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An Osiris Extender Lua script to override vitality and armor values in character stats (Divinity: Original Sin 2 - Definitive Edition).
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local player_stats = { | |
--["_Base"] = true, | |
["_Hero"] = true, | |
["HumanFemaleHero"] = true, | |
["HumanMaleHero"] = true, | |
["DwarfFemaleHero"] = true, | |
["DwarfMaleHero"] = true, | |
["ElfFemaleHero"] = true, | |
["ElfMaleHero"] = true, | |
["LizardFemaleHero"] = true, | |
["LizardMaleHero"] = true, | |
["HumanUndeadFemaleHero"] = true, | |
["HumanUndeadMaleHero"] = true, | |
["DwarfUndeadFemaleHero"] = true, | |
["DwarfUndeadMaleHero"] = true, | |
["ElfUndeadFemaleHero"] = true, | |
["ElfUndeadMaleHero"] = true, | |
["LizardUndeadFemaleHero"] = true, | |
["LizardUndeadMaleHero"] = true, | |
["_Companions"] = true, | |
["StoryPlayer"] = true, | |
["CasualPlayer"] = true, | |
["NormalPlayer"] = true, | |
["HardcorePlayer"] = true, | |
["Player_Ifan"] = true, | |
["Player_Lohse"] = true, | |
["Player_RedPrince"] = true, | |
["Player_Sebille"] = true, | |
["Player_Beast"] = true, | |
["Player_Fane"] = true, | |
} | |
local healthModifier = 1.5 | |
local armorModifier = 1.5 | |
local function MyMod_ModuleLoading() | |
Ext.Print("===================================================================") | |
Ext.Print("[MyMod:BootstrapClient.lua] Increasing health/armor/magic armor in all Character stats.") | |
local totalOverrides = 0 | |
for i,stat in pairs(Ext.GetStatEntries("Character")) do | |
if player_stats[stat] ~= true then | |
local overridden = false | |
local vitality = Ext.StatGetAttribute(stat, "Vitality") | |
local armor = Ext.StatGetAttribute(stat, "Armor") | |
local magicArmor = Ext.StatGetAttribute(stat, "MagicArmor") | |
if vitality ~= nil and vitality > 0 then | |
vitality = vitality * healthModifier | |
Ext.StatSetAttribute(stat, "Vitality", math.ceil(vitality)) | |
overridden = true | |
end | |
if armor ~= nil and armor > 0 then | |
armor = armor * armorModifier | |
Ext.StatSetAttribute(stat, "Armor", math.ceil(armor)) | |
overridden = true | |
end | |
if magicArmor ~= nil and magicArmor > 0 then | |
magicArmor = magicArmor * armorModifier | |
Ext.StatSetAttribute(stat, "MagicArmor", math.ceil(magicArmor)) | |
overridden = true | |
end | |
if overridden then | |
totalOverrides = totalOverrides + 1 | |
end | |
end | |
end | |
Ext.Print("[MyMod:BootstrapClient.lua] Modified "..tostring(totalOverrides).." Character stats.") | |
Ext.Print("===================================================================") | |
end | |
Ext.RegisterListener("ModuleLoading", MyMod_ModuleLoading) |
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