Created
April 18, 2019 19:09
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mods.survivalism.Barrel.addSoakingRecipe(String identifier, ILiquidStack input, IIngredient inputItem, IItemStack output, int ticks, @Optional float fluidUseChance); | |
mods.survivalism.Barrel.addBrewingRecipe(String identifier, ILiquidStack input, IIngredient[] inputItems, ILiquidStack output, int ticks); | |
mods.survivalism.Barrel.addBiomeFluid(IBiome biome, ILiquidStack stack); | |
mods.survivalism.CrushingVat.addCrushingRecipe(String identifier, IIngredient input, ILiquidStack output, int jumps, @Optional IItemStack outputStack, @Optional float itemChance); | |
mods.survivalism.CrushingVat.addCrushingMultiplierBoots(IIngredient boots, double multiplier); | |
mods.survivalism.MixingVat.addMixingRecipe(String id, ILiquidStack main, ILiquidStack output, int clicks, @Optional ILiquidStack secondary, @Optional IIngredient catalyst); | |
mods.survivalism.Drying.addDryingRecipe(String identifier, IIngredient input, IItemStack output, int ticks); | |
mods.survivalism.DryingModifiers.addBiomeModifier(IBiome biome, double modifier); | |
## Checks the Blockstate Below it | |
mods.survivalism.DryingModifiers.addStateModifier(IBlockState state, double modifier); | |
mods.survivalism.GameStage.addGeneralCrushingRequirements(String... requirements); | |
mods.survivalism.GameStage.addCrushingRecipeRequirements(String id, String[] requirements); | |
mods.survivalism.GameStage.addMixingGeneralRequirements(String... requirements); | |
mods.survivalism.GameStage.addMixingRecipeRequirements(String id, String[] requirements); | |
mods.survivalism.Compost.addCompostMaterial(IIngredient ingredient); | |
mods.survivalism.Compost.removeCompostMaterial(IIngredient ingredient); |
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