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export const chaosTestStrings = (): void => {
const textNodes = getAllTextNodes(document.body);
for (const node of textNodes) {
const textNodeLength = node.textContent ? node.textContent.length : 0;
if (node.textContent === null) {
return;
}
if (node.parentElement instanceof Element) {
if (node.parentElement.dataset.originalText === undefined) {
<link rel="shortcut icon" width=32px>
<canvas style="display: none" id="loader" width="16" height="16"></canvas>
<script>
class Loader {
constructor(link, canvas) {
this.link = link;
this.canvas = canvas;
this.context = canvas.getContext('2d');
this.context.lineWidth = 2;
@btroncone
btroncone / ngrxintro.md
Last active February 9, 2024 15:37
A Comprehensive Introduction to @ngrx/store - Companion to Egghead.io Series

Comprehensive Introduction to @ngrx/store

By: @BTroncone

Also check out my lesson @ngrx/store in 10 minutes on egghead.io!

Update: Non-middleware examples have been updated to ngrx/store v2. More coming soon!

Table of Contents

@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active May 10, 2024 09:12
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);