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@LambdaSix
Last active March 1, 2020 20:37
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EFM Log

Encountered issues after disabling the defenses on a ground base (nearest one to weapons research center) and taking out one assistance drone.

After disabling the Antenna, issue resolved.

[19:28:26] Initialising Escape From Mars build 32
[19:28:26] SE Version=1.193.103
[19:28:26] Economy items enabled
[19:28:26] Current Mission Length: 16:53:56
[19:28:26] Original world was loaded by Version:32
[19:28:26] Loaded world was saved by Version:32
[19:30:05] Group Arrived at destination: Envoy TA45001 - Power Cell Shipment
[19:37:25] Group Arrived at destination: Envoy TA13715 - Small Steel Tube Shipment
[19:44:57] Group Arrived at destination: Medium Hover Transport TEST TG67719 - Reactor Comp. Shipment
[20:19:10] Group Arrived at destination: Medium Hover Transport TEST TG21576 - Girder Shipment
[20:23:51] Group Arrived at destination: Small Hover Transport TG91857 - Power Cell Shipment
[20:28:51] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:28:52] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:28:53] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:28:54] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:28:55] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:28:56] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:28:57] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:28:58] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:28:59] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:29:12] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:29:13] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:29:14] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:29:15] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:29:16] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:29:17] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:29:18] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:29:19] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:29:20] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:29:30] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:29:31] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:29:32] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:29:33] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
[20:29:34] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Weapons.MyLargeTurretBase.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.set_Enabled(Boolean value)
at EscapeFromMars.GCorpBase.Update()
at EscapeFromMars.BaseManager.Update60()
at Duckroll.AbstractCore`1.UpdateableListImpl.Update60()
at Duckroll.AbstractCore`1.UpdateBeforeSimulation()
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