.1, -1, 1, 0.001) : si.smoo; |
2012, Till Bovermann
Good Morning!
Inspired by a Nokia alarm clock sound from one of their non-smartphone mobiles, I designed an alarm clock sound for your mobile. The basic idea is to start with a very simple and short grain, giving you a chance to reach for the phone and turn it off before it starts to get annoying.
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Slider detends 2020 by James McCartney | |
(https://www.desmos.com/calculator/7txykztr3m) | |
$q$ is the quantisation or detend spacing: | |
$$ | |
q = 0.5 | |
$$ | |
$s \in \[0, 1\]$ is the proportion of slider throw that is in the detented zone. |
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#include <bitset> | |
#include <string> | |
#include <iostream> | |
#include <climits> | |
typedef std::bitset<32> bit32; | |
inline int32_t shiftSInt(int32_t last, int32_t current, int amount) { | |
if (amount < 1) | |
{ |
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