Created
September 9, 2020 18:15
-
-
Save LaughingLeader/e5904c5c83735c29fe2915a97044d5dd to your computer and use it in GitHub Desktop.
Vitality scaling functions transcribed from decompiled code. For Divinity: Original Sin 2 - Definitive Edition.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import numpy as np | |
class ExtraDataClass(): | |
def Reset(self): | |
setattr(self, "VitalityStartingAmount", 21) | |
setattr(self, "VitalityExponentialGrowth", 1.25) | |
setattr(self, "VitalityLinearGrowth", 9.091) | |
setattr(self, "VitalityToDamageRatio", 5) | |
setattr(self, "VitalityToDamageRatioGrowth", 0.2) | |
setattr(self, "FirstVitalityLeapLevel", 9) | |
setattr(self, "FirstVitalityLeapGrowth", 1.25) | |
setattr(self, "SecondVitalityLeapLevel", 13) | |
setattr(self, "SecondVitalityLeapGrowth", 1.25) | |
setattr(self, "ThirdVitalityLeapLevel", 16) | |
setattr(self, "ThirdVitalityLeapGrowth", 1.25) | |
setattr(self, "FourthVitalityLeapLevel", 18) | |
setattr(self, "FourthVitalityLeapGrowth", 1.35) | |
setattr(self, "VitalityBoostFromAttribute", 0.07) | |
def __init__(self): | |
self.Reset() | |
ExtraData = ExtraDataClass() | |
def GetVitalityGrowth(level): | |
expGrowth = ExtraData.VitalityExponentialGrowth | |
growth = expGrowth ** (level - 1) | |
if level >= ExtraData.FirstVitalityLeapLevel: | |
growth = growth * ExtraData.FirstVitalityLeapGrowth / expGrowth | |
if level >= ExtraData.SecondVitalityLeapLevel: | |
growth = growth * ExtraData.SecondVitalityLeapGrowth / expGrowth | |
if level >= ExtraData.ThirdVitalityLeapLevel: | |
growth = growth * ExtraData.ThirdVitalityLeapGrowth / expGrowth | |
if level >= ExtraData.FourthVitalityLeapLevel: | |
growth = growth * ExtraData.FourthVitalityLeapGrowth / expGrowth | |
return growth | |
def CalculateVitalityBoostByLevel(level): | |
growth = GetVitalityGrowth(level) | |
vit = level * ExtraData.VitalityLinearGrowth + ExtraData.VitalityStartingAmount * growth | |
return np.round(vit / 5.0) * 5.0 | |
def GetVitalityScalar(level, baseVitality): | |
vitalityBoost = np.round((level * ExtraData.VitalityLinearGrowth) + (ExtraData.VitalityStartingAmount * GetVitalityGrowth(level))) / 5 * 5.0 | |
return vitalityBoost * baseVitality / 100 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment