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@Lanse505
Created April 18, 2019 19:09
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mods.survivalism.Barrel.addSoakingRecipe(String identifier, ILiquidStack input, IIngredient inputItem, IItemStack output, int ticks, @Optional float fluidUseChance);
mods.survivalism.Barrel.addBrewingRecipe(String identifier, ILiquidStack input, IIngredient[] inputItems, ILiquidStack output, int ticks);
mods.survivalism.Barrel.addBiomeFluid(IBiome biome, ILiquidStack stack);
mods.survivalism.CrushingVat.addCrushingRecipe(String identifier, IIngredient input, ILiquidStack output, int jumps, @Optional IItemStack outputStack, @Optional float itemChance);
mods.survivalism.CrushingVat.addCrushingMultiplierBoots(IIngredient boots, double multiplier);
mods.survivalism.MixingVat.addMixingRecipe(String id, ILiquidStack main, ILiquidStack output, int clicks, @Optional ILiquidStack secondary, @Optional IIngredient catalyst);
mods.survivalism.Drying.addDryingRecipe(String identifier, IIngredient input, IItemStack output, int ticks);
mods.survivalism.DryingModifiers.addBiomeModifier(IBiome biome, double modifier);
## Checks the Blockstate Below it
mods.survivalism.DryingModifiers.addStateModifier(IBlockState state, double modifier);
mods.survivalism.GameStage.addGeneralCrushingRequirements(String... requirements);
mods.survivalism.GameStage.addCrushingRecipeRequirements(String id, String[] requirements);
mods.survivalism.GameStage.addMixingGeneralRequirements(String... requirements);
mods.survivalism.GameStage.addMixingRecipeRequirements(String id, String[] requirements);
mods.survivalism.Compost.addCompostMaterial(IIngredient ingredient);
mods.survivalism.Compost.removeCompostMaterial(IIngredient ingredient);
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