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diff --git a/src/game/WorldHandlers/SpellEffects.cpp b/src/game/WorldHandlers/SpellEffects.cpp | |
index 73b58bf..0ede320 100644 | |
--- a/src/game/WorldHandlers/SpellEffects.cpp | |
+++ b/src/game/WorldHandlers/SpellEffects.cpp | |
@@ -926,6 +926,39 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx) | |
m_caster->CastCustomSpell(m_caster, 23783, &basepoints, NULL, NULL, true, NULL); | |
return; | |
} | |
+ case 24531: // Refocus | |
+ { | |
+ // Remove cooldowns for certain spells. | |
+ if (m_caster->GetTypeId() != TYPEID_PLAYER) | |
+ { | |
+ return; | |
+ } | |
+ | |
+ std::vector<const char*> spellNames; | |
+ spellNames.push_back("Aimed Shot"); | |
+ spellNames.push_back("Multishot"); | |
+ spellNames.push_back("Volley"); | |
+ spellNames.push_back("Arcane Shot"); | |
+ | |
+ // immediately finishes the cooldown on certain Hunter abilities | |
+ const SpellCooldowns& cm = ((Player*)m_caster)->GetSpellCooldownMap(); | |
+ for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) | |
+ { | |
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(itr->first); | |
+ std::string spellName = (const char*) spellInfo->SpellName[0]; | |
+ bool found = (std::find(spellNames.begin(), spellNames.end(), spellName) != spellNames.end()); | |
+ if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && found && | |
+ GetSpellRecoveryTime(spellInfo) > 0) | |
+ { | |
+ ((Player*)m_caster)->RemoveSpellCooldown((itr++)->first, true); | |
+ } | |
+ else | |
+ { | |
+ ++itr; | |
+ } | |
+ } | |
+ return; | |
+ } | |
case 24781: // Dream Fog | |
{ | |
if (m_caster->GetTypeId() != TYPEID_UNIT || !unitTarget) |
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