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LarsBergqvist
/
level.gd
Created
Feb 16, 2018
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Godot: spawning enemies and sending the path to use for positions
Raw
level.gd
extends
Node2D
export
(
PackedScene
)
var
Bat
func
_ready
():
for
i
in
range
(
0
,
10
):
var
bat
=
Bat
.
instance
()
bat.
path
=
$
BatPath
/
PathFollow2D
bat.
connect
(
"player_hit"
,
self
,
"on_player_hit"
)
add_child
(bat)
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