Created
March 17, 2013 22:32
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Untitled 4
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from scene import * | |
from random import random | |
import sound | |
# Base class for controls | |
class Window (Layer): | |
# Create a default window | |
def __init__(self,p,bounds): | |
Layer.__init__(self, bounds) | |
# Add ourself to parent layer list | |
if p: p.add_layer(self) | |
self.background=Color(1,1,1) | |
# Skeleton functions to be overriden | |
def touch_began(self,touch): pass | |
def touch_moved(self,touch): pass | |
def touch_ended(self,touch): pass | |
#------------------------------------------------- | |
class Button (Window): | |
def __init__(self,p,b): | |
Window.__init__(self,p,b) | |
# Default to a red border of thickness 1.0 | |
self.stroke = Color(1,0,0) | |
self.stroke_weight=1 | |
self.image = 'Snake' | |
def touch_began(self,touch): | |
new_color = Color(random(), random(), random()) | |
self.animate('background', new_color, 1.0) | |
sound.play_effect('Crashing') | |
#------------------------------------------------- | |
# A window (a Layer) containing buttons | |
class ButtonBar (Window): | |
def __init__(self,p,b,n): | |
Window.__init__(self,p,b) | |
# Parent window | |
b = self.frame | |
x = b.x | |
for i in range(n): | |
Button(self,Rect(x,b.y,b.w,b.h)) | |
x=x+128 | |
#------------------------------------------------- | |
# A window (a Layer) containing Text | |
class Text (Window): | |
def __init__(self,p,o,t,f,s): | |
Window.__init__(self,p,Rect(o.x,o.y,0,0)) | |
self.tint = Color(0,0,0) | |
self.text_img, ims = render_text(t,font_name=f, font_size=s) | |
self.frame=Rect(o.x,o.y,ims.w,ims.h) | |
self.image = self.text_img | |
def touch_began(self,touch): | |
sound.play_effect('Beep') | |
#------------------------------------------------- | |
class MyApp (Scene): | |
# This runs before any frames or layers are drawn | |
def setup(self): | |
# This is our background canvas (whole display) | |
p = self.root_layer = Layer(self.bounds) | |
center = self.bounds.center() | |
# Create 2 primitive buttons as children of root layer | |
Button(p,Rect(center.x + 80, center.y + 80, 128, 128)) | |
Button(p,Rect(center.x - 80, center.y - 80, 128, 128)) | |
# Now try a button bar | |
ButtonBar (p,Rect(10,10,128,128),5) | |
# And a label | |
Text (p,Rect(10,200,100,100),'Woof', 'Futura', 100) | |
def draw(self): | |
# White background - basically display.clear() before redraw | |
background(1, 1, 1) | |
self.root_layer.update(self.dt) | |
self.root_layer.draw() | |
def touch_began(self, touch): | |
l=touch.layer | |
if l is Window: l.touch_began(touch) | |
def touch_moved(self, touch): | |
l=touch.layer | |
if l is Window: l.touch_moved(touch) | |
def touch_ended(self, touch): | |
l=touch.layer | |
if l is Window: l.touch_ended(touch) | |
run(MyApp()) |
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