Created
December 30, 2017 13:29
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
public class Background : MonoBehaviour { | |
public WebCamTexture wtex; | |
// Use this for initialization | |
void Start () { | |
if (WebCamTexture.devices.Length <= 0) | |
{ | |
Debug.LogError("Cannot find a camera. "); | |
return; | |
} | |
this.wtex = new WebCamTexture(); | |
wtex.Play(); | |
//tagでUIを表示するCameraを判断 | |
Camera cam = GameObject.FindGameObjectWithTag("BattleCamera").GetComponent<Camera>(); | |
Canvas canvas = transform.parent.GetComponent<Canvas>(); | |
canvas.renderMode = RenderMode.ScreenSpaceCamera; | |
canvas.planeDistance = cam.farClipPlane-0.01f; | |
canvas.worldCamera = cam; | |
RawImage rawImage = GetComponent<RawImage>(); | |
rawImage.texture = wtex; | |
//rawImage.SetNativeSize(); | |
RectTransform recTrans = GetComponent<RectTransform>(); | |
//recTrans.anchoredPosition = new Vector2(0.5f, 0.5f); | |
float scale = ((wtex.width / wtex.height) > cam.aspect) ? ((float)cam.pixelHeight/wtex.width) : ((float)cam.pixelWidth / wtex.height); | |
recTrans.sizeDelta = new Vector2(scale * wtex.width, scale*wtex.height); | |
recTrans.Rotate(new Vector3(0, 0, -90)); | |
wtex.Stop(); | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
} |
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