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@addyosmani
addyosmani / README.md
Last active Nov 12, 2019 — forked from 140bytes/LICENSE.txt
108 byte CSS Layout Debugger
View README.md

CSS Layout Debugger

A tweet-sized debugger for visualizing your CSS layouts. Outlines every DOM element on your page a random (valid) CSS hex color.

One-line version to paste in your DevTools

Use $$ if your browser aliases it:

~ 108 byte version

View GLSL-Noise.md

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
	return mix(rand(fl), rand(fl + 1.0), fc);
}
@staltz
staltz / introrx.md
Last active Nov 14, 2019
The introduction to Reactive Programming you've been missing
View introrx.md
View regex.md

Regular Expressions

Basic Syntax

  • /.../: Start and end regex delimiters
  • |: Alternation
  • (): Grouping
@mycodeschool
mycodeschool / DoublyLinkedList.c
Created Nov 12, 2013
Doubly Linked List implementation in C
View DoublyLinkedList.c
/* Doubly Linked List implementation */
#include<stdio.h>
#include<stdlib.h>
struct Node {
int data;
struct Node* next;
struct Node* prev;
};
View readonly.lua
--[[
lua readonly module
2013 (c) nyaocat
this program is licensed under NYSL( http://www.kmonos.net/nysl/ )
lua5.1 and lua5.2
]]
local newproxy = newproxy or require("newproxy") -- for Lua5.2
local type, getmetatable, pairs, assert, error = type, getmetatable, pairs, assert, error
View pthreads.md

Multi-Threading in PHP with pthreads

A Brief Introduction to Multi-Threading in PHP

  • Foreword
  • Execution
  • Sharing
  • Synchronization
  • Pitfalls
@1wErt3r
1wErt3r / SMBDIS.ASM
Created Nov 9, 2012
A Comprehensive Super Mario Bros. Disassembly
View SMBDIS.ASM
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
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