Skip to content

Instantly share code, notes, and snippets.

⚛️
Reconciling

Alexis Munsayac LXSMNSYC

⚛️
Reconciling
Block or report user

Report or block LXSMNSYC

Hide content and notifications from this user.

Learn more about blocking users

Contact Support about this user’s behavior.

Learn more about reporting abuse

Report abuse
View GitHub Profile
View request.js
/**
* Parses the JSON returned by a network request
*
* @param {object} response A response from a network request
*
* @return {object} The parsed JSON, status from the response
*/
function parseJSON(response) {
return new Promise(resolve =>
response.json().then(json =>
View readonly.lua
--[[
lua readonly module
2013 (c) nyaocat
this program is licensed under NYSL( http://www.kmonos.net/nysl/ )
lua5.1 and lua5.2
]]
local newproxy = newproxy or require("newproxy") -- for Lua5.2
local type, getmetatable, pairs, assert, error = type, getmetatable, pairs, assert, error
@dferrandizmont
dferrandizmont / regex-cheatsheet.md
Last active Oct 2, 2019
[Regex cheatsheet] #regex
View regex-cheatsheet.md

Regular Expressions

Basic Syntax

  • /.../: Start and end regex delimiters
  • |: Alternation
  • (): Grouping
@gvergnaud
gvergnaud / lazy-list.js
Last active Dec 9, 2019
Lazy List, implemented with es6 generators
View lazy-list.js
/* ----------------------------------------- *
Lazy List Implementation
* ----------------------------------------- */
// Haskell-like infinite List, implemented with es6 generators
// Lazyness lets you do crazy stuff like
List.range(0, Infinity)
.drop(1000)
.map(n => -n)
View pthreads.md

Multi-Threading in PHP with pthreads

A Brief Introduction to Multi-Threading in PHP

  • Foreword
  • Execution
  • Sharing
  • Synchronization
  • Pitfalls
@Deco
Deco / coroutine_scheduler.lua
Created Feb 13, 2012
Lua Coroutine Scheduler
View coroutine_scheduler.lua
pcall(require,"socket")
local coroutine_scheduler = {
_NAME = "coroutine_scheduler.lua"
_VERSION = "1.0.0",
}
local Scheduler
do Scheduler = setmetatable({}, {
__call = function(class)
View GPUComputationRenderer.js
/**
* @author yomboprime https://github.com/yomboprime
*
* GPUComputationRenderer, based on SimulationRenderer by zz85
*
* The GPUComputationRenderer uses the concept of variables. These variables are RGBA float textures that hold 4 floats
* for each compute element (texel)
*
* Each variable has a fragment shader that defines the computation made to obtain the variable in question.
* You can use as many variables you need, and make dependencies so you can use textures of other variables in the shader
View safari-reaper.html
<!DOCTYPE html>
<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<style>
body {
background: repeat url('data:image/jpeg;base64,/9j/4AAQSkZJRgABAQEASABIAAD/7QCIUGhvdG9zaG9wIDMuMAA4QklNBAQAAAAAAGscAVoAAxslRxwCAAACAAAcAnQAV8KpIENoYWV5b3VuZ1dpbGxOZXZlckNoYWVvbGQgLSBodHRwOi8vd3d3LnJlZGJ1YmJsZS5jb20vcGVvcGxlL0NoYWV5b3VuZ1dpbGxOZXZlckNoYWVvbAD/4gxYSUNDX1BST0ZJTEUAAQEAAAxITGlubwIQAABtbnRyUkdCIFhZWiAHzgACAAkABgAxAABhY3NwTVNGVAAAAABJRUMgc1JHQgAAAAAAAAAAAAAAAAAA9tYAAQAAAADTLUhQICAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABFjcHJ0AAABUAAAADNkZXNjAAABhAAAAGx3dHB0AAAB8AAAABRia3B0AAACBAAAABRyWFlaAAACGAAAABRnWFlaAAACLAAAABRiWFlaAAACQAAAABRkbW5kAAACVAAAAHBkbWRkAAACxAAAAIh2dWVkAAADTAAAAIZ2aWV3AAAD1AAAACRsdW1pAAAD+AAAABRtZWFzAAAEDAAAACR0ZWNoAAAEMAAAAAxyVFJDAAAEPAAACAxnVFJDAAAEPAAACAxiVFJDAAAEPAAACAx0ZXh0AAAAAENvcHlyaWdodCAoYykgMTk5OCBIZXdsZXR0LVBhY2thcmQgQ29tcGFueQAAZGVzYwAAAAAAAAASc1JHQiBJRUM2MTk2Ni0yLjEAAAAAAAAAAAAAABJzUkdCIElFQzYxOTY2LTIuMQAAAAAAAA
View regex.md

Regular Expressions

Basic Syntax

  • /.../: Start and end regex delimiters
  • |: Alternation
  • (): Grouping
You can’t perform that action at this time.